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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Diego il Catanico Jr

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Everything posted by Diego il Catanico Jr

  1. Shield Concept Art and Discussion

    Wait I have done more accurate designs. I'm not that good with metal textures so you can use these any way you want. Now, black is metaloverlayand white is wood (or banner). Red is invisible overlay. Wood: Exterior Interior (Yes it is identical) Copper: Exterior Interior Bronze: Exterior Interior Bismuth Bronze: Exterior Interior Black Bronze: Exterior Interior Wrought Iron: Exterior Interior (We already have it thanks to @eagleyes005) Steel: Exterior Interior (Identical too) Black Steel: Exterior Interior Blue Steel: Exterior Interior Red Steel 1: Exterior Interior Still sure red Red Steel 2: Exterior Interior not about steel P.S.
  2. Shield Concept Art and Discussion

    We could have 2 textures for every shield, one for the interior and one for the exterior... the model would be generated by the interiorand the front of the shield will have another texture, or viceversa. By the way, eagle i like your textures but i dont think we need stripes of metal everywhere, an umbo should be enough for most shieds Here is how the overlay textures would actually look:(they will be 16x32 for this shield of course). I was thinking... we could stillput banners in the front face of the shield, covering the wood. Of course the umbo and other metal parts would cover the banner but a lot of decoration options would still be there.
  3. Shield Concept Art and Discussion

    Yes. Maybe without the vertical metal stripe in the interiorit would be better. Not sure. I was thinking.. Couldn't we render all the models from the textures like almost minecraft item does and then add the handle or the leather strips, instead of making a separate model for every shield? This would be much easier. We will have flat shields, for it isn't a problem. This way we could also make 2 versions for every shield, one with the handle, one with the leather strips. The first would be faster to draw, the second will reduce knockback more than the first.
  4. Shield Concept Art and Discussion

    of course yes, they're here for that
  5. Shield Concept Art and Discussion

    I made (front) shapes for all shield tiers, not textured or modeled yet. I designed the shields, i didn't really like 16x16shields that were being designed here (thought, good textures were being made, sorry).I think shieldsshould be bigger than 16x16, like vanilla. Wooden:16x32 Copper:16x16 Bronze:20x20 Bismuth bronze:16x32 Black bronze:16x32 Wrought iron:16x32 Steel:16x32 Black steel:16x32 Blue steel:16x32 Red steel 1:20x32 Red steel 2:24x20 Unsure about the red steel. What do you think is better?Are they too fantasy?In any way red steel is designed to go to the left hand so it will have to be mirrored if the player is left handed. EDIT: Ok this thing is more complicated than I expected. Anyway i want to clarify that these are now not meant as textures or models but just as design ideas. just the shape of the shield.
  6. Different stone types have different hardnesses

    I posted a link to this suggestion before in another topic, but i decided to make a separate suggestion to see better what people think. This is how i would do it. 1 is the relative actual hardness of stones in TFC: Chalk, Rock Salt, Schist: 0.5 Limestone, Shale, Conglomerate, Chert: 0.75 Claystone, Marble, Phyllite, Slate: 1.0 Dolomite, Gneiss, Rhyolite: 1.25 Quartzite, Dacite: 1.5 Gabbro, Andesite: 1.75 Basalt: 2.0 Granite: 2.25 Diorite:2.5 These multipliers should work for blast resistance of the blocks and for their tool's durabilty, too. We could have different textures for every stone type for tools, or simply a tooltip that indicates what's the tool made of. I think all this would make gameplay ever more interesting, I did experiment this with customzed Iberia mod and it is really good. EDIT: i don't know what the heck happened with the fromatting please help
  7. I know, but telling before is better. And some suggestions if accepted before the mod is complete could be easier to implement rather than if the mod is already complete.
  8. I have made this suggestion on TFC+ forum, it would work here too: https://www.reddit.com/r/tfcplus/comments/8e34qf/hi_dunk_i_have_a_few_suggestions_heres_three_of/ Time ago Imade some new/modified versions of TFC stones. Some were kept unchanged,some were slightly modified and some were totally re-made. I have tried to make them grid-like pattern-free. Andesite Basalt Chalk Chert Claystone Conglomerate Dacite Diorite Gabbro Gneiss Granite(Not sure if I like it, but still gives me more the idea of granite (don't judge me for using vanilla granite)) Limestone Marble Quartzite Rhyolite If you liked the idea to replace these textures, I could make all the other variants, dirt,sand and gravel included... thought im not really expert in texturing and the result could be horrible. i will be trying at least.
  9. I have been testing textures: -Andesite has been modifiedand can now be rotated/reflected in any way; -Basalt can be rotated/reflected in any way; -Chalk can be rotated/reflected in any way; -Chertcan be rotated/reflected in any way; -Claystone can be rotated/reflected in any way; -Conglomerate has been modified and looks good rotated/reflected in any way; -Dacite can be rotated/reflected in any way; -Diorite Has been modified and can be rotated/reflectedany way; -Gabbro has been modified andcan't anyway be rotated 90 or 270 degrees asit looks bad; -Gneissmust notbe rotated 90 or 270 degrees as it looks bad; -Granite has been redone and can be rotated/reflected in any way; -Limestone must notbe rotated 90 or 270 degrees; -Marble has been modified and can now be rotated/reflected in any way; -Quartzite can be rotated/reflected in any way; -Rhyolite can be rotated/reflected in any way;
  10. Simple "playability" changes.

