Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


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About subarctic_guy

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  1. the problem with sheep!

    привет Никита , Есть два различных биомов , где можно найти овец .Нажмите клавишу F3 на клавиатуре . Это показывает биом и среднюю температуру .Овцы будут жить в горах и высоких холмах биомов , если средняя температура выше -10 иниже25 .Овцы будут жить в любом биоме , если средняя температура выше -20 и ниже 0 .Овцы могут быть очень трудно найти . Но теперь вы знаете, где искать . Удачи !
  2. Crafting Table 2.0

    That is a slick mod. I think the closest thing TFC has is the bellows and the hide scraping.
  3. Crafting Table 2.0

    maybe a good compromise would be to have a mini game that produces different results based on some sort of skill element instead being simply succeed or fail like napping. A simple example is this can be found in the smithing minigame in fable 2. You can plunk along with low skill, or try and get better results by trying to keep up as the game gets harder.
  4. Domestication through Mendelian Inheritance Revisited

    It sounds like the mutation in vanilla horses is way too high. I was thinking it would be a rare event and a way to get traits you probably wont find in the wild. I also like the idea of dominant and recessive genes and maybe even multi-gene traits. Then experiments with line breeding and hybidization would be meaningful.
  5. Animal husbandry

    We can't assume the same will be true in TFC2. This it's why I think there should be two modes. One geared toward single player and the other toward multiplayer. Same content in each, but values tweaked and certain mechanics enabled or disabled to keep a similar degree of challenge across both modes.
  6. End of TFC 1

    Of course.
  7. Tree Schematic Contributions

    Does it matter how many wood blocks are used in a small/normal/large tree? If so, can you offer some acceptable ranges?
  8. End of TFC 1

    It's my understanding that TFC is open source. Doesn't that mean that anyone willing to take the project on could continue developing it? I'm with you in that I appreciate the believability of TFC and would like to see it continue in that direction. To me, things like magic are inherently unbelievable.
  9. Encumberance Inventory system

    Fair enough. Though extensive modification can change the nature/goal of a game. It can turn the original games main mechanic into just one of many cogs in a very different machine. Like the way that Yahtzee is essentially a dice-rolling game, but D&D is a tabletop role-playing game that includes dice-rolling as one of many tools to serve the main goal: story telling.
  10. Animal husbandry

    I'd like at least an option to enable animal death through starvation and old age. Then it becomes a massive achievement to create a sustainable herd. That's the kind of achievement not every player will have the will or ability to accomplish on their own, but is still very worth doing. Putting in the effort to transform a consumable resource into a renewable resource creates opportunities for trading. And trading is only meaningful in a world where one person can't or won'tdo it all.
  11. Slings!

    Newly spawned players would probably have immediate access to tools which deal melee damage: knifes (piercing), axes (slashing), or hammers (crushing). Seems reasonable to have ranged weapons for each damage type be the next step up the tech tree.
  12. Encumberance Inventory system

    I really enjoyed the encumberance system in the S.T.A.L.K.E.R. games. It represented limits on bulk and weight via grid space and stack size. Large items take more space in inventory, heavy or not. Small items only take a small space. Heavy items don't stack, very light items will. So you could have: one grid space for a stack of 20 bandaids2 grids spaces for a stack of 3 bottlesa single weapon or piece of armor that takes up several grid spaces It would obviously require a re-write of the inventory gui. But it makes the bulk and weight mechanics visual and immediately intuitive. An intuitive interface is game gold.
  13. Encumberance Inventory system

    But is TFC primarily a building game?
  14. Slings!

    Maybe craft stones directly to sling-stones. Perhaps at a small loss as not all stones are fit to be used as projectiles. So say, drop 10 stones into the crafting area and get 5 sling-stones.