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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


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About logwet

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  • Birthday March 02

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  • Gender Male
  • Location Melbourne, Australia
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  1. [] Oceania/Asia TFC Whitelist

    Hello, I've been looking for a server close to Melbourne for a long time. Please add me to the whitelist, IGN: Devnithz
  2. Yeah, you're right. I've kinda forgotten how short a Minecraft day is. I mean, it feels like I'm waiting an eternity for my pit kiln to finish. When I was trying to balance my suggestions, I was thinking of their burn times in relation to a Minecraft/TFC day; not of how long it would take in real life.But now I need to go back and rethink them and how theywould fit in to theplayer'sexperience, not how believable they should be.
  3. Ershdhudjusdmhsndh! (Facepalm) Ignore that bit! I forgot Maths!
  4. Whaat? How did I miss that? However, (in my opinion) 48 hours seems a bit long. A wooden stick can burn for 2days? Nah. I think that in TFC2 it should be balanced a bit more.
  5. Oh, sorry. I haven't really been on forums before (aside from reddit, this is actually the first forum I've visited frequently) I promise I won't do it again.
  6. Is it weird that I've NEVER made cobble in TFC?I've just never had the need to do so. My first house is always built into the side of a mountain... (I know, not really the most secure of places) And err... um... does it count if I think that it's valuable contribution to the discussion? Am I not allowed to do that... Sorry!
  7. Steam Logic

    Fair enough, you are right. Even though the player won't settle down on his/her first islands (Stone Age islands) they will probably settle down on an iron island anyway, which is convenient because you need casting and Iron Age resources to implement steam logic. However, I know that this isn't very suited to this thread but thesuggested pagan religion system(or something similar) could serve as an incentive to settle down on an island. Live near your shrine and you have easy access to buffs/God boosts. However, back on to steam logic, I can actually see some very useful implementations of it. If in TFC2 body heat and clothing is implemented, boiler plates for example could be used for central heating. For example, if your body heat was lower than 5 degree Celsius, you'd get a slowness debuff. Therefore, when you were at home it may be worthwhile to set up a home heating system.
  8. You're right, it is up to the devs. I'm sorry if I'm sounding a bit controlling, I reallydon't mean it. Yeah, I guess that my 9 block idea of a firepit isn't really viable and would be very annoying. But what if, instead of having to place 8 rocks in a ring, you put three sticks on a block, three rocks (of any kind) on the block and then light it. It's almost exactly like the current TFC1 method, except you place 3 rocks as well. This way it would add a bit of believability, without being too annoying. Im not explicitly against your idea of having firepits only being able to be made on cobble, per say, I think that it would be an interesting game mechanic. However, personally, I just think that it's too much work for the player to have to make cobble at the start for light. However, the devs should go over this and see if they like it and add it if they want. But one thing that I fully support is firepits being 3D! This could allow the possibility of meats on spits, interactively grilling food and cooking things in pots and pans! I'd love to see it implemented. However, I envision fats to be an early game light source, avaliable to the player from the very start. Your suggestions for ways to filter suet and tallow are all great, and would really add to the interactive process of making fat but I don't think that the player should be forced to filter fat because jute (for burlap) and saws (for making looms) are either not easily found at the start of the game, orCasting Age resources/tools. Anyway, we're actually going really off topic from the subject of lighting. You should post a new thread on suggestions for cooking and the firepit.
  9. So what you are suggesting here Tony are changes to the firepit so you only require a few logs to last the night. I like it. IRL, you don't need like 13 logs to keep a campfire burning all night. If you make it right, and pick only dry logs, you only really do need a few logs. However, I don't like the way how current TFC1 fire pits work. Dropping a few sticks on the ground and lighting them isn't reallya firepit, it's more of a blaze. A firepit is a self-contained controlled blaze. Lighting sticks on the ground would do nothing but start a bush fire. However, when you contain the sticks, usually by surrounding them by rocks, the fire cannot spread any further and is contained. Here is how I suggest firepits in TFC2 work: 1. Place 8 rocks (of any type) in a O shape (A square with an empty block in the middle) 2. Drop 3 sticks (or any other suitable fuel) into the centre 3. Light with firestarter. 4. The 9 blocks will automatically be converted into a one block format (Basically into the current TFC1 texture. Done, now you have a self contained firepit/campfire that isn't going to make you an arsonist (Note: The rocks could possiblybe replaced with clay) Personally, I don't think that there is any need for a 'fireplace' of any sort. A firepit could serve as a rudimentary way of cooking food and extractingtallow until the player can create another cooking device. (Perhaps a clay oven as outlined here?) In addition, tallow/suet lamps/candles should be easily avaliable to the player after they have a firepit but preferentially before they have clay oven. I am aware that I have delved away from the topic of lighting and a little bit into cooking mechanics, so perhaps the things I've suggested here would be better suited as another post on the suggestions forum. I am aware that my upgraded firepit design will not suit everyone so I'd appreciate it if you could contribute to/criticise/comment on the things ive outlined above.
  10. Even though candles IRL don't give off a lot of light, if they were to be added to TFC2 they should at least be as bright as torches, because otherwise there wouldn'tbe any incentive to make them. To begin with, clay cannot be used as a building material in TFC1 (I'm pretty sure) but there areadd ons for that; So I think you are referring to them. As a side topic, it would be nice if fired clay bricks were to be implemented in TFC2, it would add a strong yet easy to make Stone Age material. But anyway, clayand other non-flammables wouldn't be affected by torches, candles or other open flames but thatch, straw and wood would be. So if you make a starter house entirely out of clay bricks, you wouldn't have any issue with candles or torches, but if you built it out of wood or thatch, there is a chance that it will burn down. But anyway, If you are suggesting that candles and torches be manually extinguishable by the player, I think that it would be a useful feature. Assuming that candles and torches pose a fire hazard, it would be immensely useful for the player to unlight the candles when they go out. This could perhaps be implemented by a simple right click by the player onthe torch or candle in question. Please contribute to, criticise or comment on the points outlined above.
  11. Steam Logic

