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Tricky

Members
  • Content count

    15
  • Joined

  • Last visited

Community Reputation

4 Neutral

About Tricky

  • Rank
    Caveman
  • Birthday 06/14/1981

Contact Methods

  • Website URL https://twitter.com/ThatDearGuy

Profile Information

  • Gender Male
  • Location Norway
  • Interests Music, gaming, the usual.
  1. This guy is awesome!

    Haha, I was just going to post that channel here. When I saw that "This guy is awesome!" line, I got a little suspicious. Anyhow, nicely spotted. This is cool stuff for TFC fans.
  2. When can we play tfc2?

    Hear hear. You want to play with modded content, you have to learn to wait. Modding 101.
  3. Updating to 1.8 &1.9

    Might it be... smarter to just start developing TFC2 for Window 10's C++ Minecraft now, instead of gradually having to rewrite it for classic MC at every release? I may be operating from some incorrect info here, but I was led to assume regular MC would slowly be turned into C++ MC. Oh right. My bad, I asked this before over twitter. No modding API for C++, right?
  4. When can we play tfc2?

    Damn, that's exactly the kind of timewaster I was hoping to find for Android OS.
  5. Sounds

    Just wanted to share some results. These will likely happen short term, so you might want to look out for them short term in any upcoming releases: Chipping sounds to go with knappingScraping sounds to go with hide makingChisel noise when smoothing stoneAs for long term, it entirely depends on my workload in the coming weekends and what Bioxx agrees with. We'll just have to see how it works out.
  6. Ore blocks to drop rocks along with the ore

    Hm. Yeah, I see that. Trading one thing for the other like that makes little difference. And it would certainly not warrant coding a whole new ore picking up thingy. Oh well, was just a little thing that occurred to me. I should probably refrain from commenting until I at least manage to play TFC anyway.
  7. Hey.

    I never said people couldn't make suggestions for TFC2. I'm just saying that there's just no point in bringing that up with me. It's pretty clear however where suggestions *are* meant to go on this forum and I invite everyone to do so there. I think you're confusing my practical level of involvement with TFC2 with a condition *to* working on TFC2.
  8. Hey.

    Thanks Kittychanley. I should also point out that not all sounds I finish for TFC2 will always immediately be added to the current development build. I use recordings from both private and public domain sources, but even in the public domain it is considered a common courtesy to notify a foley artist beforehand that you are using their material, before re-publishing it in a different form. Sometimes they'll have it stated somewhere explicitly that you do not need to notify them if you want to use their work, or put everything they make under Creative Commons 0 (for instance if, like me, they are no longer recording new sounds and have withdrawn from the online community for some time). I will still send them a notification that I'm using their work, but I won't have to wait for a reply before I publish it to TFC2. This courtesy is mainly in effect so foley artists who release material in the public domain have some sense of where all their work ends up. On average about half the time it doesn't get in the way of republishing edited sounds immediately, the other half it can take up to a few weeks before I get a notification back. If the wait turns ridiculously long, which is rare but does happen, I'll find some other source sound to build from and start again. tl;dr - some delays are likely to happen.
  9. Tips on fighting bears?

    Bears in general are a bit misunderstood actually. Most are sort of peaceful and prefer flight over fight when encountering humans (though there's no question they would attack you back if you decided to wrestle one). There's this Norwegian survivalist called Lars Monsen who has had something like 100+ bear encounters over the course of his life, in Scandinavia as well as the Canadian wildernis. He always manages to scare the curious ones away and some of these encounters were filmed. He only had trouble with a polar bear who he killed after it tried to attack him while he was sleeping and a grizzly in Canada, who kept tracking him and wouldn't be shooed away until he heard a gunshot. Both subgenus are pretty known to be aggressive toward humans. Either way, Lars has a pretty strict policy never killing them.
  10. Ore blocks to drop rocks along with the ore

    What about mouse clicks to pick up the items you do want from the ground? It's extra work, but maybe the Minecraft vacuum cleaner system was a bit strange to begin with.
  11. Tips on fighting bears?

    I would set some kind of trap.
  12. Hey.

    That would be another request.
  13. Hey.

    Just to clarify, I do not take requests from the community. I work directly for Bioxx. I am however open to feedback on sounds I made that have been added to the development build.
  14. Hey.

    Thanks, Terex. Yeah, MC can be a pretty quiet game. Some atmospheric sounds other than rain would have been nice. But hey, it looks like there are some Dutchies here. Hallo! I'm actually Dutch too, I just live in Norway.
  15. Hey.

    It felt a bit weird to be part of this community forum but not write in it, so here's an introductory post. My name is Tricky. I am a sound editor and I will be helping out with sound production for TFC2. I've done sound editing for many mods for different games in the past, going back 15 years or so. I'm just starting out now with TFC2, but if you have feedback about any of the new (or old) sounds in the TFC2 development build, I'd like to hear about it. Oh, one more thing. In spite of my best efforts, I've actually never been able to get the original TFC to run. That's OK though, I technically don't need to. I just want to help out because I greatly respect the type of gameplay TFC offers. Maybe I'll be able to get TFC or TFC2 to work at some point, maybe not. I just want to help out either way. But for the time being, it does mean that any questions about sound that relate specifically to gameplay should probably be directed at the devs first. Because I just don't... That's all. Important edit: I do not take requests for new sounds. Sound editing is time consuming work and I only have a bit of free time every weekend scheduled for Bioxx's requests. I am however open to feedback about sounds that were added to the development build of the game, especially since I cannot hear the endresult ingame myself. If you absolutely have to make a suggestion for a new sound, the suggestions subforum would probably be a better place for it. But I'm not going to read that because I'm not the one who decides what gets and doesn't get to be in the game. It's as simple as that.