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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

ciekma

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Everything posted by ciekma

  1. [TFC 0.79.29] Cellars Addon

    There is no need to have light (monsters are not spawning at cellar floor). Additionally, TFC light have usually fire origin, thus should not be used in cellar. I'm using dynamic light mod configured for TFC torches, torch in my hand is sufficient to give temporary light. I prefer to build whole cellar as the second floor above kitchen, for easy access to the ice bunker.
  2. stability parameter?

    How are the rules for stability parameter generation? To be more specific: can be stability==false in case of Deep Ocean? I want to add rare fissure world generators to Deep Ocean, but have no idea if there is any sense to have it stability dependent.
  3. Just Another Spawner

    Check my modpack github.
  4. Kyruxst's Terrafirmacraft Server (reboot)

    I'm playing sometimes, nice server, some time ago I found vein of rich garnierite.
  5. I proudly present my first mod for TerraFirmaCraft: Primitive Technology Mod, which is attempt to fill some gaps in TFC recipes thus brings following features: Base potash liquor Alternative processing of the raw hide Ancient method of paper making Slingshot throwing stones Source: https://github.com/Wahazar/TFCPrimitiveTech, licence: GPL Download v.1.0.0: https://github.com/Wahazar/TFCPrimitiveTech/tree/master/TFCPrimitiveTechMod/versions Modpack policy: granted. Changelog:
  6. Primitive Technology TFC add-on mod

    Coloured jute clothes are good idea, because currently there is not possible to have coloured leather armour in TFC. Food without decay is overpowered, but I can consider very slow decay of grain or flour stored in jute bags. I have no idea, how to code bags on horses, but currently you can place TFC chest on donkey.
  7. Primitive Technology TFC add-on mod

    Good idea. For example bag which act similar to vessel, have larger number of slots (8?), but accept only small short light items, for sake of game balance (for example rocks, but not blocks). Usually, during long trips, inventory is spammed with various stuff like seeds, crops, nuggets, berries etc, such handy bag would be more convenient than barrel which must to be mounted/dismounted whenever need to be accessed. In case of mining, it would be more convenient to toss rocks directly into bag instead compressing them and putting into vessels.
  8. Primitive Technology TFC add-on mod

    Ups, I uploaded source instead of binary version. EDIT: upload fixed. Newer version have config customization options for disabling some parts of mods.
  9. Improved PVE

    In my modpack, I used MobProperties and Just Another Spawner mods to change mobs behavior: periodic raids with mobs type depending on moon phase (one night with huge amounts of standard zombies, another with heavy armoured creatures, some nights with peaceful zombie pigmans, etc). some precious drops added burning monsters spawn block of dirt/cobble or fire upon death - it can ruin your fence or trench. Unfortunately, there is no easy way to change AI. But if it is possible by means of mod code, it would be much more immersive to provide intelligent hostile mobs which can break blocks, spawned if island is not conquered, instead of plain block placement ban.
  10. Decocraft help

    You need to read minetweaker manual, write appropriate script and put it into the script folder. Tip: use /mt hand command to check name of item while holding it in hand.
  11. Decocraft help

    You mean clay knapping recipes? Use TerraFirmaCraftNEIplugin-1.7.10-1.5.3.25.jar mod
  12. item damage in shapeless ore recipe

    Och, here it is. Bunsan, thank you for the answer, I added my handler and it works fine now.
  13. I'm trying to make TFC add-on, but get stuck at problem with recipe which should make tool damage instead of consuming it. My recipe looks as follows: GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(TFCItems.Stick), new Object[] {new ItemStack(ModItems.itemWoodenTwig, 1, 0), "itemKnife"})); unfortunately knife is consumed instead of reused/damaged. I checked TFC code, similar code was used and tools are treated properly, any idea what is wrong with above?
  14. [Request] Addon Devlopment Guide

    How to add heat conversion recipe? I can't find any example Edit: I found it: HeatRegistry and HeatIndex
  15. I would like to present my recent work - TFC Progressive Pack ver. 1.04 - extension of technology, transportation and weaponry beyond TerraFirmaCraft lifespan. Mod pack contents are /mods, /config and /scripts directories, which must to be unpacked into .minecraft directory (I recommend to purge this directories prior to unpacking) The main modpack assumptions are: no ore duplicates, TFC ores and items are a core of the modpack, other mods uses TFC resources extensively. additional tech. mods are fully unlocked on advance of TFC tech. chain (crucial items and blocks of post-TFC mods need end-game TFC materials) most of receipts are altered by Minetweaker scripts, NEI use is strongly recommended some vanilla items are unlocked, but need advance into TFC tech tree (for example vanilla furnace need iron) this modpack attend to be relatively small and compact. List of all mods included in modpack (underlined bold are mandatory mods involved in modpack receipts, italics are client side mod): Wiki is hosted here Some images: Known issues: Important notes: Please do not hesitate to point me any bugs or problems. Modpack contain readme file with all mods author credits listed, hope that I met all license stuff correctly. Please note, since ver.0.4, modpack hosted by github. Download link is here: https://github.com/Wahazar/TerraFirmaProgressivePack
  16. [TFC 0.79.29] Cellars Addon

