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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

ciekma

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Everything posted by ciekma

  1. I would like to present my recent work - TFC Progressive Pack ver. 1.53 - extension of technology, transportation and weaponry beyond TerraFirmaCraft lifespan. Mod pack contents are /mods, /config and /scripts directories, which must to be unpacked into .minecraft directory (I recommend to purge these directories prior to unpacking) The main modpack assumptions are: no ore duplicates, TFC ores and items are a core of the modpack, other mods uses TFC resources extensively. additional tech. mods are fully unlocked on advance of TFC tech. chain (crucial items and blocks of post-TFC mods need end-game TFC materials) most of receipts are altered by Minetweaker scripts, NEI use is strongly recommended some vanilla items are unlocked, but need advance into TFC tech tree (for example vanilla furnace need iron) diverse mob strength and spawn conditions, valuable drops from rare strong mobs ingame manual/diary List of all mods included in modpack (underlined bold are mandatory mods involved in modpack crafting receipts, italics are client side mod): Wiki is hosted here Some images: Known issues: Important notes: Please do not hesitate to point me any bugs or problems. Modpack contain readme file with all mods author credits listed, hope that I met all license stuff correctly. Please note, since ver.0.4, modpack hosted by github. Download link is here: https://github.com/Wahazar/TerraFirmaProgressivePack
  2. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Using TFPP zs files in other modpacks is tricky, because I have many cross-recipies (some mod items used for crafting other mod items).
  3. Mod Pack Creation questions

    You need to make your own mod, to create custom structures.
  4. Yes, for example to limit IC2 rubber trees to warm and humid TFC regions. If talking about chest size, to have items from other mods not capable to fit into chest, should I make a small mod which use ChestException(findBlock("mod", "item")) ? Other questions: how climate based ore gen works? Are there any fishing drops added, or just it is prepared to?
  5. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I created changelog.txt file, because indeed it is convenient to track changes even for myself, however it is descriptive log only, if you want to check which file was changed, you may refer to Github, everything is clearly described, for example:https://github.com/Wahazar/TerraFirmaProgressivePack/commit/1d18fdba946b0c2b4165c4416a987490da4422c9 - click on "22 changed files" would briefly reveal names of these files and what happened (edited, deleted, new one). By the way, new version is finished, I added OpenComputers mod - this powerful mod bring modular computers and programable robots, but more importantly, it is compatible with Open Modular Turrets and Starcraft - which are planned to be added in future. Of course recipes were changed accordingly to overall modpack mood, you need patterned silicon wafers to make computer devices etc. Other changes: some new items, and new locomotives (powerful and fast diesels - British and American). Dynamic Lights mod updated. EDIT: the best method to keep in touch with latest changes is to install github, clone project, and then "gt pull' will detect, download and automatically update only these files, which were affected by latest changes.
  6. What about compatibility with "Cooking with TFC" mod? Is it considered? PS. where is github page for this project?
  7. How is a state of art for TTFCAPI mod? I want to consider using this mod with my modpack. Especially ore and tree generation as well as item size registry seems to be interesting. EDIT: how to define large items registry? I see no such options in ttfcapi.ini file. I'm using ttfcapi-a0.8.9 version.
  8. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Where I can find Cooking with TFC mod? I don't see it in addons forum section.
  9. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    There was issue with this parameter, you reported time rollback: I fixed some mods causing this error, however I recommend to set this parameter to 0, because default year length for this modpack is 360 days. Without freezing time, it gives exact 5 real days for each ingame year. I noticed, that some TFC servers use similar settings, because it give better predictability: if you see late winter, you are sure that tomorrow will be spring, no matter is somebody will be logged or not.
  10. Blast Furnace is trash

