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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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Bioxx

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Everything posted by Bioxx

  1. [0.2.4] TFC2 Prerelease

    Thanks, I'll sort that out.
  2. [0.2.4] TFC2 Prerelease

    Could've sworn that the jug was working properly at one point :/ Anyways its fixed now, thanks. As for gameRules, I rarely if ever support those. If support is added its because I need it for testing or Kitty comes behind me and adds that kind of stuff. Just not worth my time.
  3. [0.2.4] TFC2 Prerelease

    Updated to 0.1.8 Firepits now require 4 straw in addition to the previously needed resources. Notable new feature is the addition of pitkilns and pottery. They work a bit differently now than they used to. After you find some clay(for now always near freshwater) right click with them in your hand to open the ui and craft your clay object. Next, right click on the ground in a 2 deep pit with the clay item to place it down(only 1 item can fit in a block) then right click with straw 4 times. Use a firstarter until you see flames begin to rise from the straw. Now quickly add a log on top of the straw, and then a piece of dirt/gravel/sand on top of that. If you did everything correctly and fast enough, you should see smoke rising from the top of the pile. After 8 in-game hours you can dig up the pottery. This process also creates a small amount of charcoal now which must be shoveled from the block before you can retrieve your item.
  4. Fearsome Critters

    You guys are on the right track.
  5. Climbing

    All things considered, the island IS a mountain. That said, as far as smaller scale steep ascents, yeah I could add an island feature for something like that. Edit: This should be discussed in another thread but I am interested in hear ideas for other types of island features. Features in this sense is a type of terrain adjustment that is randomly chosen to appear on an island.
  6. Climbing

    There is actually a climbingrocks block that I have in game that will be like naturally ocuring handholds for you to climb up those cliffs. Right now I'm not happy with them but they will make a comeback, don't worry.
  7. [0.2.4] TFC2 Prerelease

    Those spires are not a bug, they are just a crappy implementation of a feature. I'll look into the other thanks.
  8. Current survival strategies

    Stand in a spot and throw down 4 sticks, 4 rocks, and at least 1 log(this will require 4 straw as well in the next patch). Then using a firestarter, aim at the block where the items are sitting and hold right click for a while. You'll see smoke for a bit and eventually a firepit will form.
  9. [0.2.4] TFC2 Prerelease

    Please use "/dbg report" to get me some usableseed/coords
  10. [0.2.4] TFC2 Prerelease

    I've used chisel and bits, and it's quite good. I have not looked into any sort of compatibility and probably won't as its functionality really isn't necessary for TFC2. I'll leave that up to them if they wish to support TFC2 or not.
  11. [0.2.4] TFC2 Prerelease

    Thanks! Fixed, thanks!
  12. [0.2.4] TFC2 Prerelease

    I wouldn't even bother reporting entity bugs atm. They aren't even remotely in a complete state. I have to do a lot of work there.
  13. [0.2.4] TFC2 Prerelease

    Fixed both of those now, silly mistakes on my part, thanks LEXX
  14. [0.2.4] TFC2 Prerelease

    Players will not be able to reach those locations in the future as they are on the edges of the map zones and a mechanic will be put in place to prevent transitions by boat or swimming.
  15. [0.2.4] TFC2 Prerelease

    Updated to 0.1.7 *Important*A firestarter is now required to light an unlit firepit. If you happen to find a worldgen issue that I may need to investigate for myself, please use the command "/dbg report" in game at the location. It will copy some relevant information to your systems clipboard which you can then paste into your post.
  16. [0.2.4] TFC2 Prerelease

    You're never intended to legitimately see those locations, so its fine.
  17. [0.2.4] TFC2 Prerelease

    Yeah, so due to the use of vanilla biome information, the vanilla generation is still occurring to some extent. I'm mixed on that really. For now I'm going to ignore it, but if it becomes too easy to use vanilla objects to get around tfc mechanics perhaps, i'll look at disabling some of the vanilla gen bit by bit. That said, I'm sure I'll still disable some things as I come across them.
  18. Leaf decay mechanics

    There is nometadata room to store any extra data on trees sadly. I'll attempt torework the tree scanner in the future when it is a higher priority.
  19. [0.2.4] TFC2 Prerelease

    Yeah like I said, lakes are a major work in progress.
  20. [0.2.4] TFC2 Prerelease

    What you're seeing is likely a product of the broken lakes atm. I need to overhaul them on the chunkgen side of the equation now that I've got them working on the mapgen side. As much as I love my islandmaps, sometimes translating them into the minecraft worldcan be a pain in the butt. Kapok are not intended to have it, but I think Blackwood trees are still missing it.
  21. [0.2.4] TFC2 Prerelease

    Updated to 0.1.6 Added some desert stuff and did a lot of rewriting on some core systems related to island generation. Lakes should be more common(tho they still look pretty bad. Actively a work in progress.). Fixed a major bug with runaway forest generation. This should help a lot of cases of worldgen seeming to hang.
  22. [0.2.4] TFC2 Prerelease

    Ok that makes sense. Just never heard the term 'lazy-chunk' before.
  23. [0.2.4] TFC2 Prerelease

    What do you mean by "lazy loaded". I dont play vanilla very often so I don't know the vanilla glitch.
  24. [0.2.4] TFC2 Prerelease

    world seed and coords please? I can't seem to find this ocurring anywhere
  25. [0.2.4] TFC2 Prerelease

    The Biome map isa moisture+elevation map with some temperature assumptions built in as well. That's where white comes in, its just high elevation so its assumed to be cold even if it isn't. The "biome" aspect of it isn't terribly useful. That's something I could probably address and it would help me on the code side. Anyways its all based off of the original island generator that the TFC2 code is based on.