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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Mailleweaver

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About Mailleweaver

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  1. Did a Streamer/Let's Player just do a TFC run?

    I don't know of any, but I just started playing TFC again in the USA as a way to bring players together as an actual community on a small server where people have been settling far from each other in vanilla Minecraft. If you're still around and people are using your calculator again, you may want to fix a bug I found in it recently. I just posted about it on its thread.
  2. I don't know about the phone app, but the web app has the wrong % range for copper in the bismuth bronze alloy. It allows up to 70% copper, but should only allow up to 65% copper.
  3. General smithing

    Thanks. That's what I suspected. Being entirely grind based is a bit of a shame for such a nice feature. I've posted some suggestions for TFC2 in this regard.
  4. Smithing depth

    Create some depth to smithing with mechanics affected by player skill or knowledge (vs character skill numbers) and/or with tool/weapon alterations that have benefits and tradeoffs for more advanced play. Some could be more or less ignored by simple players, but research and practice could increase their smithing effectiveness or tool/weapon/armor utility. For example: Track how much an ingot has been worked and decrease final tool durability based on this (maybe even to the point of making the ingot unusable, requiring it to be smelted and re-cast). This would incentivize learning efficient forging practices vs just semi-randomly banging on a piece of metal until it suddenly turns into something. Even master smiths may turn out shoddy products if they're lazy, and apprentice smiths can improve on what they're able to forge. Maybe even give a boost or penalty to the smithing skill gained based on how the resulting item's final durability compares to base durability. Add a simple range of hardy tools that can be forged and equipped in the anvil to: decrease the amount of work needed in forging certain items or decrease certain actions' effects on the "how much it's been worked" meter or enable certain actions (like a wedge for cutting refined blooms into ingots, a drawplate for drawing, and a swage for forming armor plates) Add heat treating methods to: anneal ingots (lower the "how much it's been worked" meter or decrease the following actions' effect on the "how much it's been worked" meter) harden tools/weapons/armor after they've been made (slightly increase mining speed, armor rating, etc) at the cost of decreased durability (due to chipping from being brittle) temper tools/weapons/armor after they've been made (slightly increase durability) Add sharpening to tools and weapons (to increase dig speed or damage at the cost of some durability due to the loss of material during sharpening) Add runes that could be chiseled or acid etched into tools/weapons/armor to apply various enchantments for various costs (armor enchant that sometimes absorbs damage as hunger instead of health, tool enchant that increases mining speed at the cost of increased thirst drain, general enchant that powers-up or charges other enchantments by killing mobs or consuming inventory items, etc.)
  5. Forum questions

    Where can I re-read the forum's terms of service? I didn't save a link to them when I created my account, and I can't find any links to them outside of account creation. Is there a way to unlink this forum's account from whatever external account it's getting my picture from? I don't really like websites sharing data about me, but I don't find any controls for this in Account Settings. How is it doing this in the first place? I didn't explicitly give it any outside info except my email address, and that email account doesn't have any pictures of me in its user data as far as I know since it's just a trash account used to prevent junk from flooding my personal email when I create accounts on various websites. Finally figured this one out on my own. Click the picture itself to turn off Gravatar. I don't even remember creating a Gravatar account. Freaking www is more convoluted than a spider's web and even harder to get untangled from.
  6. General smithing

    I'm curious about what all affects the quality of forged items. Does the number of actions performed during smithing affect item quality? Does the total amount of travel of the green arrow (i.e. the total amount the metal has been worked) affect item quality? Or is item quality determined only by the material's base quality modified by the applicable smithing skills? I'm not looking for behind-the-scenes numbers or a guide for perfect tools. I'm just wondering if player skill has any effect on top of character skill.