    You can make it taller, up to 5 blocks, thus get more ingots per batch.
  11. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    config, scripts and mods (customitems mod, I'm packing new textures inside it). In version 1.53 I added faster and more powerful engines, for example Japan C62 class. I will add another ones in next release. The issue with Railcraft locomotives is, that they are too fast, it can cause some problems on servers due to chunk loading latency. Therefore I disabled HS rails. It is interesting to read someone else adventures, "User creations" forum is a best place for it, my single player blog is also here (temporarily abandoned due to failure of video card, spare one is too slow).
  12. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    As LightningShock mentioned, Reikka's mods policy forbid custom recipes, thus I rejected these mod at the very beginning of my work. BTW, currently there is something much more better than "usefulTNT', it is explosive material from IHL mod, it create static piles of items inside, instead of items. If talking bout PVP - this mod support PVP, for example you have following tiers of ranged weapons: bow, long bow, crossbow, pistol, musket, multi-shot riffle, flamethrower, railgun, not counting rocket launcher and mining laser - they deal small damage to living entity but can be used to break blocks. I'm not going to add Flans mod - I tried once, too much crashes and bugs. Multiple ingots can be done using Foundry - there are two kind of ingot molds, TFC one would give one hot (nearly melting point) ingot which must to be removed from slot, Foundry mold would give many cold ingots into output slot at once. Version 1.53 was downloaded, I added archbar truck item, thus some 8-whelled traincraft vans can be assembled now, liquid iron can be melted in muffle furnace to allow sand casted wheels, Russian and Japan steam locomotives are also craftable.
  13. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    No idea, please be more elaborative but this recipe seems to be more accurate: mods.foundry.AlloyFurnace.addRecipe(<minecraft:slime_ball>, <minecraft:skull:2>, <tfcm:item.CaseinGlue>);
  14. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Slimes ard hard but not impossible to found, the best spot are deep caves under ocean bed (because lack of other monsters give higher chance of slime spawn). On the other hand, I like your idea with processing zombie head loot.
  15. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    You need to find zinc, because brass is widely used later. Glowstone (something like uranite glass) can be only be cast from liquid glowstone, you need to process pitchblende.
  16. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Sorry, I misunderstood you, vinegar is for anodising bath, but battery needs brine, zinc and copper plate, always check other recipes (use arrows in NEI)
  17. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Small chance, 1.7.10 is a common thread for many mods, besides this, I'm not sure if minetweaker and NEI are available for 1.12, probably they were superseded by another tools hence all recipes must to be reworked. But my project is under GPL licence, thus anybody can reuse it for 1.12 project. For Udary baterry, you can just put vinegar. Sulphuric acid need ceramic stuff. Some low-tier armours and weapons can be recycled using IE crusher.
  18. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Well, in case of this way, it is not so bad. however melting native metals in foundry furnace would be less effective without recipe tweaks. Advanced miner is removed because is OP, same problem with Buildcraft quarry - once created it can run using power only.
  19. If not sticks as fuel, maybe thatch? I was playing on the deserted spawn biome and it was not possible to heat up piece of meat. BTW, firestarter is OP, it should have chance to fail on existing fireplace, otherwise what is a reason to make flint and steel? Other idea of fireplace improvement is to make small explosion if flushed with water, enough to broke rock beneath it. Just a ancient and ineffective method of gaining ore, but welcome alternative if you have ore vein exposed but not enough nuggets to make pick.
  20. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Backup is always recommended, but no need to reset your world, worldgen was untouched since v.1.33. Elevator parts belong to Environmine portal to other dimension and I forgot to remove it from NEI (other dimensions are not working well with TFC, AFAIK). BTW, Blazes and Ghasts are spawned in overworld. Unfortunately yes, especially native metal nuggets, which can be directly melted in induction furnace. Other issue is that poor nuggets are output of IE crusher and treated as ore grit for composing blast furnace batch. Nuggets are also used for handling overheating of small metal pieces in forge pit. I'm afraid that changing it would produce loops of infinite metal production.
  21. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    TFPP arrived at Traincraft station! Finally version 1.52 with implemented Traincraft mod is available! There was a hell of the job, every recipe was done from scratch, because Traincraft Workbench recipes were not customisable and not compatible with TFC. Fortunately Traincraft creators was so kind to add option to disable NEI for native recipes, thus there is no mess in recipes, only valid recipes are visible. Unused items are hidden. I added also some new items, mainly wheels and wheel parts. Currently only basic rolling stock is supported, mainly four-wheelled German wagons, some log transport stuff, some small steam locomotives and diesel shunters. Larger locomotives and cars would be added later. Adler and Cherepanov locomotives can be constructed in bronze age, better locomotive need iron or steel, diesel locomotives require advanced chemistry for fuel and welding. Traincraft 3D tracks can be conveniently created using iron workbench, they are cheaper than standard rail stuff (except wooden rails). I added 3D track tooltips for better NEI filtering. Other changes: improved Enviromine fruit tree leafs physic, added alternative for tar (creozote oil evaporation), some tooltips indicating items gained by loots, altered recipe for IE generator (more advanced but cheaper). If talking about Graphite - it is special form of carbon, not possible to find in ordinary charcoal, you need high pressure/temperature to convert ordinary carbon into graphite (hence there is a such recipe for Acheson furnace, obviously accessible in later stages of the game, just in case when you run out from easy accessible natural graphite source). In TFPP modpack, there is additional source of natural graphite: pegmatite rock vein, which can be located in granite rock layer, using prospector pick. If you are unlucky finding marble, gneiss, quartzite or schist layer, but see granite nearby, try your luck with searching and digging pegmatite veins, there is a small chance to get graphite powder and some other minerals and gems.
  22. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Seems that it is related with this mod: however I cannot reproduce this bug.
  23. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Previously I added gravestone mod, but there was some issues, therefore I removed it from modpack. Similar feature can be achieved using Forge Essentials mod.
  24. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Hello everyone, I was absent awhile whit all TFC stuff due to my PC failure, and I didn't notice that there are new posts here (seems that notifications stopped working). Briefly: paper can be made using cellulose pulp and primitive wooden press, or achieved as loot from zombie messenger, or from wood using advanced paper machine; pistons need grease, without advanced technology it can be made from crude oil (only in shale biome) or from slime ball (slimes are everywhere below 40, but rare, most likely under sea due to lack of other creatures); there is already quantity metal bonus from advanced technology, but not 100%, more like about 10%. The most notable impact of technology is just easier and faster processing. lebeg134, seems that there is indeed some mess with tar, probably because I started to introduce Traincraft. I will try to fix it in new release.
  25. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    You should get IHL book on wake-up. If it is not working, change settings in ihl.cfg. the reason, why ship block access is limited, is to prevent lags in case of massive ship block production (they are not falling, but we don't want to let users build bridges from it, because it is entity block).