Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

drkoaeg

Members
  • Content count

    145
  • Joined

  • Last visited

Posts posted by drkoaeg


  1. On 3.3.2018 at 7:28 PM, llamasplosion said:

    All the block ids you need to add to the config file 

    (mc_Entity.x == 8 || mc_Entity.x == 9 || mc_Entity.x == 426 || mc_Entity.x == 427 || mc_Entity.x == 428 || mc_Entity.x == 429 || mc_Entity.x == 430 || mc_Entity.x == 431 || mc_Entity.x == 541 || mc_Entity.x == 542 || mc_Entity.x == 543 || mc_Entity.x == 544 || mc_Entity.x == 545 || mc_Entity.x == 546 || mc_Entity.x == 547 || mc_Entity.x == 548 || mc_Entity.x == 549 || mc_Entity.x == 550 || mc_Entity.x == 551 || mc_Entity.x == 552 || mc_Entity.x == 553 || mc_Entity.x == 554 || mc_Entity.x == 555 || mc_Entity.x == 556 || mc_Entity.x == 557 || mc_Entity.x == 698 || mc_Entity.x == 699 || mc_Entity.x == 700 || mc_Entity.x == 701 || mc_Entity.x == 702 || mc_Entity.x == 703 || mc_Entity.x == 704 || mc_Entity.x == 705 || mc_Entity.x == 706 || mc_Entity.x == 707 || mc_Entity.x == 708 || mc_Entity.x == 709 || mc_Entity.x == 710 || mc_Entity.x == 711 || mc_Entity.x == 712 || mc_Entity.x == 713 || mc_Entity.x == 714)

    My version (0.3.1) does not have any config file. Did you create one?

    0

  2. Other proposals:

    - like in 1.13 debarkified wood

    - like in 1.12 lamas :D

    - rendering (if you have the ability) snow on fences and walls, maybe chiseled; water rendering in those blocks (see MC 1.13)

    - weeds grow on the fields, if not cared, and tilled soil will eventually turn back into soil

    - making upgrading hoes more worthwhile by tilling soil 1x1 (stone) 3x1 (bronze) 3x3 (steel) as example

    - by pushing a key you can look into vessels/other container in your inventory

    - beekeeping with bee swarm mob

     

    Not all of it may fit perfectly well, but I wanted you to give you as much inspiration as possible :)

    0

  3. On ‎23‎.‎03‎.‎2018 at 2:06 AM, Powerman913717 said:

    I have been thinking about releasing a bit of an update to TerraMisc, the 3rd year anniversary is coming up, and this addon has come a long way and taught me a lot. I've switched PCs during this time, so my dev environment is a bit shaky currently. Provided that I can get it smoothed out and functioning, I'd like to do something special.

    What would you all like to see added to TerraMisc? I do plan on making TerraMisc open source on Github as apart of cleaning up my dev environment.

    It might be a too crazy attempt, but I see the foundation already set in your mod:

    Would you mind incorporate Growthcraft mod or make it compatible or so? The booze stuff is quite lovely made for TFC and an upgrade to your fruit press implementation. Also the mod is open-source (community edition) and was until recently updated.

     

    I will brainstorm a little more, maybe I come up with another suitable idea :D

    keep up the amazing work, I have a lot fun with your creation!

    0

  4. Hi,

    I got aware that there are mods, imitating pretty much every aspect of TFC 1.7.10 and even more. So what do you think about a TFCish modpack? Do you know one already?

     

    drkoaeg

    0

  5. Terrafirmacraft has a long stretched starting time, travelling is almost essential. So, there is repeating action for placing down stuff and break it up again.
    There comes this great mod in: Nomadic Tents mod. It lets you create different tents that allow building and storing in the tent dimension. The dimension is limited in space but can be taken with you. I think the mod fits very well with the game mechanics of TFC without breaking intended struggle.


    https://www.curseforge.com/minecraft/mc-mods/nomadic-tents/files?filter-game-version=1738749986%3A5

    I have tried out to use it but there are some compatibility issues with the mod it seems, so I wanted to let you know about this mod and maybe somebody would even get into this rather small project.


    Thank you for reading

    drkoaeg

    0

  6. On 29.7.2015 at 7:19 PM, TaeoG said:
    • Other compatibility patches in the works
      • Witchery
      • Forestry (w/ magicbees and extrabees support)
      • Mekanism
      • Immersive Engineering
      • Tinkers' Construct
      • Thaumcraft 5 backport
      • Mine & Blade Battlegear
      • BetterStorage
      • IronChests
      • Special Mobs
      • Mo'Creatures
      • Artifice
      • Ye Gamol Chattels
      • RailCraft

    Hey, are you still working on those patches? Especially Mo' Creatures and Ye Gamol Chattels would be interesting to know. :)

    0

  7. Could so help, please?

     

    ---- Minecraft Crash Report ----
    // You should try our sister game, Minceraft!

