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Everything posted by ciekma
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By the way, snow blocks seems to be OP - they thaw very slow (I'm living in moderate climate area, about -10k, after one year only some block vanished) and therefore there is no need to use ice blocks and ice saw.
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I have similar issue with lacking items in survival mode. I want to buy acacia logs, but without log I cannot set price. When I will go south for logs, there will be no more need for them.
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To avoid creation of new topic, please let mi stick in. I found some 'scrap metal' textures in TFC1 mod. Is there any actual use of these?
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[TFC 0.79.29] TFC Tweaker - Minetweaker compatibility for TFC
ciekma replied to StrayWolfe's topic in Addons & Applications
Is it possible to add support for reuse and transform damage functions to anvil recipes? Currently all input is consumed.- 75 replies
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It explain, why Immersive Engineering bauxite ore is reported by propick as Copper ore.
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It is not possible to get seeds from grass, bevause there is no vanilla grass in TFC, therefore I added small chance of drop from one kind of zombie. Additionally, plant oil and plant fibres can be alternatively obtained from squeezing jute.
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You need more logs, if you have NEI, please note how much mB of water need to be consumed per one log.
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I see, so it only change sapling to tree timer, not a tree growth rate. Is it ever possible to change fruit tree growth rate? Is it affected by year length?
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Thanks for your support, Kitty. It is working fine now.
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[TFC 0.79.29] Automated Bellows Addon - Pottery Kiln, Water Filter, Shields
ciekma replied to Sladki's topic in Addons & Applications
I noticed on my test server, that after certain gameplay, shield was duplicated. I opened chest, where shield is usually stored, wanted to put it here, but there was one already. I suffered some lags day ago, probably it is a cause, but I cannot reproduce it now. Is it mod fault, or rather general desync issue? -
Grass color (and other flora) depend on climate/soil parameters, which are not related to the minecraft biomes, AFAIK.
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Thanks for the report. There is a hotfix: http://149.156.194.203/~mczapkie/Train/tmp/tt/download/mc/tfpp5hotfix.zip - close mc, replace files and restart.
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Official server with factions would be held after vacations, by now my friends started small pure-survival server, IP: 82.177.95.137 with v.5 of this modpack
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Let me hang up to this thread, is S:saplingTimerMultiplier=1.0 related both to normal and fruit trees?
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[TFC 0.79.29] Automated Bellows Addon - Pottery Kiln, Water Filter, Shields
ciekma replied to Sladki's topic in Addons & Applications
http://wiki.terrafirmacraft.com/Ambient_Temperature -
[TFC 0.79.29] Automated Bellows Addon - Pottery Kiln, Water Filter, Shields
ciekma replied to Sladki's topic in Addons & Applications
Wiki states, that ambient temperature have impact on blast furnace and crucible. -
[TFC 0.79.29] Automated Bellows Addon - Pottery Kiln, Water Filter, Shields
ciekma replied to Sladki's topic in Addons & Applications
Personally I don't care, I'm using 1.8, my friends tried to run server with my modpack and reported crash, I was curious if outdated java is a reason. they upgraded java and all is working ok. -
[TFC 0.79.29] Automated Bellows Addon - Pottery Kiln, Water Filter, Shields
ciekma replied to Sladki's topic in Addons & Applications
Seems, that both automatedbellows and cellarsaddon works fine only with 1.8 java, and cause crash with 1.7 java: Caused by: java.lang.UnsupportedClassVersionError: sladki/tfc/Cellars : Unsupported major.minor version 52.0 Can anybody confirm this? -
New 0.5 version is ready to download. I updated TFCAutomatedBellowsAddon, TFCCellarsAddon and TFCTweaker, addedModTweaker2, Foundry and customitems mods. Modtweaker2 allow me to tweak some Railcraft rolling machine recipes and unify coke ovens and blast furnaces. Foundry gives large impact into mod - it allow, with use of RF power, to melt and cast into molds any metals, including steel and black steel. Red and blue steel are not supported, this is intended (these superior alloys deserve hand-made proceeding). Thanks to the Foundry mod, all issues related with FSP crucible are now removed. Also stained glass can be produced by elegant way (mixing melt glass with dyes and casting into molds). You can also cast glass slabs, which are useful for filling detailed windows, and melt quartzite sand into clear quartz glass. Foundry brings also new mob - gun Skeleton, which is spawned by dead Enderman, or on ships at deep ocean during nighttime. Gun Skeleton is a source of some unique gun parts, which can be replicated later by foundry casting, if dropped. custom items metamod allow to add some missing items and fluids (for example TFC molten alloys), it also bring some new items itself (mc 1.8 blocks etc). It helped also to change some recipes into more realistic/believable, for example aluminum recipes mimic real Bayer andHall–Héroult processes, sodium hydroxide needed for Bayer process is obtained from sodium carbonate produced by Leblanc process. Chromium is produced by aluminotermic processing of chromite, obtained as byproduct of crushing serpentine. TODO: add support for Rails of War Don branch mod, add more chemistry, paper from wood real process, better potions. Pool: I'm considering adding IC2 Experimental to gether with IHL Tools & Machines, first of all I need IHL for better chemistry, secondly I need IC2 EU to bring Railcraft Turbine to work, and IC2 nuclear plant is maybe also needed. Is it good idea to deal with IC2? Which IC2 items/blocks are considered OP?
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[TFC 0.79.29] TFC Tweaker - Minetweaker compatibility for TFC
ciekma replied to StrayWolfe's topic in Addons & Applications
Thank you for your effort. If speaking about clay-related things, what about Fire Pit recipes?- 75 replies
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[TFC 0.79.29] TFC Tweaker - Minetweaker compatibility for TFC
ciekma replied to StrayWolfe's topic in Addons & Applications
Is it possible to add fire clay working recipe inputs?- 75 replies
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I mean, is it entity, block o something else? What is itsId name? I want to add drops of ash if fire pit is broken, with use of metamod (custom items mod), tried "id": "terrafirmacraft:Firepit" in blocksDrop and entityDrop without effect.
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[TFC 0.79.29] TFC Tweaker - Minetweaker compatibility for TFC
ciekma replied to StrayWolfe's topic in Addons & Applications
Strange. Finally I removed almost all mods and all scripts, leave only clay example recipe in script/test.zs and following mods: 1.7.10 NotEnoughItems-1.7.10-1.0.5.110-universal.jar [1.7.10]TerraFirmaCraft-0.79.29.922.jar TerraFirmaCraftNEIplugin-1.7.10-1.5.3.25.jar CodeChickenCore-1.7.10-1.0.7.46-universal.jar TFCTweaker-1.7.10-0.01.02.jar MineTweaker3-1.7.10-3.0.10B.jar and still /mt reload doesn't working. Not a giant issue, but I wonder what goes wrong.- 75 replies
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[TFC 0.79.29] TFC Tweaker - Minetweaker compatibility for TFC
ciekma replied to StrayWolfe's topic in Addons & Applications
I'm using other mods and probably some interfere, I see messages 'WARNING: x modifications were stuck'. I will try to check which mod is responsible on above issues.- 75 replies
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[TFC 0.79.29] TFC Tweaker - Minetweaker compatibility for TFC
ciekma replied to StrayWolfe's topic in Addons & Applications
Thanks for update. BTW, I found an origin of my knapping issues - seems that /mt reload doesn't refresh knapping recipes, full mc restart is required.- 75 replies
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