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Stroam

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Everything posted by Stroam

  1. TFC Community / Server poll

    If you do a bit of research you'll find it's like any game. You need to provide a reason for people to come back. If you look at Bartle's taxonomy you'll see gamers tend to be a mix of achievers, explorers, socializers, and killers. Achievers need a goal, explorers need new stuff, socializersneed people, and killers need to master an ever increasing level of combat. Explorers are the hardest to keep long term because eventually, you run out of new stuff. Killers are also difficult to keep around unless you include PVP or some sort of arena and have people willing to engage. The socializers tend to like RP, dislike being killed, prefer building regulations/theme, professions, and shops. Both killers and socializers have a minimum viable population. Nothing worse than showing up to an empty arena or no one buying stuff at your bakery. What that minimum is I could only guess. Everyone likes different levels of variety. Achievers tend to be the collectors. As long as they have something to collect they tend to be fine. Now everyone is a mix of the four so there's a balancing act to be had that's unique to every server. Issues that all TFC servers tend to have are, people planting their crops and then they are dead next time they log in, same with stored food, spotty snow when exploring previously explored regions, too many ravines, everything getting mined out in an area, too many people having too many animals, enormous need of charcoal or coal and not very good renewable options, clay deposits becoming rare, illusion of no one playing caused being too spread out, or too many ghostbuildings. Some things I've seen alleviatesome of these issues include the ability to claim protected plots that must be maintained, reduction of maintenance costs for in-theme/creative builds, ability to expand the number of plots claimed via business licenses, town owned plots for roads and other public goods,plots pricesencouraging grouping, plot auctions, unclaimed chunks regenerating over time, limit on tamed animals, making seasons longer, disabling beds, merchant NPC that buys goods and sells them back at higher prices,active moderation, expansions on stuff to do other than smithing.
  2. Weapons, sheats, and ranged weapons

    As it is, if you read the first post on Encumbrance inventoryit most likely is going to be in units of stone.
  3. Weapons, sheats, and ranged weapons

    Two things. You probably won't see the vanilla recipe book being used too much before the 1.13 update since they seem to have saved all the major changes for that. Also, you are getting a little far from the subject of weapons and weapon holders.
  4. [0.2.4] TFC2 Prerelease

    Again " This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR " I can see you are not very learned on how to diagnose minecraftcrashes so here's a guide .
  5. [0.2.4] TFC2 Prerelease

    There's no crash log in that report. If you want help you'll need to show the crash log which may be in the latest log or the crash log.
  6. Various items

    I'mlocking this thread for rule violations of not being specific or deeply thought out.It's more like meanderings. feared those who would give us so much information that good ideas would be drowned in a sea of irrelevance. Green houses - If you can do anything anywhere then there is no need to go anywhere. Bamboo pipes - Other threads have been made on bamboo. Still - there's kinda already a topic that covers this and pipes but if you have more to expand upon then please do. You can even discuss bamboo pipes as it pertains to a liquid management system. Dulling and sharpening - been suggested in much greater detail. Catch up on the discussion. Charcoal burner - I actually haven't seen a good thread on how to either reduce the reliance of charcoal or make a believable way of mass producing it late game without completely stripping islands or having trees that grow abnormally fast. This is an idea that should be in it's own topic and expanded upon.
  7. [0.2.4] TFC2 Prerelease

    The issues with the links have been fixed. Drop box changed how they function which has required hosting changes. Thanks for your patience.
  8. Smilodon

    I think the hind legs would look better if the hind haunches were bigger. If you look at the picture above you'll see the haunches help form the butt. I could take or leave the gap. The tail is a style choice. I've seen the Jacob's ladderstyle segments on Mo's mobs and I think it plays well with the minecraft aesthetics. When you have a solid tail like you present it can give you the feelof a handle bar when animated which the Jacob's ladderstyle doesn't even if it acts like it.
  9. Ocean Tides

    I have seen something that looks like you could raise and lower the ocean in a dimension but I've never used it to see if it works. While I think it is possible I worry about what load it might have on the server for such a minor detail.
  10. Download Link Broken?

