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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

ciekma

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About ciekma

  • Rank
    Copper Miner

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  • Gender Male
  • Interests I like trains.
  • Location

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3,314 profile views
  1. Living on the edge

    No, modern facilities also need charcoal (alternatively they run on coke), they are just more efficient and need less attention. Energy is needed for melting metals such iron or steel to press them into moulds. Windmill and waterwheel provide constant flow of energy, which can be stored in power bank and used when needed. PS. next report after my return from trip to USA.
  2. Living on the edge

    Next brick in my technology wall is the Metal Infuser - it is primarily used to infuse coal dust into liquid iron or weak steel, with liquid pig iron or high carbon black steel as an result. This method is less ore resources hungry than traditional TFC way, however it is power hungry. Therefore I placed next power generator - windmill, and connected second wire to the capacitors farm. Now I have two ready-to-use capacitors which are constantly loaded by water wheel or windmill, if I need more power, I can heat up steam engines.
  3. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Yes, it is rare drop from zombie farmer: https://github.com/Wahazar/TerraFirmaProgressivePack/wiki/Mobs-and-drops
  4. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Great, please announce it on http://terrafirmacraft.com/f/forum/9-servers/ forum. Unfortunately I will be offline this month, so I cannot participate.
  5. Primitive Technology TFC add-on mod

    I was trying to make jute bag as portable containers, but unfortunately my java knowledge is too bad for such task (and whole minecraft slot system is weird). But I pushed new version with fixed twig heat description.
  6. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Most of mud is cleaned up, in August I have plans to visit US and watch eclipse, after vacations I would try to run test server. Remove mods which should not be on the server side, as is described in OP.
  7. Quote
    Quote

     

     

    Hello, could  I ask a question ?

    How do you make sub mod? I want to made a mod but I don't do that before. I only have made some mods which based on ForgeAPI without any other mod. So could you help me?

    And, I am a Chinese , my English may be terrible.Sorry for that...

    (Why would I ask you?You look really familiar^_^.)

    1. Show previous comments  1 more
    2. Dobe

      Dobe

      What should I do to incorporate its whole source (from github) into eclipse workplace and own project to this ? Import ? And I try to study your code but I didn't find anything different.

      I guess that I need to copy the whole TFC source and just like reload the TFC. Is that right?

    3. ciekma

      ciekma

      Give me your email, I can send you pdf with tutorial

    4. Dobe

      Dobe

      ok, thanks.

      Do you know the QQ? QQ email: [email protected]

      If you like hotmail more. I have one also:[email protected]

      thank you for your help:)

  8. Living on the edge

    Back with report transmission. Similar to first engine, but much more amplified problems arose with industrial steam engine - it took plenty of time an fuel to heat up, but give much to low energy to melt iron or steel. I installed second energy bank and appropriate switches, now Foundry Induction Furnace can be powered from one or both capacitors, and heated up engine can spare its energy in capacitor, once melting is done. Because winter is coming, I went again to the south to gather some crops and during this trip discovered some salmiac and malachite. Sadly no bauxite yet.
  9. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Version 1.11 was pushed to the github. My newest TFC Primitive Technology Mod is integrated into this modpack. Additionally, I created special mod to handle my modpack. Thanks to this mod, several issued is fixed and some optimization is performed. Better liquid support - wooden buckets for creozote and oil, blue steel buckets for molten steel, black steel alloys and pig iron, red steel bucket for hydrochloric acid and leached uranite, removed buckets for gases. Some liquids and gases are harmful. New Transfer Ladle - easier and safer to use - when placed, will try to skip molten metal vertically, always in direction of player view (not just north, as it was before). If thre is no free space (chimney) below ladle, it will spill metal horizontally. Molten metal can be solidified with water. Transfer Ladle cannot fit into TFC chest and if filled, must to be transported on the back. For sake of existing games compatibility, old empty transfer ladle still exist and can be crafted into new empty transfer ladle. New ore generator - instead of custom items generator for additional rare minerals, I implemented generator for hot spring fissures and lava fissures which can occurs below deep sea bed (in regular TFC there are none fissures for this biome). These additional abyssal vents are relatively rich in stibnite, pyrolusite, fluorite, salmiac and prismarine, according to the wiki page. I hope that it improve speed of new chunks generation (previous generator was blindly seeking for hot water/lava blocks) and bring some additional fun with seabed minig (there are few tools for exploring sea bed: Anchor Heels and Rebreather or Scuba Helmet or water breathing potion). Block properties mod removed - it is no more required as I can fix these thing using my helper mod. If you are updating modpack manually, remove this mod (or its config files) to avoid crashes. Some recipes were fixed, namely all Foundry soft molds recipes should keep prototype.
  10. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Is it possible to fix this bug by re-registering these fluids? (I have created my own mod for handling this modpack) Fortunately it is rather graphical bug (and decrease of tank car capacity), it is not possible to make fraud of liquid quantity even with unloaders. Where is says about limewater? Both previous version and current one was designed to work only with potash liquor. Limewater is too easy and therefore would make modern paper press obsolete.
  11. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    1. I cant reproduce it, it show me proper values: 1000/32000 (the latter one is a total capacity) 2. railcraft crusher is disabled, because it randomly add strange recipes. Use quern or IE crusher to get crushed pitchblende, proceed with barrel or ore washer and further as is shown in the last chart: https://github.com/Wahazar/TerraFirmaProgressivePack/blob/master/doc/processingpaths.pdf Ps. I'm finishing helper mod for this modpack, there will be update soon, with improved liquids support and ore generation.
  12. [TFC 0.79.29] Cellars Addon

    There is no need to have light (monsters are not spawning at cellar floor). Additionally, TFC light have usually fire origin, thus should not be used in cellar. I'm using dynamic light mod configured for TFC torches, torch in my hand is sufficient to give temporary light. I prefer to build whole cellar as the second floor above kitchen, for easy access to the ice bunker.
  13. stability parameter?

    How are the rules for stability parameter generation? To be more specific: can be stability==false in case of Deep Ocean? I want to add rare fissure world generators to Deep Ocean, but have no idea if there is any sense to have it stability dependent.
  14. Just Another Spawner

    Check my modpack github.
  15. Kyruxst's Terrafirmacraft Server (reboot)

    I'm playing sometimes, nice server, some time ago I found vein of rich garnierite.