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Thrainn

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Everything posted by Thrainn

  1. A Good Feeling

    Ah I dont know ... You are speaking of a lot less limitations, but I think in truth that would mean much more stress and pressure to make something "complete", which TFC intentionally is not. It's work in progress and changes all the time, sometimes quite a lot. You would not have all this freedom with a commercial game. Besides it would mean the duty to meet the expectations of their customers. The commercial game industry is a very harsh one and I would not like to see this pressure on our Devs, to be honest. To give you an example: I'm a professional musician, and more than a few times I outright envy those who play music just as a hobby, just for their own and still please their listeners. It is a difference to be able to play what you like how you like in contrast to having to do what you are asked for to earn your daily bread, if you like that or not. Do you get what I mean? As for your second suggestion: this has been suggested before just recently, you might check the suggestion forums for that.
  2. Torch Poll

    Alright, after one ingame year of playing, I finally came to the point where I disabled the burning out torches, especially because I am building a proper home now which is spread out much further than the base I used until now. Most reasons have been mentioned here several times already, some being the tedium of relighting, the lack of having a welcoming home - a light in the dark, the aesthetical pleasure of a lit home, but the one reason that bugged me most, the one that made the top tip for me to make this decision, was this annoying bug that made burnt out torches still emit light! What is the purpose of burning out torches, if there is still light?! That really disturbs my immersion in the game, much more than ever burning torches do, so I'm done with it for now.
  3. Trenix's Farewell

    Erm, why is it, that this "product" is constantly compared to the commercial game industry with publisher and developer, with a lot of money involved?There is no executive, no publisher, no money. If the creators of TFC decide one day that the time and effort and headaches at dealing with how big this project and its community has become just isn't worth it anymore, there is absolutely nothing you can do about it.As far as I remember that these are exactly the reasons why The Creator Notch has left it all behind ...
  4. Trenix's Farewell

    @Kitty - I guess, Trenix is right here. I do believe that you put quite some time and work into the new meal GUI, but so did Trenix for his suggestion, and outright locking it because you are (understandably) unwilling to declare your own effort naught does seem a bit harsh and unfair too. Nobody forces you to make this change, but you should at least give the community a chance to respond, to state what they like or not, even if this change will never happen. I personally am happy with the current UI (I think most people are), but his suggestion is valid nevertheless. Besides, I assume you will have to rewrite the GUI if ever new meal types like soup or stew come into place Back to topic: this reaction was quite the slap in the face, and if I remember correctly, not even suggestions about animal excrement for fertilizer or whatever have been locked in the first instance!
  5. Clay refining

    I would very much recommend to do so. The thing is, it would just cost a tremendous time and effort to code this, with very little reward in my opinion.I have created several TFC worlds, and in none so far had I any lack of clay. The 500 rainfall requirements are really not so rare (rainfall values go much higher than that!), and where this is the case (if I had to guess, in about 80% of the surface?), clay is so abundant that you'd never know what to do with it. You also won't find any clay in the real life desert or savannahs or similarly dry regions on earth.I assume you had bad luck and spawned once in a dryer area and got really frustrated when not finding clay in the first few ingame days. But I really do not believe that this happens so frequently when creating a new world that it would really justify a coding commitment like this. It just doesn't happen often enough.Wouldn't you like to see the very limited time and effort of the devs rather put into things like the announced body temperature system, better surface mobs, canoes/boats and the like?
  6. Clay refining

    I agree completely!To underline the concept of stepping stones: In my current world, I basically swim in iron! There is Limonite and Magnetite everywhere, but only after some exploring did I come about Copper, which was pure luck too, because it cannot spawn in my top layers (all sedimantary for very far, so the only veins I found were at where the top layer was thin enough for nuggets to be generated on the surface).And I have yet to find ANY flux!So just like you can't do anything with all your copper until you find clay, I cannot utilize any of all the iron until I find flux somewhere. That's the way it is ...
  7. Animals and the extinction of monsters

    It seems like you are talking about the spawn protection system, which operates in a 5-chunk radius. If you want a challenge now and then, just leave your home chunks at night and you will notice, that outside of your spawn protection, mobs will spawn just like on your first day
  8. Food: Soups/Stews, more recipes

    The reward Trenix was suggesting was not a difference in flavor, but cooking time, which makes sense in my opinion.A relatively thin metal cauldron would heat up its contents notably faster than a centimeters thick clay pot, I guess ...
  9. Food decay based on food type / container

    Source:http://terrafirmacraft.com/f/topic/7422-disabling-grain-decay/
  10. Disabling Grain Decay

    Could you, beloved Devs of TFC, please disable the decay of grains completely, at least for the time being? At least make it ridiculously low. I'd like to suggest this for several reasons: - As several users pointed out already elsewhere, grains decaying without any possible preservation method is neither realistic nor believable, nor serves any obvious gameplay purpose. - Grains are the only food that cannot be preserved for a longer time, while it should be the one eatable thing that could be stored for ages! After all, they did find several thousand year old grains in egyptian tombs, didn't they? The only thing you should have to worry about when storing grain should be humidity. - From a gameplay aspect, it's a pain to manage grain until mid-end game, since you need it for so many things, especially sandwiches (which are the only 'meal' besides salads currently) and for the whole animal familiarity and breeding system, which literally 'eats' lots and lots of grain! Lets say, some of your animals are just about getting the white border on their familiarity indicator, but that pig just ate away your last 10 ounces of wheat - oh my, you just have to begin from scratch when you finally get some more grain from the harvest! This is even more annoying when it happened because of a bug, that eats away on the grain you are holding without doing anything! I'm not even sure if it's the animal or your char biting off one more time. This happens to me frequently when feeding animals, seems to be the ages old "double-bite-bug", only with animals now. To conclude: everything I mentioned here is more akin to annoyance and tedium than adding reasonable difficulty to gameplay. If you disagree, please discuss
  11. Disabling Grain Decay

    Kitty, I do not know how to express how thankful I am for this! THANK YOU SO MUCH! (and probably Bioxx for confirming this change!) I assume most players are with me here
  12. Maize/Sugarcane question.

