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Bioxx

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Everything posted by Bioxx

  1. New Health and Medicine System

    Plenty of specifics here, I like the way this discussion has unfolded, I'll be coming back here as I get to the healing stuff later.
  2. Villager trading and zombie drops

    The whole villager trading thing will most likely be disabled when it goes official until I can put in a system that compliments TFC correctly. As far as mob drops, I know about this, but it's not high on my list atm.
  3. Monotone Food

    Some interesting ideas here. Remember that as the system becomes more challenging, it also needs to be rewarding, otherwise it becomes a nuisance and just more tedium that does not equal fun. I like where this is going however. Continue throwing around ideas and I'll be checking back here later.
  4. Slow Down! The Game Should Take Longer.

    Crysyn is correct, the ideas are sound but only really serve to introduce tedium. It's a careful balance where the line must be toed between tedium and fun drawn out gameplay. Everyone has their own idea of what point that line is, however the trick is finding a point where everyone finds it at least acceptable . As far as everyone just trying to tech up by mining, its important to note that, that is the only complete feature in place at this time so ofc everyone is jsut doing that. With time, as I can get more areas of the game done, you'll see that things will naturally slow down.
  5. Question, as I haven't used anything like dynamic lights for many moons, does it come in contact with optifine at all? If it does, then its out of the question. I'd also need some real world data on how it affects lower end pc's before I'd even think about adding something like this.
  6. The Unofficial TerraFirmaCraft Wiki

    Apparently I need to address this so I'll do it here. This thread was not closed because of some rage issue. I closed it on order to prevent this from catching on. Simple as that. The current wiki is whitelisted. If you want access, all you need to do is make an account at the wiki and ask for editing permission. It's really quite simple.
  7. Anyone else having issues with world gen?

    Terrain IS more hilly than before, and this is mostly not intended. I have purposefully added more variation to terrains in order to make the terrain more realistic to some extent. However when I raised the terrain to 145, a lot of anomalies occurred, including the obvious issue of too drastic terrain. Rivers in particular do not want to generate properly I've noticed. I get a lot of grief when I force world gen changes in updates so I try to spread them out a bit. I'll be taking a look at addressing this issue among others as I implement the agri changes.
  8. The Unofficial TerraFirmaCraft Wiki

    The moronic behavior that was mentioned above is part of the reason why our wiki is closed to the public. I don't do any wiki editing myself, however we do allow a several others besides spAnser to edit the wiki. Another large part of why the wiki is closed, is due to people at the old wiki decompiling the mod and posting raw data that is not intended to be shared. TFCraft is not meant to be a numbers game. As soon as important raw numbers get exposed, it changes the entirety of how players think about the game when they play. If you feel the wiki is missing something, recommend it in a pm or a post here on the forums, and spAnser or someone else will get to it. Lastly, and very importantly, having numerous wikis floating around does not bode well for the future when something changes. I can have someone quickly modify the current wiki when I make an important change, but if an unofficial wiki is floating about with no-one maintaining it, people are liable to be following bad advice. Please stick to the official wiki and recommend changes as needed. I'm locking this thread because I do not approve of an unofficial wiki.
  9. Exploit mining fix?

    Exploit mining was the practice of digging tunnels by mining the top block of your tunnel first and then digging down. Open Pit quarries are not affected by this at all. Players were using this technique as it would never ever cause a cave in if done properly. The initial parameters for checking for a cavein were changed to prevent this behavior from working.
  10. Sequoia Saplings?

    That all comes down to player responsibility. Either don't allow people that don't know what they're doing to play on your server or use WorldEdit (it's compatible with non bucket servers isn't it?) to control who owns what land. I don't typically make decisions because they're popular, I make them because they feel right
  11. Sequoia Saplings?

    Yes it is a design decision to make getting sequoia and kapok saplings impossible. This is partially a balance issue (I know I could let you have small trees if I wanted), but it also has two other reasons behind it. It intoduces a concept to lumber that is lacking, scarcity. You might have all the wood you could need for a while if you start in a jungle biome but you'll find out sooner or later that it all goes away and you'll never gain have purple planks unless you find another jungle. The same goes for sequoia.It also raises awareness to the very real problem that we face on earth of our jungles being wiped out by systematic logging. (I'm no tree hugger, but this sad).
  12. Kill mobs, get corpse

    The idea is interesting and is something that I've actually thought a bit about. We'll have to see once I get to the mob stage.
  13. World Height - more room underground?

    Yes it's terribly annoying. Dunkleosteus is looking at it but he has been htting the same roadblocks as me. We'll see.
  14. cobble walls

    This is doable and I need another use for cobblestone so we'll see once I get smp done
  15. World Height - more room underground?

    I really want to do this and have explored it in the past but my experimentations have always ended in utter failure. I'm sure I'll figure it out one day!