    In my cellar temperature is also 1 during summertime. I thought it is normal behaviour?
  17. [Request] Addon Devlopment Guide

    I stucked on the next step: when trying to compile and run, eclipse ask to define config folder for deobfuscator, after that quits showing many errors concerned with codechicken lib. Is NEI source/libs required to compile TFC? EDIT: I had used the latest version 29, which caused many problems, version 19 works fine.
  18. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    It is normal behavior, some minetweaker recipes cannot be reloaded (for example knapping recipes) without reloading whole minecraft.
  19. [0.79.?] Progression flowchart

    Can't you make leather using large ceramic vessels?
  20. [TFC 0.79.29] Cellars Addon

    Below zero is only when it is below zero outside. Otherwise it display 1degC.
  21. I'm trying to make TIC-compliant mod using eclipse, after gradle setup and importing files from TFCraft-0.79.29 source release, I got following java error: Underscores can only be used with source level 1.7 or greater located in BlockStair.java, line 90: return (rvmeta & 0b1111_0000) == 0; I'm using jre7, aftr switching to jre8 problem persist, any ideas how to deal with? EDIT: I simply changed compiler compliance level to 1.7, but not in Preferences, just in project properties - now it works OK. EDIT2: to force build with 1.7 compliance add following lines to build.gradle: sourceCompatibility = '1.7' targetCompatibility = '1.7'
  22. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Use minecraft glass bottle (convert from TFC bottle) or empty cell. TFC buckets are not supporting non-TFC fluid (I need to make my own mod to fix it). Version 1.05 is released, non-TFC ingots (for example from Foundry mod) can be converted to TFC by heating (they will convert to TFC at welding temperature).
  23. I did not observed such bugs, neither for TFCMisc or Udary mod. Maybe you have other buggy mod which interfere? Or just lag which show fake duplicates.
  24. Living on the edge

    With use of obsolete red crucible, I constructed Foundry Induction Furnace. This device need huge amounts of energy and drain it constantly, therefore I mounted circuit breaker between Induction Furnace and capacitor, additionally I assembled 2x2x2 steam boiler and industrial steam engine. This setup is sufficient to melt copper - at least no need to forge copper wires, now I can use Forge Metal Caster to make copper rods, and Rolling Machine to make wires. Thanks to the new setup, I constructed Dynamo, which was attached to the water wheel. Low but constant output of this renewable energy load my capacitor, there is no need to run steam engine if I want to use Rolling Machine or Metal Caster. Unfortunately, even with hot industrial engine (80 RF/t) and loaded capacitor, it is not possible to melt iron or steel (which need much more above 100 RF/t). I need more energy.
  25. Living on the edge

    I would like to share my adventures during trial run of my TerraFirmaProgresivePack. This game is in pure survival mode, no cheats/creative/peaceful helpers (the only cheat is Reis Minimap with radar enabled, but I need it to control custom spawning of creatures). My creations are rather ugly, because I was focused on their functional purposes (and trying to survive). I chose to play seed 8324927933154456079, with spawn located in subtropical acacia jungle. It was rather hard to survive, especially because spawn was located at the top of a trees - it hurts! There was very thin layer of soil covering basalt or shale solid rock, therefore I was unable to dig trenches. I cut some trees and run along the beach seeking some drinkable water. I found a pond adjacent to hot springs, not fat from the sea and with some lava fissures nearby and spectacular lava fall. Spot was located near the edge of the acacia jungle, wood-less plains and mountains extend in a north direction. There was also clay, but thin layer was exploited quickly and give no possibility to make cover up - therefore I panicked start to throw some logs here and there, creating small, ugly shelter just before dusk. Making temporary shelter from logs was not a good idea - i takes some time (and many stone axes) to disassemble it later (using log heaps and thatch blocks is a batter solution, if you have a little more time), but least I had safe place to make stone tools and pottery. The only animals were pigs and chickens. With fireplace I was able not only to prepare food, but also use ashes to make dirt base liquor, which allow me to prepare leather, unfortunately acacia had no tannin for finishing leather. This wood had also too low temperature to melt sand. I decided to make excursion to the north. I don't have many pictures from the beginning, because I was trying to survive.