Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

ciekma

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About ciekma

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    Copper Miner

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  • Gender Male
  • Interests I like trains.
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  1. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Honestly, I have no idea, how to manage with all these modpack launchers. Where I can find comprehensive tutorial? BTW, version 0.71 is released, some recipes are tweaked and Antique Atlas mod is added (together with its TFC recipes) , because it is very useful mod for multiplayer (you can share maps and waypoints).
  2. Gimme' Limestone,My Lord...

    By the way, in my opinion flux is much to narrow bottleneck, it is OK as bottleneck for forging, but become slightly annoying if you need to travel a lot searching source of flux and cannot prepare even leather armor. It is a reason, why I added base liquor made from ashes in my modpack. Leather can be treated by any king of alkaline, nowadays it is limemilk, but in ancient times often it was caustic potash.
  3. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    New version 0.7 is about to be released. I strongly recommend to backup your worlds before update, some items can be lost, and animals will be very young (I changed year length to 360 days to make game more challenging, you can revert it to default if you wish, by editing TFCconfig.cfg file). There are some huge changes, because I tried to overcome common problem with most of advanced mods: dull receipts with ingots in 3x3 crafting grid. It is especially obtrusive in case of post-TFC mods, when difficulty curve is abruptly flattened or even drop down. Some mods attempts to overcome 3x3 simplicity by using nested recipes, but is is rather tedious at larger scale. Therefore, I implemented following approaches in version 0.7 of TFPP: most of crafting recipes are changed from ingots or nuggets to constructing parts such flat, L, C, T or H beams, rods, rivets, nails, screws etc. These parts can be forged, or if your technology progression is sufficient, rolled/poured to cast. Advanced devices need M10 screws/bolts, these require iron workbench and electric muffle furnace to produce, see below. Thanks to the awesome IHL mod (addon for IC2 mod), some advanced crafting recipes need iron workbench. Now there are 2 important steps, from 2x2 to 3x3 grid in beginning of the game, and from 3x3 to multiple slots iron workbench, which can be later upgraded by hand tools, electric machines or acetylene solder machine. Unlike some other mods, which offer advanced workbench with huge crafting grid, IHL workbench is much more convenient, because it doesn't require user to memorise crafting pattern - it have multiple output slots - therefore it works in shapeless mode and accept any surplus of other materials/tools. Please refer to images section in initial post to see how it works, or http://minecraft.gamepedia.com/Mods/IHL_Tools_%26_Machines I created WIKI, where most important crafting changes are mentioned, and prepared simplified progression chart: https://github.com/McZapkie/TerraFirmaProgressivePack/blob/master/doc/progressionchart.pdf and some selected precessing chains: https://github.com/McZapkie/TerraFirmaProgressivePack/blob/master/doc/processingpaths.pdf It is also worth to mention, that many new ores/minerals/rock types are now generated: apatite, bauxite, bischofite, chromite, datolite, gyubnera, feldspar,stibnite, trona, peridotite, pegmatite, pyrolusite, salmiac, spodumene, fluorite, xenotime, monazite, crude oil, prismarine. If you are upgrading your existing world, you need to discover new chunks to have these new ores spawned. Some of them are spawned by normal TFC spawner, some have alternative spawning places, for example lake beds, hydrothermal veins etc, all this and prospecting methods are explained in WIKI: https://github.com/McZapkie/TerraFirmaProgressivePack/blob/master/doc/ores.pdf Cinnabar and Cryolite are no longer source of redstone, but mercury and fluor, redstone can be obtained by grunding some red gems, or artificially from Yttrium Alumina Garnet premix, using Acheson furnace. Another important notes: some bottlenecks are removed, you can treat raw hide not only with limewater, but also with base liquor created from ashes. Lime dust can be found also near river bed. On the other side, barrel crafting is harder, you need 6 planks and 2 barrel hoops. This is for sake of game balance, barrels are much more powerful than chest, can be used for transporting items, can do various chemistry processing, etc. Bed is harder to obtain, you need both wool and silk. Surface monsters are usually neutral, not counting weekly raids, so bed is a luxury supplement. Currently I'm extensively testing this modpack with survival mode, some report will be posted later.
  4. Cauldron effect? There are some mods equivalents for bukkit plugins, such ForgeEssentials, MyTown2 etc.
  5. 7 Cu and 1 Sn give unknown metal. You need 9 Cu and 1 Sn. Pit kiln is working fine for copper and all bronzes. Pottery kiln is only for pottery (I tried with jar of copper, no result), and it is fine. It is especially useful for making fire bricks.
  6. I need help with recovery of my thread,

    which was accidentally hidden :(

    1. ciekma

      ciekma

      Problem solved.

  7. Forum questions

    Let me hang on this topic with my question: I accidentally hide my whole thread, how to revert this action? PS. Thanks to the moderator, problem was solved. There is a trap for normal users, once thread is hidden, it is not visible for owner, therefore he cannot revert this action, because he cannot enter thread page any more.
  8. Excellent idea, I always stick to the drinking water reservoir then looking for house foundations. My favourite is to have drinking water, hot water and salt water nearby, but it is narrowing chance to have interesting and nice area nearby. I propose to make it as simply as possible: build 3x3xN hollow structure, from solid block different than soil, sand, gravel or rock, with gravel at the bottom. Such structure should spawn one still water block above gravel. The reason, why not restrict to certain block is, to allow using pumps etc from other mods. This water block would be regenerated after certain time (depend on rain level, EVT and rock type), if taken by red bucket or wooden bucket with rope (you can also use normal bucket with your hand without depleting water block, but you need to go deep, break well, take water and seal it again, and went up: fairly inconvenient. I propose 1 for sedimentary, 0.5 for metamorfic and 0 for igneous rocks. If you have sedimentary or metamorfic at the top of ingenous, dig well until reach ingenous rock bed. Only sedimentary height would be counted in, digging deeper would not give any more yield. If you have sedimentary covered by ingenous rocks, you need dig deeper. In rare cases of two ingenous rock types, just look for lake or river.
  9. I noticed, that only TFC flux can be placed in anvil flux slot, other items are not consumed even if they belong to dustFlux ore dictionary. Is it feasible to fix such issue? It is somewhat inconvenient to craft TFC flux manually for each time.
  10. [Won't Fix] Saplings from tree cutting

    Use the Scythe, Downtown
  11. [TFC 0.79.29] Cellars Addon

    Double check your double door placement.
  12. Holes in the Ground & Water

    I have idea, how to fix this ugly ravine issue. Maybe it would be useful either for TFC2, or TFC1 mod, or even future TFC1 bugfix edition. If I understand generateRavine function correctly, there is already soil/gravel water check, which replace all block above by air blocks. My idea is to check also presence of water stationary blocks and if found, fill all block by given fluid type in a reversed order (downCount, until solid block).
  13. Create mod to extend day duration

    Too much time change day/night ratio according to season (unfortunately independent on latitude). Is doesn't scale whole day/night 24h period longer, but give interesting opportunities. In summer, nights are very short, there is still bright till 10PM, and therefore it is right season for exploring. Any tedious household works, for example forging, you can shift to the winter time.
  14. Prospector pick usage.

    It give real readings, once vein is being depleted, you will got readings reduced to small or traces.
  15. Hens doesn't lay eggs

    Problem solved: hen was stuck between nest and stone fence. I replaced stone fence by normal 1x1x1 block and now everything is OK.