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Nikuksis
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Posts posted by Nikuksis
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Yeah, its known bug. Just Unzip the archive, and use it as ususal. Use normal folder instead of zip archive.
As of no shortgrass texture, try to download latest version of pack (v11)
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Thanks
Yes, ill improve that some day, now im currently working on vanilla mod's textures like IC2/Harvestcraft/Thaumcraft/Bibliocraft etc.Just noticed also that cooked meat in tfc should keep same texture form as raw meet for correct cooking process, will repair it next version.
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Yea i had same problem when used zip archive. may be i did something wrong when packing it.
Unzip archive to your resource pack folder, and then use it.
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Theres compare of 64 and 128-pixel versions. Not that much difference.
x64 version: (original image https://drive.google.com/file/d/0B1u2jbCFfJLAUFdvY3lOQ3ZLekU/view?usp=sharing)
128x version: (original image https://drive.google.com/file/d/0B1u2jbCFfJLAN2dxcEJNNU5vOUk/view?usp=sharing)
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I was deleted from forums for some reason, and cant edit start message and topic name.
Well i finished the x64 resolution texture pack, and some fixes for both versions:
+added missing foods, string, rope, lamps, clay vessel, opaque leaves for low graphic settings etc.
+improved some stone textures, grass, crops (cabbage finally)
You can get it here:
download x64 ~40mb
download x128 ~100mb
It seems like i should start new topic for this.
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I will make that when i finished it, but you can downgrade it yourself using the online picture converters.
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I have always wondered why my tree leaves don't look like the pictures. Everything else is fine.
You should turn on fancy leaves in optifine or just enable fancy graphics in your options. You have opaque leaves blocks which are faster and has no textures in my texture pack yet.
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V0.10 Updated to b79.15. I lost all my almost done v0.9 armors, but im too lazy to paint them again, so still no armors and no deer, but all new b79 done
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I think i will, a bit later when textures will be finished, you can make it with http://www.picresize.com/index.php?rm=batch_resize if you want.
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Yes, i already fixed that. You can just delete this texture from gui folder to use original one until i upload new version. Just dont want to upload 1000 versions, just wait until i finish armor items =) THey are uin progress and will look like that:
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Please dont blame me, i just didnt read whole the topic, but i just like the goal idea and want to share my suggestions about this idea.
I was thinking about some "ancient structures" - it can be some kind of ancient ruins or labirinth or just tunnels made from hard destructable material, and contain lots of mobs and some relics. So player will need a good stuff(probably top armors and weapons, enough food and possible some keys to explore those structures to collect some relics which could be useless.
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Im already fixed packing problem, just wait for bunch apdates(armor items) thne ill upload it.
I think i should not make armor models textures, because character skins are still 16x quality, and no need to make an hd armors for them. But armors items in progress.
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I will fix some guis in next version
I was having the same issue, and Nagydeak helped me. Apparently instead of packing up the folder, you need to go into the folder and select all the contents, then pack that up. Worked perfectly for me.
Thanks, i will use that =)
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Cool idea, but actually this will not provide protection from arrows and spears
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I hadn't tried unzipping it since all my other texture packs just work with the .zip file in the resourcepacks folder so I didn't think I needed to. You are course quite correct, unzipped it seems to work fine (although I won't get a chance to put it through its' paces until tomorrow).
I dont know why, seems like i made something wrong, but my zipped textures dont work. May be the size of pack is too big or something...
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Franbo, did you unzip it? Try out v0.8 it works faster.
I also tried to draw Deer, but its model is so
uglystrange, that i prefer to use default texture for themThanks for feedback
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May be you're right, but i think that those types of trees that you post are uncommon, And second "The Spruce Pine" is a pine too, just with Spruce-like leaves.
If talking about improvments of trees such as branches - it should look good, but im afraid that it will cause more lag, so i prefer to use existing shape.
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Just want to note that currently Spruces and Pines just named wrong.
You should just swap their names.
Pine:
Spruce:
Source: wikipedia, google and own expirience.
In my climate where i live theres lots of pines and spruces, and most of Pines looks like current TFC Spruces, and Spruces looks like TFC Pines.
Also common Spruce usually much higher then your TFC Pines trees, there will be some sense to let them at least a chance to grow higher. But thats issue not so important.
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Version 0.7:
-finished ores
-minor changes in existing textures
-added missed guis
-added new logs and planks items
https://drive.google.com/file/d/0B1u2jbCFfJLAbFpxUGlCc3JTSVE/edit?usp=sharing
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Dont you use cracked mc launcher?
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Well, i have updated new textures for build 78. But theres still lots of temp textures, no poor/rich ores yet, and no armors.
Whats new in v0.5:
-added berry bushes textures
-added berries textures
-renamed dirt and sand textures for proper use in b78
-added acacia textures
-added fence textures
-added jute textures
-replaced willow door texture
New in v 0.6:
-added straw bed
-edited sparse grass
-added gaiser water
-added missed items
-renamed croplands for b78
-added TradeBooth textureshttps://drive.google.com/file/d/0B1u2jbCFfJLAdWdnaFJWUmRTOFE/edit?usp=sharing
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Username: Norfolk and Ena
Age: 23
Location: Moscow, Russia
Why do you like to play TFC? We are just like the TFC relax atmosphere and realistic gameplay
Why do you want to join? Just for spent some free time here and have some fun
What will you add to the server? Im with my wife will build a neat house somewhere on your server, possible some trade and communication0
PaintedCraft[128x/64x TFC 0.79.xx]
in Resource Packs
Posted
Make sure you have this structure (see attachment), may be you create another folder when unpack the archive and got something like this:
resourcepacks/paintedcraft/paintedcraft/assets - wrong
This what should be:
resourcepacks/paintedcraft/assets - correct