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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


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Everything posted by ciekma

  1. How to disable overburden?

    Just in case - you know, that you can put heavy items on your back?
  2. Piles

    By the way, homogenous piles of certain food, for example potatoes, should decrease decay rate. Or even can be used for items conversion (cabbage to kimchi etc)
  3. Piles

    BTW, this mod: have interesting feature: explosives, which makes, after explosion, piles containing debris, instead of items floating around, despawning and increasing server usage. Maybe it is worth to consider, to implement similar behaviour to powder keg?
  4. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Currently tourmaline, ruby and other red gems are used as a redstone source (instead of cinnabar and cryolite, which uses are more accurate), saphirre and diamonds dusts are for for tools abrasive coatings. Any idea, how to utilize other gems?
  5. I would like to present my recent work - TFC Progressive Pack ver. 1.00 - extension of technology, transportation and weaponry beyond TerraFirmaCraft lifespan. Mod pack contents are /mods, /config and /scripts directories, which must to be unpacked into .minecraft directory (I recommend to purge this directories prior to unpacking) The main modpack assumptions are: no ore duplicates, TFC ores and items are a core of the modpack, other mods uses TFC resources extensively. additional tech. mods are fully unlocked on advance of TFC tech. chain (crucial items and blocks of post-TFC mods need end-game TFC materials) most of receipts are altered by Minetweaker scripts, NEI use is strongly recommended some vanilla items are unlocked, but need advance into TFC tech tree (for example vanilla furnace need iron) this modpack attend to be relatively small and compact. List of all mods included in modpack (underlined bold are mandatory mods involved in modpack receipts, italics are client side mod): Wiki is hosted here Some images: Known issues: Important notes: Please do not hesitate to point me any bugs or problems. Modpack contain readme file with all mods author credits listed, hope that I met all license stuff correctly. Please note, since ver.0.4, modpack hosted by github. Download link is here:
  6. Paper Making Process

    Logs should be crushed with hammer into pulp and bleached. Making paper from wood is rather a modern process. Instead of logs, macerating these green reeds in water until white pulp is achieve and putting this in press is a good idea. I implemented similar procedure in my modpack. Original minecraft recipe looks strange (white paper from green reeds).
  7. Living on the edge

    Because I again run out of iron, (three nearby magnetite pits are already exhausted), I searched for other iron ore deposits and found mixed vein of poor limonite and normal magnetite. Using poor limonite in bloomery or blast furnace is a waste of charcoal, but I can use as alternative source of nickel, when my garnierite vein will be exhausted. I found also small amounts of stibnite (source of antimony) and fluorite (can be further processed into cryolite), crystallized around hydrothermal vein. Saw-tooth roof of my industrial hall is almost finished, there will be no snowy floor next winter.
  8. Living on the edge

    I would like to share my adventures during trial run of my TerraFirmaProgresivePack. This game is in pure survival mode, no cheats/creative/peaceful helpers (the only cheat is Reis Minimap with radar enabled, but I need it to control custom spawning of creatures). My creations are rather ugly, because I was focused on their functional purposes (and trying to survive). I chose to play seed 8324927933154456079, with spawn located in subtropical acacia jungle. It was rather hard to survive, especially because spawn was located at the top of a trees - it hurts! There was very thin layer of soil covering basalt or shale solid rock, therefore I was unable to dig trenches. I cut some trees and run along the beach seeking some drinkable water. I found a pond adjacent to hot springs, not fat from the sea and with some lava fissures nearby and spectacular lava fall. Spot was located near the edge of the acacia jungle, wood-less plains and mountains extend in a north direction. There was also clay, but thin layer was exploited quickly and give no possibility to make cover up - therefore I panicked start to throw some logs here and there, creating small, ugly shelter just before dusk. Making temporary shelter from logs was not a good idea - i takes some time (and many stone axes) to disassemble it later (using log heaps and thatch blocks is a batter solution, if you have a little more time), but least I had safe place to make stone tools and pottery. The only animals were pigs and chickens. With fireplace I was able not only to prepare food, but also use ashes to make dirt base liquor, which allow me to prepare leather, unfortunately acacia had no tannin for finishing leather. This wood had also too low temperature to melt sand. I decided to make excursion to the north. I don't have many pictures from the beginning, because I was trying to survive.
  9. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Clear glass block can be produced in standard minecraft "vanilla" furnace - you need "vanilla" sand from TFC quartzite sand and flux. Quartzite sand, if not found directly, can be also sieved from granite or gneiss sand, or achieved by crushing quartzite gravel/cobblestone using rock smasher. Other method is to use Foundry Inductive Furnace - with this device, you can also make glass slabs, stairs, panes. If pure quartzite glass (without flux) is melted in Inductive Furnace, very clear quartz glass will be obtained, instead ordinary (and ugly) minecraft glass. IE arc furnace no longer is used to melt glass - only for melting metal powders/ores. I will update original post.
  10. Kyruxst's Terrafirmacraft Server (reboot)

    More specifically, stats and inventory are resetted to the status recorded yesterday.
  11. I'm sorry for making this topic... but graphite.

    This Ymax is not working, I saw graphite and other minerals spawned above 140.
  12. Found

    I get following propick readings: Found, when clicking on Lignite. I changed TFCOre.cfg,see spoiler, therefore it is not a TFC bug, but any suggestion helpful for tracking this problem will be appreciated.
  13. Radioactive ore

    On the other way, there were natural fission reactors many years ago (cambrian period), thanks to the accumulation of uranium deposits.
  14. Lit pumpkin is overpowered

    Jack'o'Lantern is overpowered in comparison to extinguishable torches, oil lamps, terramisc candles etc. In my opinion, light level should be much lower - not only because of game balance, but due to believability - torch inside pumpkin should give only little light. In my modpack, I changed light level of pumpkins to 8 and seems that is is optimal value - it still give some ambient light, but torches, lamps etc are much more bright. I removed also retrieving pumpkin by breaking (you know, it is spoiled empty pumpkin). Because it is low chance to have it fixed for TFC itself, I recommend for servers admins to use BlockProperties mod - it is server side mod, where you can change properties of given blocks - durability, light level,drops etc.
  15. Living on the edge

    Indeed, in original TFC coloured steel is necessary only in case of PVP multiplayer, lower grade gear is sufficient for singleplayer against mob only. This modpack have more variety of mobs properties, some are rare but require more advanced weapons and protection. And of course coloured steels are not final product, only a gate necessary for advanced machinery and power generation. Thanks to the survival game described here, I can tweak whole modpack to ensure, that recipes are well balanced and not flawed. Back to the report: I returned again back to my ugly shale south base, to retrieve crops, and dig out remains of rich haematite and graphite, and again take some oil for grease. I discovered, that fence used for keeping chickens is not working properly - now hens are walking inside my base triggering doors floor plates. Meanwhile I dug out some peridotite rocks and achieved some minerals: olivine, serpentinite, garnets and little amount of chromite. During way back I finished bridge above sea bay, now way between bases is shorter and railway link can be established in future (however I need plenty of steel to do that). Once back in the north 'Swallow nest" base, I was able to finish my first modern industrial facility: small steam engine with internal boiler and foundry Metal Caster. Primitive alloy furnace is able to pour tin and other alloys with low melting temperature into Refractory Container, therefore I can make now copper rods and tin gear bushing much easier than tedious forging at the anvil. But making iron and steel parts is still tricky: I need to pour molten metal from ingot mould into Refractory Container, some metal is lost, some remains in mould. Anyway, at least I got steel gears needed for Metal Rolling Machine, which can precisely roll one ingot into metal plate, thinner than these sheets forged from double ingot, but with similar functionality, or even better - together with rivets, rolled metal plates can be used for construction of tank or boiler walls. Because steam engine is heating up very slowly, and wasting energy when heated but no more needed, I went to the north, where galena deposits were spotted, and with use of lead plates and impregnated paper, I constructed energy capacitor. Now steam engine is loading energy bank, which is connected both to the Metal Caster and Metal Rolling Machine, so there is no need to make steam for each rolling or casting process.
  16. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I'm running this modpack with 1GB allocated, but it works acceptably, probably thanks to the Linux operating system (ubuntu 14.04). I tried it with 32-bit Windows XP, and indeed, after few minutes of game framerate start to choke, and finally I got memory heap crash.
  17. Lit pumpkin is overpowered

    Of course lighting torches every day is annoying, therefore you have long lasting olive lamp or never lasting lava lamp. Candles from TFCMisc have also almost 1000 hours of durability. But I see no reasons to make olive oil or blue steel lamp, or even bother with candles, if you have simply pumpkins doing same thing or better. In my opinion, light level 8 is optimal for pumpkins - it give permanent ambient light enough to comfortable walking and orientation (especially if moody brightness or optifine is used), but to get rid of monsters, either oil/lava light sources must to be used, or chunk protection would be active. Permanent alcohol lanterns from Decorations mod are harder to achieve than pumpkins, but still easier than oil/lava lamps, therefore its light should be reduced to about 11. It is not due to realism (however torch in pumpkin or alcohol flame give little light in real life), it is just a gameplay balance.
  18. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Seems that 500 MB ought not to be enough for anybody Try to increase maximal memory assignment to 1 GB using java parameter :-Xmx1G I'm using this parameter for my old laptop with 32-bit java and it works for this modpack, of course 2GB and 64bit java is recommended for smooth gameplay.
  19. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Try to start minecraft again, attach report if failed.
  20. Climbing

    What about climbing skill, which can be increased whenever player is climbing. There is chance to fall down while climbing. The largest climbing skill and health is, the lower probability of fall accident.
  21. Lit pumpkin is overpowered

    But what is a reason to make oil and oil lamp, or candles from TFCMisc mod, if you can have simply pumpkin with a similar bright level. In my proposal, I'm not banning pumpkins, just setting light level lower - it can be still used for convenient indistinguishable light, similar to redstone torches.
  22. Living on the edge

    With help of the semi-automatic blast furnace I started to collect steel sheets and other elements required to build metal caster and rolling machine. I used also brass plates casted with red crucible to make small boiler for first steam engine. With use of bronze tub, I dissolved suet in limewater and achieved some soap. Together with graphite and oil it gives source of grease alternative for slime balls. Meanwhile I finished first floor of small castle and built shed for chickens.
  23. Kyruxst's Terrafirmacraft Server (reboot)

    Especially keeping experience after death is a very bad feature - you can pump experience and therefore health easily.
  24. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Yes, it is even less expensive than original one - equivalent of 3 brass ingots, instead of 6, of course require forging and drilling, but this work can be simplified using rolling table and metal caster.
  25. Finding rock salt is driving me insane...

    In medieval times salt was very expensive.