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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

PlatinumAltaria

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About PlatinumAltaria

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    Caveman

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  1. Tool Belt

    In Minecraft they recently added the offhand slot, which allows you to carry an item in your other hand. I'm suggesting a tool-belt; an item worn in the leggings slot that adds another slot to the opposite side of the hotbar. The tool-belt itself would work like the old quiver; it would have 4 slots into which only tools could be put (saws, chisels etc), and when worn would allow the player to quickly switch from their main hand to the tool-belt, perhaps with the caps lock key (being on the opposite side to the f-key). This would free up some space in the hotbar, potentially removing 4 necessary tools you feel are too important to leave at home. The belt would be crafted with leather and iron so as to keep it later in the gameplay, and would take up a valuable armour slot to further balance the freed space.
  2. Encumberance Inventory system

    Ok fair enough. To be honest the best solution would be to make the weight limit configurable.
  3. Encumberance Inventory system

    And how would one be incentivised to advance if the limit isn't swaddling? If I can get by lugging rocks around on my own there's no reason to go any further.
  4. Encumberance Inventory system

    The whole point of a weight limit is realism...
  5. Encumberance Inventory system

    A cart isn't exactly advanced technology, you can make a sled with just sticks and logs. And it makes absolutely no sense to be able to lug a metric tonne of stone around on your back with no ill effects. For the sake of realistic gameplay there needs to be a burdensome limit on carry weight, because if there isn't there will be no reason to advance; the exact reason people tamed horses in real life was to drag stuff around. Also, not to be rude but people in the stone age were not known for their fancy building.
  6. Encumberance Inventory system

    Not gonna lie, those women seem prettyoverburdened.
  7. Encumberance Inventory system

    You can't have weightless items, lugging around 300 sticks is just as ridiculous as several metres cubed of stone. And since they're adding carts and such you probably won't be carrying much on your person anyhow.
  8. Encumberance Inventory system

    I just took the name of the real-world weights, the main point was the ratio. Though if you only use one unit you're going to run into "10000 wt." at some point, for super-heavy materials like gold a stack of ingots would be unbearable.
  9. Settlements and Human Mobs

    Given the game begins in the stone age it hardly seems logical to have "historical context". Though the idea of an army of slaves pleases me.
  10. Clay multiple ingot mold

    Why have molds that can cast multiple ingots, why not just add metal casts that can be reused. Pouring the metal from the crucible would save a lot of hassle.
  11. Metal Tiers

    Rather than procedurally generating new ores, you could use the dozens of metals we use to create different alloys in the real world; Manganese, Chrome, Nickel, Molybdenum and Boron, to name a few. These elements might spawn in extremely low quantities, and have very specific purposes, such as increasing the durability or changing the colour (because who doesn't love custom colours). If you give each metal a predictable but different quality you make sure there is no "best alloy", rather each one has a specific function; I for one would spend hours trying to find that perfect blue coloured alloy.
  12. Encumberance Inventory system

    On the subject of units and the weight limit, there's a handy ratio: 16 Ounces to a Pound, 16 Pounds to a Stone. (Since 16 is a Minecraft-y number it rather justifies changing the ratio between the units.) The average man can lift around 8 stone (another Minecraft-y number), or in this case 128 pounds, or 2048 Ounces. By capping the carry limit at this top point, it incentivises players to progress technologically, but doesn't force them to drag a cart around their base with them; you can easily transfer a sack of flour between chests, or carry a few rocks over to the build site from a cart. However, it's small enough that the player can't just lug 400+ logs around in their inventory. Suddenly the stone age feels harsher.