    I agree! I too lost quite a bunch of crops to the cold, and one little experience richer, I will things do a little differently next year ;)As for thermometers, I think they are a little out of range in my opinion.I don't feel using F3 is all too cheaty, until body temperature comes into play with possible other temperature indicators. After all, in the real world you can judge temperatures with your bodily senses to a degree, and since that's missing in a game, using F3 seems just fine for the time being
  13. Food decay based on food type / container

    I finally took my time and read through the whole thread, and I love it! Especially this post from aliceingame: http://terrafirmacraft.com/f/topic/7037-food-decay-based-on-food-type-container/#entry94734 I like these new categories as they are without exception. I don't know how complicated this would be to realize, but I think it would well be worth it!
  14. Disabling Grain Decay

    *sigh*Ok, you win ...But to go back to my original post, every food except grains have their preservation method now, so if you utilize everything possible, your grains will be the first to rot away, and that strikes me just as wrong, especially considering the extreme versatility of grains gameplay wise: you need them for bread, sandwiches, luring and taming animals, breeding them, make alcohol with every single species of this category, and if you are starving even can eat them directly. Which other category could say that?So my little suggestion would solve this problem as simple as possible, until grain can be preserved with other means.
  15. Disabling Grain Decay

    Meh, I don't think so ...For one, no other category has as much different processing stages as grains do, in fact they can't be processed at all, so that's not the same really. Besides, every vegetable and especially fruits contain a lot of water in contrast to grains, which greatly encourages rot, so there really aren't that much differences between their decay rates. Grains on the other hand are harvested in their driest state, that's why they can be stored for so extremely long time.Finally, grains are seeds. If we would consume the seeds of fruits or vegetables rather than the water containing fruit part of the plant, we could store them for a similarly long time (nuts for instance). That's why there should be such a great difference between fruits/vegetables/meats and the grain seeds.
  16. Disabling Grain Decay

    Yeah, after some thinking I figured it out just now ... please see my Edit above! The harvested item won't last too long I guess, because the plant rots much faster than the grain itself, but would "infect" it with rot in the process. Flour is also prone to rot. So in my opinion, let the rate be as it is for everything but the seed (aka the 'grain item'). How's that? I think the decay rates of the single items differ enough to warrant a difference in the game. For simplicity's sake make it like I said above. If you ever plan to put in grain preservation means such as granaries or something, I don't think you'll be able to avoid a difference, since you won't store dough etc. in granaries, would you?
  17. Disabling Grain Decay

    Stages of grain? You mean the growth stages? I don't get it ... That is true, but who would store dough or bread for long? Of course I meant storing the grains in seed form ...[Edit:] Did you mean that the whole category including dough and bread decay with the same rate? Does it have to be this way? Can't you seperate it?
  18. Disabling Grain Decay

    This why I said 'for the time being', which could be easily reversed when new preservation methods are in place.
  19. B79 Food Preservation

    Well, it's way easier to pour salt into water than to extract it out of it ... I'd support the idea.Otherwise the whole preservation system all but forces us to settle near the ocean. What if you choose to settle inmidst a large continent? I do not have the experience Bunsan is stating, that water bodies that are not oceans contain salt water. It should be much easier to find rocksalt anywhere, take a full inventory of stacks home and settle wherever you like! Opposed to bring one barrel of salt water at a time over many kilometres to your home.This really should be something to consider by the devs.
  20. Drinking water

    Yeah, well, I would very much like to play relaxed amd peaceful too, but how, when the days in minecraft are so ridiculously short?!
  21. B79 Food Preservation

    But you have to brine in order to process any food further, including pickling, right?
  22. B79 Food Preservation

    No idea why I didn't even try to just edit the opening post ... Thanks, Bunsan!
  23. Animals and the extinction of monsters

    Has been suggested before, last time just recently (by you yourself, I believe). I don't think the devs like the idea, and I personally don't really either.How do you want to implement humanoids believably into this game without creating some kind of civilisation for them? Besides, I don't believe that even in the stone age every human you come across will want to kill you at sight, unlike natural predators who want nothing more than to feed their offspring, for instance.
  24. Animals and the extinction of monsters

    The problem is, you won't find primates in every climate around the world, or any other animal for that matter.I'm sure the devs have thought about that, and this may be one of the reasons for them seeming so reluctant to finally replace the fantasy mobs with real life ones ...
  25. B79 Food Preservation

    I believe THIS is the post you were looking for.Would be a shame if I didn't know that Further interesting literature would be THIS Thread, and THIS interesting guide that I just found should answer some of my questions from a more practical standpoint. Thanks for your detailed answer! ad 2b. Could you please elaborate? In one of the above links, Bioxx stated that "Pickling is not meant to consume vinegar. Pickling alters the flavor of food and gains most of its decay resistance effects while sitting in the barrel of vinegar. Vinegar is meant to be used to store your food." So what can we expect here? You stated once, that pickling retains 75% of normal decay rate, so what does long-time sitting in vinegar do for the food? P.S.: Kitty,can youpleasecorrect the annoying typo in my thread title? This 'perversation' really bugs me