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eagleyes005

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Everything posted by eagleyes005

  1. Vintage Story

    Hi guys, I'm here to share a game that i found some months ago. The name is Vintage Story! Game link: https://www.vintagestory.at/ Here is some game features that i think is important to mention: Very active community. Good dev's that hear you ideas (they talk whit you in the Discord and they are very nice) x32 textures for everything (much more detailed world) The game development progress very quick. (in my opinion ) YOU can help the dev's and modders. Highsupport for mods and easy scripting. (integrated whit the game) The game runs very well in low end computers. (I have a GTX 1060 and my game runs like Barry Allen ) A model creator that you can use to make your custom shapes. There is much more positive things that i could tell here, but i want to be direct. i DON'T want to make any conflict whit this post, ijust want to share the gameand maybe connect the two communities! (I have edited this post because i thought i was a little rude in first time and i wanted to add more details to it)
  2. Shield Concept Art and Discussion

    I totally agree whit you. We can usa large shields as you said and make small ones (like bucklers) made entire of metal. I will be doing more textures for each of these shields.
  3. Shield Concept Art and Discussion

    I think this is possible, since Spartan Shields mod use this technique. This could work too.
  4. Shield Concept Art and Discussion

    This could work...
  5. Shield Concept Art and Discussion

    We should keep textures multiples of 16x to make models creation easier. What if we have x16 shields and bigger shields whit different defense levels? Or it could be like: Copper and all bronze types using 16x16. Iron and all steels using 16x32. (remeber, this is all concept, not the final idea.) Ho, yes. I liked this shapes of shields. Can i work whit some of these?
  6. This is something that i have noticed too. About the Diorite, i was searching and yours looks more realistic. So forget what i told you about it haha. It will be good for building stuffs, like a kitchen for example
  7. No, it is not. Here is a proof: Normal- Rotation- Btw, any texture that you make will look grid-like, because the game is grid-like. The only solution is rotation or texture variants (or a combination of these two) Vanilla stone (that use 3 shades of gray as you said) whit rotation: As you can see it is grid like and the rotated one doesn't look good (yours looks lot better for this porpuse). I like many of you textures, but some not (like the diorite one, it look like vanilla ice cream haha, sorry). Soo i think it will be cool to have some of your textures in the game (like the claystone, chalk and many others). If you are thinking to edit your textures have in mind that rotation is a feature and it can be used to remove this grid-like problem.
  8. I agree whit you, they are relly grid-like. But i think we can go i little further. The latest versions of minecraft add roation textures, this could solve the grid like partern. Btw we could add variants to the textures, or even a bigger pattern that is less visible than the 1x1 block pattern. (idk if this could be add to the core mod or you need a third party mod like optifine to do that, but it is an idea)
  9. Shield Concept Art and Discussion

    Good idea, Plus you could use leather strips in the crafting. Like this one: 16p item:
  10. Shield Concept Art and Discussion

    Black Bronze: Bismuth Bronze Wrought Iron: (texture need improvments)
  11. Shield Concept Art and Discussion

    I made this one in Vintage Story Model Creator. Is 10 times easier, but i don't know if the JSON will work in the MC.
  12. Shield Concept Art and Discussion

    That was pretty hard to do haha The white part of the shild will work like the white part of the MC original shield: The only difference is that it will use vertical wooden planks instead of banners.
  13. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Hi @MeliksahMELO, you can download TFPP and just copy the eviromine.zs file and mod file to your instance game, so you don't need to edit it by yourself!
  14. Shield Concept Art and Discussion

    I'm just a little in doubt in which tool i should use to make the models?
  15. A call for Artists

    Ok, no problem. Thx the answer!
  16. Shield Concept Art and Discussion

    That is good, i have some experience whit models btw
  17. A call for Artists

    I made greatswords for each type of metal (and blade material too), here is an example: files: https://drive.google.com/file/d/1ToQysdyHWw7TwFV86Dt6NbU9HKwJ_sOY/view?usp=sharing (i think we should have a space dedicated just for arts and things like this. (similar to dicussion subforum in the TerraFirmaCraft 1.12. I'm saying this because i will probaly make lots of arts and i don't want to mix whit other stuffs)
  18. Shield Concept Art and Discussion

    In my opinion the game should have custom looks for each shield type, but then a problem appear. How many layers we will need for each shield? Example: Steel shield base: Wood layers: ... (17 plank layers for THIS shield) So, imagine if we have another material: It would have another 17 plank layers for THIS shield. So, if i'm not wrong we will need 9 shield metal bases, and 17 plank layers for EACH shield. 17x9: it is 153 wood layers for all shield (as @GooberGabe_ said before) (this account doesn't consider the metal layers and wood shield that would be in game) Finally, i have 3 solutions: 1- Make every shield use only metal parts, like this one: 2- Make some kind of layer system that uses this kind of texture as wood layers for every shield: ... (just 17 wood layers) the problem is that someone would need to create a way to hide the wood in the red region like this: 3- And the final one, that i think is the best solution, is to add leather or wool cloth to the crafting, soo the copper shield and all the bronze shield types would have only metal parts and the metal tiers shields 3, 4, 5 and 6 would have wool cloth or leather on it, like this: (texture need improvement) crafting: (you can use any wood plank in the crafting)
  19. Shield Concept Art and Discussion

    I though the same, if you want we can work together in this. I help you and you help me, what do you think? I'm good working in groups hehe If you want just add me in Discord: Eagleyes005#0591 We can talk better there about everything
  20. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I have the same dream, TNFC and TFPP together, but it will need lot of work to make those modpacks work together. You would need to make the custom ores from TFPP generate whit TNFC ores (like Oil). Besides you would need to make the recipes compatible too, because if you put them together they would certainly have duplicated and even repited recipes. BTW, TFPP and TNFC changes mob spawns and behaviors, soo it will be a problem too. The best thing people should do is play one separated from another. (You can wait too, because we have a port to 1.12+ in progress, and it will certainly have many modpacks to it)
  21. Shield Concept Art and Discussion

    And another one: (i need reviews) 16p size:
  22. Shield Concept Art and Discussion

    Here is a steel small shield... 16p size:
  23. Shield Concept Art and Discussion

    I made this bronze shield based in the colors of the bronze bar already in the mod. I don't know if it looks good but maybe it could be used as an example. (i'm not good whit metal textures haha) (i used the @GooberGabe_ shield format too) 16p size:
  24. Do you check the forum everyday?

    I check the forum every day at my work (Monday to Friday). Now i'm "working" and writing this.