    I don't see how this is a problem... You should expect lìfinding less people in dry climates and deserts. Anyway, Idon't think we need this. Sure sometimes clay is hard to find, but life is sometimes unfair, too. Thought some things should be tweaked and changed in the world generation, i think i will make a suggestion sooner or later.
  11. Well honestly i wasn't expecting that... But im not sure, we should test the rotation for all stones and with bigger grids. I think im'g going to edit them a little (that ugly 2x2 square on the diorite!!!). Anyway LOL here in Italy we call that ice cream Stracciatella... However,the diorite textures is one of these that i like most, i think it's subjective with the diorite if you like it or not.
  12. I know, but it is really complicated to make textures that don't look bad by doing that. With vanilla stone it's easy because it only uses 3 shades of gray. Thought you could try doing that, if you think you can. I will be doing cobblestone, bricks and other textures if the devs say that they agree on changing at least some textures: Andesite, Basalt, Chalk, Chert, Claystone, Comglomerate, Dacite, Diorite, Gabbro, Gneiss, Limestone. Also i think some of these textures look more vanilla than most TFC stones. If devs don't agree I think i will be doing just a texture pack.
  13. A call for Artists

    Uhm i realize now that giving textures the way i did it's a bit complicated, as you have to rename them when downloading, is it a problem for you?
  14. For what I understand, in vanillathe damage depends almost linearly on the cooldown: so if you manage to hit the enemy with a weapon that has 4 secondscooldown 2 times in 4 secondsor 1 time in 4 seconds the total damage nearly is the same. So WTH is the point of all cooldown mechanics??? When they first implemented cooldown the eqution was not linear but exponential. I think that was a way better solution, as it would really give a reason to wait for the cooldown to end. The equation shouldbe then d*(t/c)^2 with d being the weapon damage, t the time passed, c the weapon cooldown time. This way a sword that deals 200 damage and has 1.25 seconds of cooldown will deal: 8 damage if used every 0.25 seconds, wich in 5 seconds will deal a total of 160 32 damage if used every 0.50seconds, wich in 5 seconds will deal a total of 320 72 damage if used every 0.75 seconds, wich in 5 seconds will deal a total of 480 128 damage if used every 1.00seconds, wich in 5 seconds will deal a total of 640 200 damage if used every 1.25 seconds, wich in 5 seconds will deal a total of 800 Also, you shouldn't be able to use the weapon until it is at 50% cooldown (to avoind spamming to keep away the enemy or similar behaviours) Another suggestion, the swing speed should also depend on the material of the weapon and on the skill of the smith. A broze mace is way heavier than a steel or wooden one and a skilled smith would make more balanced swords.
  15. A call for Artists

    Do you like these? Banana Cherry Green Apple Lemon Olive Orange Peach Plum Red Apple
  16. Coins