    Time: 22.09.17 10:46
    Description: Exception ticking world

    java.lang.NoSuchMethodError: com.bioxx.tfc.WorldGen.Generators.WorldGenLooseRocks.rocksNearby(Lnet/minecraft/world/World;III)Z
        at com.bioxx.tfc.Blocks.Terrain.BlockGrass.func_149674_a(BlockGrass.java:235)
        at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:391)
        at WorldServerOF.func_147456_g(WorldServerOF.java:477)
        at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)
        at WorldServerOF.func_72835_b(WorldServerOF.java:234)
        at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
        at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
        at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
        at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
        at com.bioxx.tfc.Blocks.Terrain.BlockGrass.func_149674_a(BlockGrass.java:235)
        at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:391)
        at WorldServerOF.func_147456_g(WorldServerOF.java:477)
        at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)
        at WorldServerOF.func_72835_b(WorldServerOF.java:234)
        at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)

    -- Affected level --
    Details:
        Level name: Neue Welt7
        All players: 1 total; [EntityPlayerMP['Majorhantines'/405, l='Neue Welt7', x=11809,51, y=150,77, z=-12429,41]]
        Chunk stats: ServerChunkCache: 279 Drop: 0
        Level seed: -5409538002066184989
        Level generator: ID 00 - TFCDefault, ver 0. Features enabled: true
        Level generator options:
        Level spawn location: World: (11812,151,-12428), Chunk: (at 4,9,4 in 738,-777; contains blocks 11808,0,-12432 to 11823,255,-12417), Region: (23,-25; contains chunks 736,-800 to 767,-769, blocks 11776,0,-12800 to 12287,255,-12289)
        Level time: 577109 game time, 577109 day time
        Level dimension: 0
        Level storage version: 0x04ABD - Anvil
        Level weather: Rain time: 73625 (now: false), thunder time: 154452 (now: false)
        Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
    Stacktrace:
        at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
        at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
        at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
        Minecraft Version: 1.7.10
        Operating System: Windows 8.1 (amd64) version 6.3
        Java Version: 1.8.0_25, Oracle Corporation
        Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
        Memory: 472461912 bytes (450 MB) / 1271738368 bytes (1212 MB) up to 4697620480 bytes (4480 MB)
        JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms1G -Xmx5G -XX:NewSize=1280M -XX:MaxNewSize=2560M -XX:SurvivorRatio=2 -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+AggressiveOpts
        AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
        IntCache: cache: 0, tcache: 16, allocated: 0, tallocated: 0
        FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_D7S_pre 110 mods loaded, 110 mods active
        States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
        UCHIJAAAA    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
        UCHIJAAAA    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
        UCHIJAAAA    Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
        UCHIJAAAA    tfc_coremod{0.79.29} [TFC[coremod]] (minecraft.jar)
        UCHIJAAAA    CodeChickenCore{1.0.7.46} [CodeChicken Core] (minecraft.jar)
        UCHIJAAAA    NotEnoughItems{1.0.5.110} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.110-universal.jar)
        UCHIJAAAA    terrafirmacraft{0.79.29} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.29.jar)
        UCHIJAAAA    ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
        UCHIJAAAA    McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
        UCHIJAAAA    TerraFirmaCraftNEIplugin{1.5.3.24} [TerraFirmaCraftNEIplugin] (TerraFirmaCraftNEIplugin-1.7.10-1.5.3.24.jar)
        UCHIJAAAA    FMPIntegration{1.0} [FMPIntegration] ([1.7.10]FMPIntegration-1.2.2.jar)
        UCHIJAAAA    ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
        GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
        Profiler Position: N/A (disabled)
        Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
        Player Count: 1 / 8; [EntityPlayerMP['Majorhantines'/405, l='Neue Welt7', x=11809,51, y=150,77, z=-12429,41]]
        Type: Integrated Server (map_client.txt)
        Is Modded: Definitely; Client brand changed to 'fml,forge'
        OptiFine Version: OptiFine_1.7.10_HD_U_D7S_pre
        Render Distance Chunks: 2
        Mipmaps: 4
        Anisotropic Filtering: 1
        Antialiasing: 0
        Multitexture: false
        OpenGlVersion: 4.5.0 NVIDIA 381.65
        OpenGlRenderer: GeForce GT 520M/PCIe/SSE2
        OpenGlVendor: NVIDIA Corporation
        CpuCount: 4

    0

  8. 1 hour ago, Narmo said:

    I have now some free time so I can finally learn java coding but it would be better if someome with at least little experience do this modding thing, really. I could try rewriting code (since I have the example above) for all of terrafirma trees but most probably my code will be full of errors so anyway I would need someone to check it xD

    Ferreusveritas will be happy to help looking over the code, if you make a fork in GitHub. But he has no knowledge with TFC, so it would be needed someone who is well experienced there. You can contact him on the link below:

    https://mods.curse.com/members/ferreusveritas

    0

  9. In order to revive this thread, I would like to give somebody the chance to get a feeling on how assessable this could be:

    Adding trees *should be* simple. create a class that extends my GrowingTree class and add whatever it is that differentiates it from other trees.  An example(birch tree):

     

    ///////////////////////////////////////

    public class TreeBirch extends GrowingTree {

     

    public TreeBirch(int seq) {
    super("birch", seq);

    //Birch are tall, skinny, fast growing trees
    setBasicGrowingParameters(0.1f, 14.0f, 4, 4, 1.25f);

    retries = 1;//Special fast growing

     

    //Vanilla Birch Stuff
    setPrimitiveLeaves(Blocks.leaves, 2); //Vanilla Birch Leaves Block/Meta
    setPrimitiveLog(Blocks.log, 2); //Vanilla Birch Log Block/Meta
    setPrimitiveSapling(Blocks.sapling, 2); //Vanilla Birch Sapling/Meta

     

    //How the biome affects the growth rate
    envFactor(Type.COLD, 0.75f);
    envFactor(Type.HOT, 0.50f);
    envFactor(Type.DRY, 0.50f);
    envFactor(Type.FOREST, 1.05f);
    }

           

    @Override
    public boolean isBiomePerfect(BiomeGenBase biome) {
    return isOneOfBiomes(biome, BiomeGenBase.birchForest, BiomeGenBase.birchForestHills);
    };

    }

     

    ///////////////////////////////////////

     

    Then you register it like so:

    TreeRegistry.registerTree(new TreeBirch(seq));  

    Where seq is the sequential tree number for the mod.

    The mod uses existing textures so you basically will make another mod that depends on growing trees and whatever mod provides the remainder of the 15 trees you are interested in.

     

    The source is still at the link at the first post to be forked. Hope to see some interest = )

    0

  10. 16 hours ago, Stroam said:

    I don't know what you mean since it uses the TFC2 gravity and support code applied to my blocks. Meaning TFC2 blocks already have this. If you are talking about back porting it to TFC1, there is no plans on doing so. I want people excited for TFC2, not reliving the glory days of TFC1.

    Sorry, I didn't notice this is for TFC2. I am with you, but as TFC2 is still prerelease I was not prepared for this ;)

    0

  11. 22 hours ago, Peffern said:

    how big should the buffer be?
    how quickly should the buffer refill?

    based on the depth of the well, rock type, and environmental factors. Ideas welcome.

    It might be a venturous idea, but I do want to bring it in that consideration:

    If your mod detected all holes that were digged by the player, it would create the immersive feeling of an existing water table. So I would not make the refill buffer too high as well as the buffer itself.

    0

  12. There is a mod called Accidential Circumstance Events which adds the possibility to specify right click actions. I think you could write a script there that if you right clicked on a specific liquid block, the empty bucket item should be replaced by your custom item bucket.

    0

  13. 3 hours ago, Powerman913717 said:

    The latter would involve creating the different systems so that the trees all grow in different patterns, and changing them to work from the TFC time scale as previously suggested. 

    It seems as if the author had already built in some hooks, so it would be easier for others to add different tree growth characteristics.

    0

  14. 10 minutes ago, Stroam said:

    As posted by the author.  It does use update ticks but it seems like they at least thought about performance. I would love to see their leaf algorithm and branch logic not so much to scrutinize, but because I love that sort of stuff. 

    sry, my bad

    actually, I have added the src code link, check it out = )

    0

  15. Hello,

     

    I wanted to draw attention on a new really exciting mod called Growing Trees by ferreusveritas. Here is the link: https://mods.curse.com/mc-mods/minecraft/252818-growing-trees

    Maybe there is somebody willing to help the mod author with TFC support. Even if there is no chance check this one out, it is amazing!

     

    By the way here is the permission by the author:

    Quote

    Provide interfaces for other mod developers to expand the mod with add-ons, new trees, effects, mobs and other things. If you need a hook then lemme know :)

    I would prefer if you ported the mod as a branch in the growing trees mod itself on github, that way we can benefit from advances made on both sides.  But you can do whatever you want if you name it something else.

    And here is the source code: https://github.com/ferreusveritas/Growing-Trees

     

    drkoaeg

    2