    Fixed.
  11. Hello, Im new

    The main download has been fixed.
  12. Ore prosessing

    On the subject of metal processing one of the chief complaints in TFC1 was not having the ability to pour multiple ingots at once. I do agree a channel systemsimilar to tinker's construct, would be beneficial to pour multiple molds at once. Here's a picture of such a system they use in real life. Each channel/ingot cast fills up and then pours over into the next one.
  13. Fearsome Critters

    I do like the idea of a bug faction controlling the dungeons All the creatures being bugs creates a common theme bugs are something you'd expect to find underground where the dungeons spawn Bugs you can find in every climate the world over Bugs have innate abilities that make them dangerous instead of tools Bugs build their homes out of all sorts of materials so it wouldn't be unexpected to find unknown materials in dungeons that give it that otherworldly feeling Bugs are known to have innate hierarchy societies and classes as seen in ants and termites bugs are known to have centers of operation and create rooms for specific purposes we can useRoughnecksandthe Zergas inspiration for making enemies.
  14. Smilodon

    This is my last comment on the subject. Here's an example of what I consider a beefy body. Note on how those shoulders really stand out Both on the sides and top. If this were to get animated you'd be able to see those shouldersworking from any angle really giving you the sense that this is the powerhouse of the beast. As you mentioned this effect is less obvious when in a neutral position. That's because the cat stands up taller. When not relaxed the cat sinks down to store elastic energy in its muscles that it can release.In the context of when you'll find it in minecraft, it'll always be hunched in this active position because a relaxed cat is a piece of scenery and we aren't adding the cat for scenery. If I were to take this to a second iteration I'd scale this bigger and make the chest more parallel to the ground while keeping the body at the same angle to give it more of a hunched look. The legs you can also see are not perfectly straight but by sinking the hind feet 1 pixel into the ground and making the feet long I am able to just rotate the shoulders and hips to make a decent walking pose. SaberTooth.MCModel- be aware it's for structure demo only
  15. Smilodon

    Closer. I'd imagine a blocky version of.. If you want more realism maybe Definitely needs more distinctive shoulders like Darmo mentioned, that you can see and instantly says I'm powerful!. Also the legs should be less stiff. I know you are dealing with blocks but I have faith in you. I'd look at how the legs are on these two examples. I know Darmo suggests not dramatically angled legs but the back ones could use a little angling.The fangs seem a little too much curved backwards. I am also laughing at that open toothless mouth. Just two small teeth on that bottom jaw would go a long way or keep the mouth close.For this guy I also think it's okay to take a little more creative liberty with it's feet. Give it some toes or claws. I of course defer to Darmo. The hulking slanted one I'd say is your best so far.
  16. I just downloaded the picture(Right click, save as) and it worked fine for me. I open it in MSpaint or my favorite, paint.net. That brick tile goes on a block with 5 other slightly different textures and it randomly rotates the block each time each so it doesn't form a pattern when you make a wall out of it.
  17. Ore blocks are weird... really weird.