    Coins. They will not have an in-game value (if NPCS won't be here). The value will be based on the community of the server. People could evaluate platinum coins more than gold ones or vice versa. So, coins will be a new metal object that could be casted or wrought. Every coin will be made with 10 metal units or a pure metal nugget, also made with 10 metal units. Coins could be made of any metal, and could have a blueprint code. A coin blueprint will be an item made of wood/ceramic/metal that would be used to make blueprinted molds, hammers and presses. A blueprint could be made by a wood worker or clay worker. A wood worker would do the wood blueprint. A clay worker would do a ceramic blueprint or a blueprint mold, used to make metal blueprint. Not blueprinted coins will be simple discs of metal. These coins will be made with not blueprinted molds or hammers/presses. Blueprinted coins will ornamented discs of metal. These coins will be made with blueprinted molds or blueprinted hammers/presses. The blueprint will get a code (number of 4 digits) and name on creation. The name will be shown as lore in the coins to eveyone and changes when the blueprint's name changes. If you create a blueprint with a code that already exists (by duplicating an exisiting one) it will get the same name of the previous. Two blueprints with different code cannot have the same name. The code will be obly seen as lore by blacksmiths masters and by who made the said blueprint. Blueprinted coins will be used to control money production in more advanced towns. This is how to make molds and other things to make blueprinted coins: A = Worse than iron B = Iron or better W = When weldable, on anvil Clay coin mold Hammer mold Hammer head Hammer head Press hammer Clay blueprint mold (A-B) (A-B) (A)(W) (B)(W) (B)(W) (A-B) Wooden blueprint Yes Yes No No No Yes Lost durability 1% 1% - - - 1% Ceramic blueprint Yes Yes Yes Yes No Yes Lost durability 1% 1% 35% 90% - 1% Metal blueprint (A) Yes Yes Yes No No Yes Lost durability 1% 1% 5%+ - - 1% Metal blueprint (B) Yes Yes Yes Yes Yes Yes Lost durability 1% 1% 1%+ 5%+ 20%+ 1% And this is how to make coins: B = Blueprinted Mold B Mold Hammer B Hammer Press B Press Liquid metal Coin B Coin - - - - Refined metal nugget - - Coin B Coin Coin B Coin
  17. Enhanced Movement

    If one good hit of sword was enought to kill someone, like irl, this wouldn't be a problem.
  18. Make knapping a bit more... interesting

    No, it wasn't, it was just pointless for TFC2, but I liked the idea.
  19. Ideas for Random Terrain Adjustments

    Really? I understood that it wouldn't work in this way.
  20. Fearsome Critters

  21. Fearsome Critters

    What are you talking about? Minecraft without creepers?! Anyway, I was thinking about a mouse with spider legs. 1/5000 mouses spawn with 8 spider legs. Just a little odd useless idea.
  22. Effects caused by pain

    These should be effects for when you take heavy damage: Falling in lava: Blindness, and strong random head movements. Getting on fire: Random head movements Something falling on you: Nausea (0:10), Blindness (0:03) That can depend on the type of damage, taking as a model TFC1's attack damage types (It's probable that it won't work in the same way) Piercing: 200-349: Slowness (0:01) 350-499: Slowness II (0:03) 500-749: Slowness III (0:05) 750+: Slowness III (0:20) Slashing: 200-349: Mining Fatigue (0:10) 350-499: Mining Fatigue (0:20) and Slowness (0:03) 500-749: Mining Fatigue II (0:30) and Slowness II (0:05) 750+: Mining Fatigue III (0:40) and Slowness III (0:20) Crushing: 50-99: Blindness (0:005) 100-199: Blindness (0:01), Nausea (0:02) 200-349: Blindness (0:015), Nausea (0:03) and Mining Fatigue (0:5) 350-499: Blindness (0:02), Nausea (0:04), Mining Fatigue (0:10) and Slowness (0:02) 500-749: Blindness (0:025), Nausea (0:05), Mining Fatigue (0:15) and Slowness II (0:03) 750+: Blindness (0:03), Nausea (0:10), Mining Fatigue (0:20) and Slowness III (0:4) -Every time you take damage there is a 65% chance of having 0,1 seconds of Blindness to simulate the involuntary eye blink or the istant of confusion. -All the blindness effects wrote in the crushing section have 25% chance to occurr (to simulate when you're hit in the head)
  23. [1.7.10] [TFC 79.29.922] Ross's Friendly Server! [CLOSED]

    Why is the server closed?
  24. [1.7.10] [TFC 79.29.922] Ross's Friendly Server! [CLOSED]

    Application; Minecraft Username: DDZiroWan Age: 15.7 General Location: Italy Do you have a mic?: Yes Do you agree to all Rules that have been stated? Yeah
  25. TFC (0.79.29.922) Small Server to have fun on [Whitelist]

    IGN: DDZiroWan Why you want to join: just to play TFC coop and to build where people can see what i build Skills you might have: Never reached steel, spent more time building ad exploring. I like to make complete island maps, and then to decide where is the best place to build an house. Good understanding of game mechanics, good and brave fighting mobs. Enough skilled at PVP, but I prefer PVE. I hate asymmetry. P.S. I always burn my 160 oz piece of food D: