Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

ciekma

Members
  • Content count

    380
  • Joined

  • Last visited

Everything posted by ciekma

  1. I would like to present my recent work - TFC Progressive Pack ver. 1.31 - extension of technology, transportation and weaponry beyond TerraFirmaCraft lifespan. Mod pack contents are /mods, /config and /scripts directories, which must to be unpacked into .minecraft directory (I recommend to purge these directories prior to unpacking) The main modpack assumptions are: no ore duplicates, TFC ores and items are a core of the modpack, other mods uses TFC resources extensively. additional tech. mods are fully unlocked on advance of TFC tech. chain (crucial items and blocks of post-TFC mods need end-game TFC materials) most of receipts are altered by Minetweaker scripts, NEI use is strongly recommended some vanilla items are unlocked, but need advance into TFC tech tree (for example vanilla furnace need iron) diverse mob strength and spawn conditions, valuable drops from rare strong mobs ingame manual/diary List of all mods included in modpack (underlined bold are mandatory mods involved in modpack crafting receipts, italics are client side mod): Wiki is hosted here Some images: Known issues: Important notes: Please do not hesitate to point me any bugs or problems. Modpack contain readme file with all mods author credits listed, hope that I met all license stuff correctly. Please note, since ver.0.4, modpack hosted by github. Download link is here: https://github.com/Wahazar/TerraFirmaProgressivePack
  2. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    You should get IHL book on wake-up. If it is not working, change settings in ihl.cfg. the reason, why ship block access is limited, is to prevent lags in case of massive ship block production (they are not falling, but we don't want to let users build bridges from it, because it is entity block).
  3. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    So you have first opportunity to see it Go to .minecraft/config/ic2/shaped_recipes.ini, find recipe with lumberWood (there is one with rotor), remove or comment out, restart, voila: every plank have 19 or 20 recipes instead of 2. God of Randomness know, what else is messed up, I reported this problem on IC2 forum, hope that they can fix it.
  4. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Thanks IjuanGB, you spotted seriously bug, I'm now trying what is responsible for, IC2 is suspected because problem is solved without this mod (however I removed two other IC2 dependants).
  5. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Not leaves, logs have gravity, and when you harvest leaves, logs are falling. Unfortunately, these dropped logs are in cubic form, not TFC "rounded" items, so I decided to change drop to leaves blocks. It is the only method to get leaves blocks, which are useful for improving air quality in mines. I have also willow plantation and there is no problem with getting saplings, one must just harvest carefully, outer leaves blocks rather than those near tree trunk. Could you specify example of such recipes? Usually I'm using oredict, so any plank should be correct. Only long bow need specific planks. Maybe you are looking at recipes with impregnated planks? Insert any plank into barrel with creozote or olive to get impregnated plank.
  6. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I can't reproduce this bug, alloy furnace works fine, however I got crash during removing foundry hopper.
  7. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Thanks, no problems with recipe makings, rather with some items graphics (sometimes I need to add new item) and with coding - there is special mod for this modpack, to fill some gaps. For example, I want to make something like TFC sluice, but using sulphuric acid instead of water, to leach uranium ore or spodumene. Keeping these ores in wooden barrels filled with sulphuric acid looks weird.
  8. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Of course, OpenComputers and Modular Turrets are next to include, I already made some preparations, your thoughts about these silicon wafers are accurate
  9. [TerraFirma Progressive Pack] NEW SERVER!

    No problem if you want to have non-PVP server, it is even better because it doesn't collide with my idea to create PVP server BTW, where this server is located? I have large network lags. When I died, my inventory was preserved and additionally I got 16 minecraft apples, is it bug or feature?
  10. [TerraFirma Progressive Pack] NEW SERVER!

    Well, honestly this modpack is designed for PVP Of course not just plain deathmatch, rather CTF-like play rules, which need some massive server preparations.
  11. [TerraFirma Progressive Pack] NEW SERVER!

    You are welcome In my opinion, the best option is to build common trade point near spawn, with tradeomats and ic2 currency. Merchandise addon have several issues, I was using it on other servers and got disappointed. For example tools were on the rack offered but not possible to buy (smithy points issue). Most of recipes were reworked here. There is no abrupt change of playability once TFC chain is finished and other mods are available. For example, once you have Foundry devices, you can make metal items easier, but you still need anvil to prepare prototypes for create mouldings.
  12. [TerraFirma Progressive Pack] NEW SERVER!

    I suggest to remove this mod, because it have bugs (for example it crashes when food is used to be sold) and therefore I'm not using it in my modpack. Currently it is not possible to join with vanilla modpack (other mods such Fastcraft or FTBUtil are client side only or server side only and one can connect without them). Other suggestion is to add Mod Control to the server side, to blacklist cheat mods (xrays, minimaps iwth radars etc). Is it possible to add Achievements Book to the player inventory when first logged? This item is easy to craft, but people usually doesn't know about it. BTW, nice spawn, near boundary of two biomes, claystone and basalt one, it promises variety of resources.
  13. I proudly present my first mod for TerraFirmaCraft: Primitive Technology Mod, which is attempt to fill some gaps in TFC recipes thus brings following features: Base potash liquor Alternative processing of the raw hide Ancient method of paper making Ceramic bricks Slingshot throwing stones Wooden club (primitive mace) Improved arrow recipe Source: https://github.com/Wahazar/TFCPrimitiveTech, licence: GPL Download v.1.0.x: https://github.com/Wahazar/TFCPrimitiveTech/tree/master/TFCPrimitiveTechMod/versions Modpack policy: granted. Changelog:
  14. Thatch Placement Bug

    Are you trying to place it in water? BTW, consider update of TFC and Forge.
  15. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Also check TFPPHelper mod, should be v.04
  16. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Seems that you forgot to update mod folder. Delete tfcprimitive mod v.02 and replace with v.03
  17. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    New version 1.34 is available. Besides of new TFC Primitive Technology mod and some fixes and recipe tweaks, I changed simple Achievements mod to Achivements Books mod - the latter one works properly on SMP, each player can have own diary, not a common one. For those wondering how to make ship block, IHL manual book is not craftable, but is added to zombie engineer and zombie messenger drop list. Such approach is to avoid players making long bridges from cheap tiny ship blocks, which can levitate (not only a cheat, but also would lag a server). No need to wipe worlds, just type /nml confirm on server start.
  18. Primitive Technology TFC add-on mod

    I can consider faster draw or/and higher damage, but I don't want to ruin game balance. I assumed slingshot as simple cheap "hit and run" weapon rather than strong offensive weapon, the main clue is to use it against skeletons, when melee weapon is not accessible (skeleton is in water or deep in a cave/ravine), because skeletons are immune on arrow/javelins. But I'm not asking about ideas, rather how to code it and keep mod simply, without messing with ASM. My idea is to extend firestarter and flint&steel class to force creating custom firepits. Such firepit would explode if water block is detected nearby. Not sure if it is possible (I need to check how often firepit is updating itself). Such approach would help to fix other problems, for example TFC firepit doesn't accept straw or other materials. Also production of ashes would be more natural, just as a side effect of the wood burning, instead of strange "heat up a twig".
  19. Pit kiln not lighting (solved)

    Press Q key.
  20. Pit kiln not lighting (solved)

    Try harder, there is only a small chance to catch fire from single firestarter action. Or just drop one torch on pile. It is easier.
  21. Living on the edge

    Fortunately I found normal Garnierite vein and was able to prepare more amounts of improved steel. I started preparations to build railway line between my north and south proprietaries. Bridges must to be strong enough, because blocks can fall down. Meanwhile I decided to expand my factory, I underestimated how much place is needed to operate all devices. I decided to left small patio surrounded by buildings, instead of one large square building, which would cause some issues with roof collapsing.
  22. Living on the edge

    I would like to share my adventures during trial run of my TerraFirmaProgresivePack. This game is in pure survival mode, no cheats/creative/peaceful helpers (the only cheat is Reis Minimap with radar enabled, but I need it to control custom spawning of creatures). My creations are rather ugly, because I was focused on their functional purposes (and trying to survive). I chose to play seed 8324927933154456079, with spawn located in subtropical acacia jungle. It was rather hard to survive, especially because spawn was located at the top of a trees - it hurts! There was very thin layer of soil covering basalt or shale solid rock, therefore I was unable to dig trenches. I cut some trees and run along the beach seeking some drinkable water. I found a pond adjacent to hot springs, not fat from the sea and with some lava fissures nearby and spectacular lava fall. Spot was located near the edge of the acacia jungle, wood-less plains and mountains extend in a north direction. There was also clay, but thin layer was exploited quickly and give no possibility to make cover up - therefore I panicked start to throw some logs here and there, creating small, ugly shelter just before dusk. Making temporary shelter from logs was not a good idea - i takes some time (and many stone axes) to disassemble it later (using log heaps and thatch blocks is a batter solution, if you have a little more time), but least I had safe place to make stone tools and pottery. The only animals were pigs and chickens. With fireplace I was able not only to prepare food, but also use ashes to make dirt base liquor, which allow me to prepare leather, unfortunately acacia had no tannin for finishing leather. This wood had also too low temperature to melt sand. I decided to make excursion to the north. I don't have many pictures from the beginning, because I was trying to survive.
  23. Primitive Technology TFC add-on mod

    According to thehttp://terrafirmacraft.com/f/topic/10172-mining-is-difficult/ topic: I already changed rock hardness in my TFPP modpack, because it is strange, that granite or basalt is softer than coal. I like idea with crushing rock with heat, I want to utilise it in my PrimitiveTechnology mod, for example if water is flushing a firepit, small explosion is created. It would help in initial stages of the game, especially in servers, when players are frustrated because all nuggets are exhausted, and they can only look helplessly at exposed ores. I'm not sure how to code such feature. Make special bucket which can be used to flush TFC firepit, or create custom fire starter and custom firepit, which can detect flowing water? Meanwhile I released v.1.00.03 with ceramic bricks and wooden mace added.
  24. Maybe this is your answer:
  25. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    No need to wipe, I'm still using my old worlds in SP and MP.