    ore blocks in TFC are tile entities in TFC.
  18. I've got something else in mind, but more on that when I've got the main mechanic working. That does help quite a bit. If you want to give me a sheet of textures I can turn them into blocks. For reference: This contains 4 potential future textures. Bronzeencased aetherium, clay roof shingles top right,bricks bottom left, thatch roof bottom right. Each texture probably took up to three plus hours each. I've been sticking to 16x16 textures because that's what TFC uses, but 32x32 is also alright if you really need that extra detail.
  19. As always, I like your feedback. I had to google most the stuff you talked about. I am apparently not very versed in architecture design elements and patterns. If you could include more pictures of the things you are describing it would help. Stepped roofing - What sort of stepped are you talking about? For roofing I'm thinking of doing just slope 2 or slope 4or slope pairs 3 and 6. Slope 4means adding one block per material. Slopes 1 or 2 or 4 means adding potentially 2 blocks per material.Slope pairs 3 and 6 would mean adding potentially 8 blocks per material. The number of blocks doesn't actually matter much except for extra work. Thanks to what I've picked up from Bioxxthat's not as much as I feared. It use to be worse in previous versions. I don't know what you mean bya "stepped soldier course for roof eaves". As to brick patterns. The part that takes the longest, at least for me, is the textures. As long as someone else is doing that, Once you've made one block it's almost copy paste. You just got to let me know what shapes it applies to. The trowel idea isn't bad. I'm not going to worry about how to obtain these blocks outside of the creative tabs until after we have a stone age. In fact I can't test these blocks very well at the moment because TFC2 in it's current state keeps crashing on me. So I won't be adding anything else until the next version change. Until then I'll be working on another mod that'll help remove the need to light up every block in an area to prevent mob spawning.I call it apotropaic magic.
  20. Lit pumpkin is overpowered

    Automated Message:This topic has been moved from Servers to Discussion
  21. Magic!

    It nicely ties in with the other mechanics. It could also be tied into thirst. To make it more difficult you could keep track of the last 5 foods ate and if they eat too much of a food it makes you sick instead of filling you up. I would want some way to temporarily increase my max foodlevel or temporarily decrease casting cost. The main difficulty is how do you create a progression for a system like that. I'm a fan of thaumcraft's warp system. Perhaps players and villagers drop meat when you kill them and by eating this meat it permanently lowers your max food level by 1 and then add two additional food levels to a cannibal food bar. These canniballevels can only be filled by eating human flesh. You can continue to increase the cannibal food bar by filling it up and then continue eating. Each time this is done the player's max food level decreases by 1 and the cannibal food max increases. For example the first trade is 1 food level to 2 cannibal level. Next trade is 1 food level to 3 cannibal level. As the cannibal level increase the faster it depletes requiring eating more often. Also as the cannibal level increases you start getting permanent buffs called gifts of the wendigo. These make you stronger, faster, and more difficult to kill, and can cast more powerful magics.At a certain point NPC's and players can start to see physical changes. At that point NPC's will flee from you. People can be cured of being a wendigo bybeing weakened by a herbal brew of wolf's bane and being finished off by the shot of a migis shell. When such an individual dies in this manner they will drop a heart of ice. The heart must then be fully melted in a campfire. If the wendigo is able to get a hold of the heart before it is melted then it'll be reabsorbed into them.
  22. I don't know what you mean since it uses the TFC2 gravity and support code applied to my blocks. Meaning TFC2 blocks already have this.If you are talking about back porting it to TFC1, there is no plans on doing so. I want people excited for TFC2, not reliving the glory days of TFC1.
  23. [0.2.4] TFC2 Prerelease

    Not a comprehensive checklist nor guaranteed to be implemented in part or whole. Island generation - check terrain generation - mostly check ore generation - caves - checked island barrier - island portals - mostly checked path dimension - There's paths! island dungeons - mapped! island bosses - island unlocking mechanism - named? knapping - mostly checked Mobs- started encumbrance system - started crafting - outlined containers - partly sketched out transportation - crops - cooking/campfire- food - handled by Harvestcraft nutrition/calories - trees - check logging - mostly checked thirst - check pottery - started tools - WIP metals - smelting processes - forging - magic - still thinking about what shape it'll take barrels - stone age - copper age - bronze age - iron age - steel age -
  24. [0.2.4] TFC2 Prerelease

    The logs are always different so it's probably not something on your side. I've used the minecraft launcher, multimc, and even downloaded the github repository and ran it through eclipse. Each method has it's own sets of issues so it might be a symptom of underlying issues with the OS but it would be very unlikely for it to be an issue with all the installations. I have not been having issues with any other game, though there are some system level references missing. So maybe I'll reinstall the OS in the next few weeks. I don't know. I'll play around with things until something happens. Thanks for looking into it though. I just wish things would work right.