    From what I've seen so far in the discussion and suggestion forums for TFC2, the island based generation is very geared towards exploration and adventure. If every island is only so large and has finite resources, it means that players would constantly be skipping from island to island, always looking for new resources and adventure. The question is, will there be a reason forthe player to set up large scale infrastructure like this? Just my two cents.
  12. However, wouldn'tmaking the player have to go through two steps to get tallow be overkill/too much effort/against easy game progression? Personally I think that the player should be able to extract tallow from suet without filtering and get a 'dirty' tallow that doesn't burn for that long and not at a high brightness. But if the player filters the tallow, he/she gets a higher quality tallow that burns for longer and at a higher brightness. The textures would be the same, it's just that the tallow used is better. I think that this could be achieved using NBT tags but I may be wrong. This way the player gets the best of both worlds; if they want tallow quickly they don't have to go to much effort but if they want a higher quality tallow they can make it. In addition, I think that we have different ideas of candles in mind. You're thinking of stick candles that don't have shells and I'm thinking of smaller candles that are contained in some sort of containers. Fire hazard is actually a real issue for stick candles because the wax is hot but not for contained candles. We need to clarify which sort of candle should be implemented into the game. ps: Stick candles shouldbe made the exact way you have suggested, but contained candles would be made by filling a bowl or other container with tallow, then sticking a wick in.
  13. I can understand how torches could light thingson fire, after all, it's just a stick on fire that has been stuck in a wall. It could easily fall out. Candles however, are a lot safer. At its most crude form, candles would be an enclosed, controlled burn inside a ceramic bowl. Unless the bowl spills, or unless if the fumes it emits are hot enough, I can't see how it could light wood or even thatchon fire. If torches light wood on fire, the player still needs something to light up their homes. And in the Stone Age, the player doesn't have access to stone and other non-flammable blocks. I'd prefer it if the player didn't have to constantly worry about their roof burning out when their away from home, or even worse, when their still inside. Of course, this is just my personal opinion and others have theirs, so please contribute, criticise or comment your thoughts!
  14. TFC1 torches currently burn for 8 (edit: 48 hours)hours and I think that if we replace the pure wood torches with sticks binded in thatch that aren'trelightable I think that it would be very balanced. Torches coated in tallowshould burn for at least 12hours and should be relightable. The next tier of light source should be very crude candles that are basically composed of a ceramic bowl with tallow inside and a string wick. It would burn for 16 hours and would be relightable. Beyond that are blubber candles, wax candles, oil lamps etc. I really don't have any plan on how those would work so I'd appreciate your thoughts. As for a way to extract tallow from suet, I think that having to make a double boiler is kinda overkill for TFC. Personally, Ibelieve that the player should be able to crudely extract tallow by heating the meat with a bowl underneath to collect the dripping fat. (This assumes that there will be a firepit/campfire or an other similar method of heating meat) Later in the game, the player could extract a more pure tallow from the suet, maybe by using a double boiler. Contribute, criticise or comment!
  15. Personally, I believe that having torches make soot stains would just be overkill. Not only would it be kinda difficult for the developers to implement the behaviours you are describing, it would also be somewhat of a waste of time because soot would be entirely aesthetic. Unless soot has any other negative consequences other than aesthetic it wouldn't be very useful for the developers to implement it. I agree with IJuanGB suggestion of torches just causing fires however. However, if the developers don't mind and if it has any other implications other than being purely aesthetic it may be worthwhile to make a seperate suggestion on this.