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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

lJuanGB

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About lJuanGB

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    Wood Cutter

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  1. Coconut and bamboo

    I think trees should have different properties to make them useful for different things, some trees should be very beautiful but almost useless for burning and take a lot of time to grow.Others may be normal trees that gives a lot of luber in short time, but you only get 6 planks and they burn slow, so they are perfect for charcoal. Maybe a really ugly tree useful for burning and give a decent amount of planks, for other things other than building... This way you would cultivate a type of tree for charcoal, other for building, other for burning...
  2. What the Heck is Redstone Ore?

    Also, for activating kegs, or tnt or whatever it is, make gunpowder placeable. It should act as redstone, like a trail that will be activated with a fire starter and run from where you are to the keg and then make it explode.
  3. Animal Spawning Mechanics

    Would love to see that when you kill an animal, a baby animal spawns in the same location of a grown wild animal of its specie,or even better, a random female gets impregnated, as Therigthon said. You can just kill all the grown ups, because the little babys would be an easy prey for other animals + you cant kill all the females of the island. Also, if only females can get impregnated IF a male is within a 50 block radius, you couldn't kill all the males.
  4. I dont like making this sugestión, but it seems necessary: make torches capable of burning wood. I know that it would be pain to lose them as lighting sources inside the houses, but it make sense (who is going to put a torch In his hut?!) and also make candels worth doing. Because of this, candels and oil lamps act as interior lighting. They are "expensive" and provide less light, but in a house you dont need that many, and also the spaces are smaller, so no great lighting needed. However, torches are available for easy and powerful light In the caves but are not reusable. Torches with tallows serve as powerful lighting that can be reused, although are more expensive. This will make them perfect for outdoor lighting for gardens or paths and Castles, made of stone and fire resistant. Any ideas?
  5. Scrap Metal

    If this gets to be a thing either make tools repairable or allow us to melt them at any point of its durability state, because there is no way I am gonna use a pick with less than 75% efficiency.
  6. Meteoric iron & materials

    If meteoric metal(please Iridum) is added I think it should be made to be part of the alloys, as an always-good metal. Maybe, as it has been said, make the tools easier to affect with magic. If you are going to make it a last tier metal that can be worked alone, make it so the ores can only be mined with the previous tier, so it is not a luck based metal. Also, it should be made completely optional. Once you are done with the steels you can go for the alloys, skipping meteoric iron in case you dont want to try to find it.
  7. Meteoric iron & materials

    If meteors were added they should be some kind of "biome". Bioxx is basing the world gen in "features" the islands can have, for example, a "valley". Maybe, one rare feature would be a pretty rounded depression in the terrain, sometimes filled with water, and others just taken over by nature. In the stone layer bellow this feature meteorite ores would spawn. This way you are making meteorite findings much difficult, as you dont just have to read "traces of meteorite". You have to study the enviroment to detect if a collision was possible, and then find the centre and start digging down. Also, if this were added, it mustbe purple and be called Iridium
  8. Millénaire for Terrafirmcraft

    I you can somehow make the evolution really hard BUT really worth it, this addon will be just as a DLC for TFC! It's awesome what you are doing, and if you can somehow integrate it nicely with TFC... GG Also, please make Viking for north regions, mayas for the middle and so...
  9. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Yeah, it is bassically that. The dev can create a serie of quest to guide the player through the experience. For example, you could set up a main branch about TFC and its addons (Uddary, cellar...) Every quest can have a small description so you can explain why taking the next step, then a small reward, like: "Collect 64 charcoal" the description explains how to build the pit and how to lit it. The the reward maybe 16 more charcoal and 8 logs. The main branch could extend until reaching steel processing, and then opening branches like "Machinery" "Steam Power" "Moving around" (Trains and boats). This also supports multiplayer through a party system for sharing quests (or individual quest also) Loving the pack but those heavy machines are really difficult to get: insane amounts of iron!
  10. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I am enjoying the pack a lot! However, I get lost and I don't know how to evolve with this expansions. Would you consider making a guide or even including the HQM mod in the pack? Thanks for the pack again!
  11. When can we play tfc2?

    I dont know why the patreon page was never created... monthly donations would be a way of keeping the team motivated!
  12. Large mountain biomes suited for mining

    It wouldn't even need to have ore pieces in the surface: just mine stright down and you will eventually hitthat big vein! Also, once you have find one, GG EZ, the entire metal tier is available for you. Also, a question for the developers: How will the islands past the maxium tier be? More high tier islands? Islands with random tier but high difficulty? Infinite ocean?
  13. Tech Tree

    I think the last part is a bit too "futuristic". TFC 1 had a limited age for suggestions, I'm not sure the exact number but I think it was 1400 or so. This means nothing for TFC 2, but it gives us the feeling that advanced mechanism will not be in the game. There have been talks about steam power and redumentary gun, and Bioxx have said that they were plausible. However, electricity and plastic processing are just too much for the real scope of TFC 2.
  14. Boats and Ships

    Yeah, that is true. This was basically because of multiplayer. In singleplayer it would be effective to just have one ship, that is in every island. However, in multiplayer, traders would need bigger ships, while minners could just need a raft or even hire a ship. Also, If we want to implement cargohold, it would be more difficult to deal with different inventories while in the same entity. It would be an ender-chest ship, which I dont think is really into tfc. Also, who doesn't want big docks with a lot of ships in their cities? That would be awesome! I am aware that this is more complex than a portal, but this is not only about "realistic portals". This system includes progression for a possible "trader" class for multiplayer, acts as a compatibility for the idea Bioxx talked about: NPCs. It includes a map render, which may be hard to code (I dont know) but will be a really cool and organized way of seeing how is your progress through the world, it will make capital cities have big docks, it will make possible traveling with bigger cargo holds and animals and finally the distance will be shorter from island to island. Imagine having to cross 4 kilometres every island you want to travel through. Now imagine that your iron and gold mines are 4 islands away of you farms. That will be pain to travel. This system will also force traders to stop every so often, so they have to find viable routes through the map, involving crossing cities whereyou may have to pay taxes, or sorting pirate islands, that will try to steal you when you get out of the ship. #maketradersgreatagain
  15. Boats and Ships

    Maybe this topic have been discussed a lot of times, but I think I have a cool way of including "teleportation" without having it to involve magic or portals. The idea is basically having boats, like entities, but that cannot move. The point is, when you right click the ship, it would display a really simple map of the world's islands, and then you could choose where to go: The colored islands are the ones you have conquered and the grey islands are the one you can travel to, but are not conquered. Finally, "fog" will hide other islands. Leave feedback on this idea please, I want to hear opinions, specially from the devs, who seem focused on the portals. Thanks for reading