Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

ciekma

Members
  • Content count

    407
  • Joined

  • Last visited

Everything posted by ciekma

  1. [TFC 0.79.29] Cellars Addon

    By the way, snow blocks seems to be OP - they thaw very slow (I'm living in moderate climate area, about -10k, after one year only some block vanished) and therefore there is no need to use ice blocks and ice saw.
  2. [TFC 0.79.23+] Merchants Addon for TFC

    I have similar issue with lacking items in survival mode. I want to buy acacia logs, but without log I cannot set price. When I will go south for logs, there will be no more need for them.
  3. Scrap Metal

    To avoid creation of new topic, please let mi stick in. I found some 'scrap metal' textures in TFC1 mod. Is there any actual use of these?
  4. Is it possible to add support for reuse and transform damage functions to anvil recipes? Currently all input is consumed.
  5. Propick not using metadata for non-TFC blocks

    It explain, why Immersive Engineering bauxite ore is reported by propick as Copper ore.
  6. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    It is not possible to get seeds from grass, bevause there is no vanilla grass in TFC, therefore I added small chance of drop from one kind of zombie. Additionally, plant oil and plant fibres can be alternatively obtained from squeezing jute.
  7. Making Tannin

    You need more logs, if you have NEI, please note how much mB of water need to be consumed per one log.
  8. [Solved] Fruit trees and /time set day

    I see, so it only change sapling to tree timer, not a tree growth rate. Is it ever possible to change fruit tree growth rate? Is it affected by year length?
  9. Problem with attachments

    Thanks for your support, Kitty. It is working fine now.
  10. I noticed on my test server, that after certain gameplay, shield was duplicated. I opened chest, where shield is usually stored, wanted to put it here, but there was one already. I suffered some lags day ago, probably it is a cause, but I cannot reproduce it now. Is it mod fault, or rather general desync issue?
  11. [Solved] Grass colour biome dependent

    Grass color (and other flora) depend on climate/soil parameters, which are not related to the minecraft biomes, AFAIK.
  12. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Thanks for the report. There is a hotfix: http://149.156.194.203/~mczapkie/Train/tmp/tt/download/mc/tfpp5hotfix.zip - close mc, replace files and restart.
  13. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Official server with factions would be held after vacations, by now my friends started small pure-survival server, IP: 82.177.95.137 with v.5 of this modpack
  14. [Solved] Fruit trees and /time set day

    Let me hang up to this thread, is S:saplingTimerMultiplier=1.0 related both to normal and fruit trees?
  15. http://wiki.terrafirmacraft.com/Ambient_Temperature
  16. Wiki states, that ambient temperature have impact on blast furnace and crucible.
  17. Personally I don't care, I'm using 1.8, my friends tried to run server with my modpack and reported crash, I was curious if outdated java is a reason. they upgraded java and all is working ok.
  18. Seems, that both automatedbellows and cellarsaddon works fine only with 1.8 java, and cause crash with 1.7 java: Caused by: java.lang.UnsupportedClassVersionError: sladki/tfc/Cellars : Unsupported major.minor version 52.0 Can anybody confirm this?
  19. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    New 0.5 version is ready to download. I updated TFCAutomatedBellowsAddon, TFCCellarsAddon and TFCTweaker, addedModTweaker2, Foundry and customitems mods. Modtweaker2 allow me to tweak some Railcraft rolling machine recipes and unify coke ovens and blast furnaces. Foundry gives large impact into mod - it allow, with use of RF power, to melt and cast into molds any metals, including steel and black steel. Red and blue steel are not supported, this is intended (these superior alloys deserve hand-made proceeding). Thanks to the Foundry mod, all issues related with FSP crucible are now removed. Also stained glass can be produced by elegant way (mixing melt glass with dyes and casting into molds). You can also cast glass slabs, which are useful for filling detailed windows, and melt quartzite sand into clear quartz glass. Foundry brings also new mob - gun Skeleton, which is spawned by dead Enderman, or on ships at deep ocean during nighttime. Gun Skeleton is a source of some unique gun parts, which can be replicated later by foundry casting, if dropped. custom items metamod allow to add some missing items and fluids (for example TFC molten alloys), it also bring some new items itself (mc 1.8 blocks etc). It helped also to change some recipes into more realistic/believable, for example aluminum recipes mimic real Bayer andHall–Héroult processes, sodium hydroxide needed for Bayer process is obtained from sodium carbonate produced by Leblanc process. Chromium is produced by aluminotermic processing of chromite, obtained as byproduct of crushing serpentine. TODO: add support for Rails of War Don branch mod, add more chemistry, paper from wood real process, better potions. Pool: I'm considering adding IC2 Experimental to gether with IHL Tools & Machines, first of all I need IHL for better chemistry, secondly I need IC2 EU to bring Railcraft Turbine to work, and IC2 nuclear plant is maybe also needed. Is it good idea to deal with IC2? Which IC2 items/blocks are considered OP?
  20. Thank you for your effort. If speaking about clay-related things, what about Fire Pit recipes?
  21. Is it possible to add fire clay working recipe inputs?
  22. Fire pit - what is it?

    I mean, is it entity, block o something else? What is itsId name? I want to add drops of ash if fire pit is broken, with use of metamod (custom items mod), tried "id": "terrafirmacraft:Firepit" in blocksDrop and entityDrop without effect.
  23. Strange. Finally I removed almost all mods and all scripts, leave only clay example recipe in script/test.zs and following mods: 1.7.10 NotEnoughItems-1.7.10-1.0.5.110-universal.jar [1.7.10]TerraFirmaCraft-0.79.29.922.jar TerraFirmaCraftNEIplugin-1.7.10-1.5.3.25.jar CodeChickenCore-1.7.10-1.0.7.46-universal.jar TFCTweaker-1.7.10-0.01.02.jar MineTweaker3-1.7.10-3.0.10B.jar and still /mt reload doesn't working. Not a giant issue, but I wonder what goes wrong.
  24. I'm using other mods and probably some interfere, I see messages 'WARNING: x modifications were stuck'. I will try to check which mod is responsible on above issues.
  25. Thanks for update. BTW, I found an origin of my knapping issues - seems that /mt reload doesn't refresh knapping recipes, full mc restart is required.