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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Bioxx

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About Bioxx

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  1. Seasonal and Latitudal Changes in Day Length

    I'm not entirely sure how feasible this is from a coding standpoint since all islands exist in the same dimension, but its a very interesting suggestion.
  2. Boats/Rafts

    I am not talking from a gameplay aspect. Coding that stuff is a bit strange.
  3. Boats/Rafts

    Honestly, I'm still not comfortable with using lots of dimensions. The whole system seems rather strange to use to me.
  4. Lynx

    Looking good.
  5. Common Stingray

    Simple creature that I never even thought of. I like it.
  6. *random poke* :3

    love your mod man. ^_^

  7. Moa

    Interesting
  8. Immersive deserts

    Actually kotoro thats why I went with the hex system, I dont care about the blocks until I'm building the world, there are a ton fewer hexes and you can do all of the calculations on a hex by hex basis instead of block by block. That said, No I don't have the rain shadow effect being taken into account. The hexes are all perfectly aware of their which hex is downslope to them, so if someone wanted to mod that in, it would actually be super easy. But its not really on my radar.
  9. 3d models for doors fence and log_fence

    This actually helps a TON. Thanks! Looking at the files, its actually possible to do the blockstates and models in a slightly easier way now since forge lets you define submodels, but just like how I never redid the complicated grass blocks, now that its done, screw it!
  10. Musk Ox

    Agreed with Darmo on all accounts.
  11. Caribou Application by KronoNomikon

    Overall I do like the model, but I agree with Konlii, the jump in size is too jarring. In the case of antlers, we can make an exception and just use boxes. I'll add Krono.
  12. Animal Behavior

    Some good suggestions. I'll be thinking about stuff of that nature.
  13. Animal Spawning Mechanics

    Good news, as far as the macro spawning this is sort of how it already works! Each animal has a habitable climate zone. Each island selects several species (iirc its small random number) The animal spawner then queues X number of each creature to spawn on the island in groups of Y to Z where X, Y, and Z are arbitrarily controlled numbers based upon our own balancing choices. When animals are killed, they subtact from the population pool for that animal type. As long as the population pool is not emptied, the spawner will queue up more of that animal to spawn in an appropriate hex. When the island ticks, it will replenish the population pool over time. Killing or in any way altering(taming or moving an animal via portal) will cause it to leave the population pool for that island. I'm still making up my mind about extinction or not. We'll leave it in for now and see how it plays out.
  14. Immersive deserts

    Yes sea distance as well as elevation affects the local moisture level. Hexes that are very low elevation will end up having vegetation even on a desert island just due to them being the lowest elevation and that's where water eventually goes.
  15. Smithing bonus based on player skill

    That would probablybe rather confusing honestly.