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NeverMore0011

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Everything posted by NeverMore0011

  1. Worldpainter Plugin

    I posted this link in here in an effort to support the creation of a plugin to create TFC worlds using Worldpainter. Please show support if you are most interested in the creation of TFC worlds via 3rd party programs since it is an impossible nightmare to try making the Halkalaikidi peninsula directly from the game.
  2. Custom Granite Textures

    This is my new set of granite textures in the case you hate unrealistic granite textures. So far there are only blocks.
  3. [0.2.4] TFC2 Prerelease

    If there's anything I can reply with, it's the fact that this combined with a few mods easily ate up more than 1GB worth of RAM. It certainly decided to allocate 1.5 GB out of the 4GB I requested the java client to allocate to this unsurprising resource guzzling monster. Edit - I'll try allocating more RAM to this and see if the situation changes.
  4. [0.2.4] TFC2 Prerelease

    Version 1.11.2? Yes! Just in time for more mods to develop!
  5. World Generation Settings

    Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No):Yes Answering "no" to the above question will result in your post being deleted. This is a suggestion where I have thought of adding in world generation settings. 1)Temperature Range Temperature range matters in the case of someone willing to generate a world where temperature is drastically changed when walking 1000 metres North. E.g. Temperature range can be from 10,000 to 450,000 metres. 2)Size of Temperate Forests Size of forests would mean the average size of temperate forests so there can be two options in the setting. E.g. Temperate Forest Size Range: 25 - 250 metres, Avarage Size: 100 - 3000 metres 3) Size of Land Bodies Setting can be: Biome Size(0.25 to 16) 1 = default Please pardon me if I might have posted in a related topic that is already posted.
  6. Question: Does this mean ore generation is going to be still configurable in TFC2 or is it going to be wiped out?
  7. Coins

    I like this idea! I'd like to see TFC2 get integrated with this idea of currencey. Maybe the author of Merchants addon for TFC1 could get involved in the development of TFC2.
  8. [TFC 0.79.24+] Animal Crate

    Oh... I'm so sorry.
  9. [WIP] Leiti´s Terrafirmacraft Addition

    These rabbits are so cute! CAn't wait to click the download link if there is one!
  10. Making TFC maps using 3rd party programs (World Painter, etc.)

    What I have been thinking of: adding in a addon suggestion to make a Worldpainter plugin.
  11. [TFC 0.79.24+] Animal Crate

    Perfect for making a TerraFirmaCraft coup. ( Not supposed to be a political coup, but a chicken holding place. )
  12. WIP TFCTech Addon

    I have now thought of downloading TerraFirmaTech for myself - a break on my survival on a bunch of mods will need to be done while I get to re-visit the flavour of TFC.
  13. WIP TFCTech Addon

    Good job Shurgent! I look towards to downloading Buildcraft, Terrafirmacraft (and its addons) and TFCTech Addon created by you.
  14. When can we play tfc2?

    You mean this? I was simply saying the other thing. Think it over again before posting in another under-planned comment. I think it would be better to see who has interesting ideas to implement in the future TFC2.
  15. Zone Based Wildlife

    This idea perfectly fits me because i feel a little frustrated seeing chicken in the central jungle, maybe perfect for sub-tropics and sheep in the middle of the jungle too!
  16. Mobs, Ages, Cavemen, Heat, & More

    The idea of cavemen would be only perfect for those who want to play in singleplayer with some companions, because cavemen may be useless in the case of multiplayer, except for the entertainment from killing them.
  17. [0.79.28.908] Land Of Rah (Factions/Economy/Dynmap)

    Suggestion to: Rangendio Might you be able to add in the merchants addon to your TFC server in order to simplify the economy? In baisics, useless metals are minted into coins for trading purposes. One example is Nickel and Lead.
  18. [0.79.28.908] Land Of Rah (Factions/Economy/Dynmap)

    Might the area at (-2200,-7000) show deposits of native copper and coal? If yes, then I might be lucky (Very little players would find depostis of their first metal.) Possible coal deposit at: (-2280,-6380)
  19. Randomized Galaxy and Industry

    This hopefully could be an inspiration for addon creators who will want to make an addon from that same idea.
  20. When can we play tfc2?

    Well... :| There is still a long time before the best release of best TFC2 that could happen. Bioxx, how about letting some eager devs to help you develop TFC2? They should have fun testing the new .jars.
  21. DESERT AT LAST!

    This was indeed the rarest seed. I also wish desert biomes will not be so rare.
  22. Volcanoes

    Well... volcanoes will be stayed out of for about a week and then start collecting the wet volcanic ash?
  23. When can we play tfc2?

    It's most likely you could take a look at what different ores are projected to be. There is potential that I can add to a suggestion in TFC2. There is hope. There is interest as it will be.
  24. Volcanoes

    Perfect! Finally the release of TFC2 would expect me digging up piles of volcanic ash from a nearby volcano to increase the soil value of my farmland. The idea by gxblt also may increase the difficulty of anyways trying to pick up the ash. You may just end up getting stabbed with molecule-sized, sword-shaped dust, which was like the moon dust that threatened astronauts going to the moon with death from lung corrosion, when returning back.[insert extra bonus suggestion based on real life volcano eruptions(small droppings of rock?)]
  25. Bird and Squirrel mobs!

    I really now like the idea of squirrels in TFC.