Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


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About ciekma

  • Rank
    Copper Miner

Profile Information

  • Gender Male
  • Interests I like trains.
  • Location

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  1. I noticed, that only TFC flux can be placed in anvil flux slot, other items are not consumed even if they belong to dustFlux ore dictionary. Is it feasible to fix such issue? It is somewhat inconvenient to craft TFC flux manually for each time.
  2. [Won't Fix] Saplings from tree cutting

    Use the Scythe, Downtown
  3. [TFC 0.79.29] Cellars Addon

    Double check your double door placement.
  4. Holes in the Ground & Water

    I have idea, how to fix this ugly ravine issue. Maybe it would be useful either for TFC2, or TFC1 mod, or even future TFC1 bugfix edition. If I understand generateRavine function correctly, there is already soil/gravel water check, which replace all block above by air blocks. My idea is to check also presence of water stationary blocks and if found, fill all block by given fluid type in a reversed order (downCount, until solid block).
  5. Create mod to extend day duration

    Too much time change day/night ratio according to season (unfortunately independent on latitude). Is doesn't scale whole day/night 24h period longer, but give interesting opportunities. In summer, nights are very short, there is still bright till 10PM, and therefore it is right season for exploring. Any tedious household works, for example forging, you can shift to the winter time.
  6. Prospector pick usage.

    It give real readings, once vein is being depleted, you will got readings reduced to small or traces.
  7. Hens doesn't lay eggs

    Problem solved: hen was stuck between nest and stone fence. I replaced stone fence by normal 1x1x1 block and now everything is OK.
  8. Hens doesn't lay eggs

    I have male and female chicken, both yellow familiarized, and chicken nest, but past many days still there is no eggs. Hen is standing in the corner of the pen and don't want to sit at the nest. Did I missed something?
  9. There is an issue with Barrel.addItemFluidConversion function, for example if sealing is not required, and output item is set to null, fluid is changed but input item is not consumed. In case of sealed recipe, allow any stack flag seems to not working, single item works when full stack is required. If full stack is inserted, recipe is not working.
  10. Hot spring fertilizer? Probably you are talking about different mod (Udary mod). Generally, I strongly advise to use NEI with Recipe mode and additionally NEI TFC plugin, if you are playing with many mods, for easy checking how to make something or how something can be used.
  11. Preparing to start wiki documentation about TFPP

  12. Sleeping?

    By the way 'item index' page doesn't exists.
  13. Sleeping?

    There is 'expand' button at the bottom of the page for whole content summary (BTW, I hate this feature, why it is constantly hidden?), you can notice 'straw and hide bed' chapter title. this bed is only for spawn point setting. Regular bed (for spending whole night asleep) need wool or silk. For body energy refer to 'player' chapter.
  14. huge ore veins but rare

    Wait, I was sure that density means percentage chance that given rock block will be replaced by ore block. It is not true?
  15. [TFC 0.79.29] TFC Engineer

    I found, that opening Lunchbox (shift+rightclick) make crash: Client thread/ERROR] [FML]: There was a critical exception handling a packet on channel FML java.lang.NoClassDefFoundError: fair/tfcengineer/common/GUI/GuiLunchbox at fair.tfcengineer.common.GUI.GuiHandler.getClientGuiElement( ~[GuiHandler.class:?] at ~[NetworkRegistry.class:?] at ~[FMLNetworkHandler.class:?] at net.minecraft.entity.player.EntityPlayer.openGui( ~[yz.class:?]