Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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ciekma

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About ciekma

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    Apprentice Blacksmith

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  • Interests I like trains.
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  1. Primitive Technology TFC add-on mod

    I have following code: GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ModItems.itemWoodenPress, 1, 0), new Object[] { "logWood", "logWood", "logWood", "logWood"})); thus 4 logs, no matter how arranged, should work. If not, use minetweaker to add such recipe.
  2. Primitive Technology TFC add-on mod

    Description of paper making is in first original post (click 'reveal hidden content')
  3. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Thanks for bugs testing. I had a break in this project, but I will try to jump in again. I will discuss with IHL author, hope he would fix this bug. The worse thing is foundry mod - author is not developing it more.
  4. I'm in the middle of making a terrafirmacraft youtube series (season 2) and I'm using the TFC primative tech add on, but I can't figure out how to craft/obtain a wooden press.  I have the cellulose fiber but nei is not showing the recipe of how to get a wooden press to make paper.  What am I missing here?  any help would be appreciated.  

    1. ciekma

      ciekma

      Sorry for late reply, I'm involved now in other project (freeciv).

      You need to make WoodenPressWet (2xWoodenPress+2xCelluloseFiber), than if you look at this block description, there should be information, that you need to place it on ground and leave until dry,than you can break this block and get paper and Paper and two WoodenPress back.

      You need place WoodenPressWet at the ground exposed to sun.

      It is exactly, how paper or papirus was done until medieval times.

  5. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Could you be more specific on problems which appeared to you? Errors, logs?
  6. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Using TFPP zs files in other modpacks is tricky, because I have many cross-recipies (some mod items used for crafting other mod items).
  7. Mod Pack Creation questions

    You need to make your own mod, to create custom structures.
  8. Yes, for example to limit IC2 rubber trees to warm and humid TFC regions. If talking about chest size, to have items from other mods not capable to fit into chest, should I make a small mod which use ChestException(findBlock("mod", "item")) ? Other questions: how climate based ore gen works? Are there any fishing drops added, or just it is prepared to?
  9. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I created changelog.txt file, because indeed it is convenient to track changes even for myself, however it is descriptive log only, if you want to check which file was changed, you may refer to Github, everything is clearly described, for example:https://github.com/Wahazar/TerraFirmaProgressivePack/commit/1d18fdba946b0c2b4165c4416a987490da4422c9 - click on "22 changed files" would briefly reveal names of these files and what happened (edited, deleted, new one). By the way, new version is finished, I added OpenComputers mod - this powerful mod bring modular computers and programable robots, but more importantly, it is compatible with Open Modular Turrets and Starcraft - which are planned to be added in future. Of course recipes were changed accordingly to overall modpack mood, you need patterned silicon wafers to make computer devices etc. Other changes: some new items, and new locomotives (powerful and fast diesels - British and American). Dynamic Lights mod updated. EDIT: the best method to keep in touch with latest changes is to install github, clone project, and then "gt pull' will detect, download and automatically update only these files, which were affected by latest changes.
  10. What about compatibility with "Cooking with TFC" mod? Is it considered? PS. where is github page for this project?
  11. How is a state of art for TTFCAPI mod? I want to consider using this mod with my modpack. Especially ore and tree generation as well as item size registry seems to be interesting. EDIT: how to define large items registry? I see no such options in ttfcapi.ini file. I'm using ttfcapi-a0.8.9 version.
  12. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Where I can find Cooking with TFC mod? I don't see it in addons forum section.
  13. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    There was issue with this parameter, you reported time rollback: I fixed some mods causing this error, however I recommend to set this parameter to 0, because default year length for this modpack is 360 days. Without freezing time, it gives exact 5 real days for each ingame year. I noticed, that some TFC servers use similar settings, because it give better predictability: if you see late winter, you are sure that tomorrow will be spring, no matter is somebody will be logged or not.
  14. Blast Furnace is trash

    You can make it taller, up to 5 blocks, thus get more ingots per batch.
  15. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    config, scripts and mods (customitems mod, I'm packing new textures inside it). In version 1.53 I added faster and more powerful engines, for example Japan C62 class. I will add another ones in next release. The issue with Railcraft locomotives is, that they are too fast, it can cause some problems on servers due to chunk loading latency. Therefore I disabled HS rails. It is interesting to read someone else adventures, "User creations" forum is a best place for it, my single player blog is also here (temporarily abandoned due to failure of video card, spare one is too slow).