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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


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About gandalfphysicist

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  1. Magic!

    Hello, I recently posted this idea in the wrong thread (sorry). It was pointed out to me that there is a massive outstanding problem in the system. The system I proposed doesn't really complement or go into detail about the other elemental forces the player should be able to harness, like water or lightning. So, I've decided to move the thread and tweak the idea a bit. I feel that, to include the other elements, this system would have to be a primarily absorption and channeling system.This would put a heck of a lot more emphasis on material and technological progression ratherthan player specific progression (Which hasa very TFC feel to it anyway, so it works out ). I'm working on a more final idea and I'll post it when it's completed
  2. Elemental damage types & weapons

    Sorry, I'm still getting the hang of forum navigation. I'm going move the post over to the magic thread and see if I can find a solution to the problems that you've brought to my attention.
  3. Elemental damage types & weapons

    I like this concept a lot actually. I see this as a kind of elemental attunement with the natural world. I feel like this system would be best added as a subtlety at first, but eventually may evolve into something that progresses with the player. The type of magic I feel would fit best within the universe that will be created by TFC2 is a bit unorthodox as magic systems go, but I think it may work. By the way, this idea is something that would more reasonably be added after the mod is somewhere near completion and assumes magic to be something players will work at as a main focus throughout the game.Here is my idea: WARNING: This comment may get a bit complicated...well...I say a bit...:P Basic idea: (Apparatus, Transmutation)Source, Vessel, (Transmutation), Focus. Explanation: Let's use fire magic as an example. Imagine you want to cast a flame spell. Instead of using a mana and pyromancy system (Using mana and channeling it into arcane fire), I would like to refer to the post quoted above.The energy would be drawn from like Sources. (Source) - I want to cast a flame spell, so I must first absorb the flame from something that already contains some sort of flame (In the case of TFC1, campfire, kiln pit, forge, etc.) The flame will then be transferred from the source to the Vessel(the Vesselbeing the mage). This "vessel" would hold the raw magical form of the flame found in the source. (Imagine mana, but element-specific. I absorb fire, I can only cast fire) (Vessel) - I hold the flame in my hand and see its power indicated by a new bar appearing on-screen From here the flame can be cast as is, or proceed to the next step. (Focus) - I use my flame to cast a short burst of fire at my target (Imagine Igni from the Witcher series), The target is lit on fire. But, what if I require something a bit more powerful?From the vessel stage, myflame can be manipulated, the more drastic the change from the original source, the more energyit uses (as we are getting into alchemical transumtation territory at this point) Converting a flame into a fireboltwould take more flame to provide the energy to manipulate the starting flame. (Transmutation) - I need to absorb more essence. I light a campfire and let it get really hot. I hold a hotkey over the fire and let my flame indicator fill as the campfire is drained of energy. After I've contained enough, I press another hotkey and a quick-selectGUI opens. I can now select the form my flame will take. I tab over to the firebolt icon and my flame condenses into a castable firebolt. Now, picture this. I amunder siege by three other players and magic is my only defense. (Iwent full mage. NeverAlwaysgo full mage...) What do you do if you really don't feel like making a crap load of campfires and sluggishly casting your small flame burst at your adversaries as you are promptlyoverrun and destroyed? Here comes the apparatus stage! - I know this attack is coming for the sake of this postbecause of my spies strategically placed in the enemy base. I create anelemental crystal that i can cast flame spells into to fill its internal buffer. I see my enemies on the horizon and i right click with the crystal in my hand to fill my player buffer. I select firebolt and begin to rain fiery death on my foe. Now, the only thing I haven't mentioned thus far: transmutation from the apparatus stage. An elemental crystal is a type of apparatus that can be used to store magical energy absorbed by the mage, but others exist as well. Such as an apparatus used to convert flame into, say, frost. - My ally is by my side in my time of need. She uses an elemental crystal filled with flame and plugs it into a really interesting looking, 3D modeled, late-game device I've created and uses raw magical energy or specific raw materials to transmute her flame into frost. I see my enemies on the horizon and my ally sprints behind them and slows them with a frost spell. This makes targeting easier as I rain fiery death on my foe. This system can be applied to various types of magic, mixing multiple essences (Earth and Fire to create an explosive fireball), expediting growth of crops, cooling stored food, turning your enemies into ice sculptures, etc. I thought a system like this would compliment TerraFirmaCraft's In-world focus and TerraFirmaCraft2's Adventure focus. I just thought I should provide a bit of inputbecause I love magic systems . I can see a few problems with my system though. In my personal opinion, a little semi-automation would be nice, such as a machine that assists in the absorption and storing of essence. I wouldn't want a feature set like this to feel grindy, so multiple ways of absorbing, channeling, and combiningelements would make the system feel more complete. As for the art style of the various apparatus Iwas picturing something like the image below.If anyone is genuinely interested in this idea and would like a more balanced and non-grindyform of it, I would gladly write another post lol. I'm excited to see where the TFC2 magic system goes and I hope I've provided some substantial ideas for the developers. As a side note: If this becomes a thing, I have some experience withmodeling and texturing and I would be willing to assist in that respect. Thank you for your time reading this comment
  4. Implications of removing the crafting bench

    After reading this thread, I've concluded that if players do, indeed, want to remove the crafting table from TFC2 entirely, instead of making it a core mod feature and forcing others to adapt their mods to it (which has been clearly stated above as a bad idea) it would be best if the inverse was done: Keep the crafting grid as a core game feature and createa mod that removes it and creates its own crafting system. It would require jumping through a few hoops trying to get all of the items to register the way you want them to, but it can be done. (By the way, this mod couldread the recipes of other mods and run it through a custom method to have it generate a recipe in your own system, which is a possibility too.) I have an idea of how thiscould work, and if I can find the proper mod thread to post it in, I will do so there.
  5. Chemistry / Alchemy as a system and profession

    I have dabbled in chemistry myself and I believe this system would be amazing to implement into TerraFirmaCraft2! I would definitely use this a lot if it were added.