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Rook

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Everything posted by Rook

  1. Spelunking.

    I understand that caves aren't the most common things in the world, but they still exist. The Earth isn't a solid bolder from top to bottom where you might find some lava and a barren cave there. http://en.wikipedia.org/wiki/Caving Small narrow caves, can sometimes be seen from surface, stalagmites and stalactites and all that good jargon. They're obviously not too common, and finding ore in them wouldn't be a likely happenstance either, but it would still be fun to explore them, and add immersion. Notch also decided to remove naturally occurring water caves all-together. I miss swimming in them and getting incredibly scared that I might drown before finding a breath.
  2. Spelunking.

    I fucking hate this community.
  3. Spelunking.

    You literally read my mind, lol. I just finished a collage of pictures that I whipped up quick. Granted I'm not the most brilliant terraformer around, and that probably doesn't resemble a real cave very well (based on memory from a cave in Russia), but you get the general idea. Tell me that doesn't look x30 more fun to explore than the vanilla minecraft caves. Now, take that, and add the other chambers and ponds that come with it. Throw the crystals and stalac / stalag formations in and wazzam, you've got an actual cave.
  4. Another Idea... Aesthetic Cave Crystals

    "nurr ets emposebles et desnt luk natrel gurhurhue minecraft cavs r bste cavs" That's not so extreme, it's just a really old and wet cave, lol. I like this suggestion, I want to see more "believable" features in caves, seeing as apparently making the caves believable is completely impossible according to the un-experienced wet-retards spamming my topic with their anal blood.
  5. Spelunking.

    I did a few experiments in-game, and it feels believable. To me, that is.
  6. Spelunking.

    I said this earlier. Your move.Caves have large parts, yes, thank you professor fu*king oak, you just made a breakthrough in natural science. They aren't comprised entirely of large parts. The vista's you posted were single parts in a large nest of small hallways.
  7. Spelunking.

    That also works. But that's not as "believable" as the term goes.
  8. Spelunking.

    I figured that since it's mostly a lot of crawling around. But that would require 'smart moving' to navigate which isn't an out-worldly notion.
  9. Spelunking.

    No, I don't think you get it. Let's do a google search for "caving" shall we?http://upload.wikimedia.org/wikipedia/en/2/2a/Caving1.jpg http://www.lifechangingactivities.com/images/caving_squeeze.jpg http://www.nps.gov/jeca/planyourvisit/images/Busch-Matt-Crawling-through-Hurrican-Corner-December-2005.JPG http://www.vagabondjourney.com/2009-1/09-2924-caving-budapest.JPG http://www.pterosaur.net/images/caving1.jpg http://outingclub-alpha.union.rpi.edu/graphics/ken_caving.jpg http://upload.wikimedia.org/wikipedia/commons/thumb/0/0c/Caving2.jpg/800px-Caving2.jpg http://leavetown.com/discover/wp-content/uploads/2012/10/caving-tours-canmore-ab-hotel.jpg http://img.breakingmuscle.com/sites/default/files/imagecache/full_width/images/bydate/sep_11_2012_-_311pm/shutterstock_39088003.jpg Take it from a guy who's actually done it before, not some autistic know-it-all who thinks he's a cave master because of minecraft and a guns expert because he plays COD. Caves are tiny and full of water. I'm being generous when I say 2 x 3 halls. Yes, I realize that perfect 1 x 2 halls don't occur in the natural world, just as well as perfectly square tree trunks and square headed sheep don't either. Quit being difficult and open your damn mind for once.
  10. Spelunking.

    I said "small narrow caves" in the OP. That's how they form in real life. That's as natural as it gets.
  11. Spelunking.

    Have you been caving? I have. It's loads of fun. You should try it some time, maybe you'd get a clue about what you're talking about.
  12. Spelunking.

    Are you guys literally disagreeing with me / being difficult because you don't like me? Come on, it's not a difficult concept to grasp. A nexus of very cramped / narrow ( 1x2 - 2x3 halls ) that go on for a while, with certain points that are larger with features. You know, like real caves.
  13. Spelunking.

    See wikipedia article. Cango Caves <3
  14. Spelunking.

    That was a joke. It was just a bad one. You forgot a question mark.On a related note, I made a top down image representing 3 types of caves and their respective quality:
  15. Spelunking.

    Yes, I've seen those, and they're pretty boring and unrealistic. Please refer to the wikipedia article, then you will know about what I'm talking about. Can you stop? Just because some other morons can't keep a single train of thought for more than 10 minutes, that doesn't mean that my complete valid and logical suggestion should be deleted. You did this with my last topic.
  16. Waiting.

    I'm not sure about how the forum feels about multiple unrelated suggestion threads. In the most respectful way possible I don't really care either. When I say 'waiting' I don't mean the most exemplified element of TFCraft, I mean the ability to wait through nights and days when you have literally nothing to do but wait for your trees and plants to grow. We can already sorta do this with NEI but that's unreliable and makes me feel like a dirt-bag cheater so I'd much rather have an actual game implementation, like a rocking chair you can right click, that lets you choose to skip a certain amount of days. In these skipped days, crops and trees still grow.
  17. Waiting.

    Then you should break compatibility with NEI. It's not about whether or not I should use the wait function, it's how it should be implemented. I'll skip days no matter what in TFCraft, this just makes it functional without further mods.
  18. Waiting.

    But my chests are full of ore. I can't smelt it without charcoal. Charcoal takes a while to make.
  19. Waiting.

    Yeah but to do those things I kinda need unshaped metal, for which I need charcoal for the bloomery.
  20. Waiting.

    ???The reason why I'm asking is because normally when I make a charcoal pit I have absolutely nothing to do except wait for the charcoal pit to turn into charcoal. When I'm running my farm I have nothing to do but wait until the farm is ready for harvest. It's boring. Seriously.
  21. Waiting.

    NEI has a system that works. I'm happy with my home and my tools and my armor, so I built several farms.
  22. For this community

    I edited my post after actually having read the post. I'm not quite on-par with batman. Oops, we both need to work on our bat skills apparently.
  23. For this community

    Is this scorn or sympathy?
  24. Good evening all, after doing a bit of poking around on the forum I noticed that earlier in development, the general board would accumulate +30 topics a month describing the excruciatingly painful process of finding clay, a crucial element in the game. When rocks break down through mechanical or chemical weathering, they create soil. There are different kinds of soil. There is silt, clay and sand. We seemed to have nailed the silt and sand, but for some reason clay is now a scarcity in a world made primarily of dirt. "Clay is a naturally occurring mineral found on the earth’s crust. It has natural plasticity and can be harden when dried or fired. It is found all over the world below the top soil and is usually dug up from the ground." No, clay is not the same thing as wet dirt. Clay is dry, not exclusive to riverbanks, and found literally everywhere in the world, from your back yard to the Sahara desert, you are going to find clay literally everywhere you dig. I can't possibly fathom why this hasn't been fixed yet. Walking around for hours on end looking for something that should pretty much be everywhere you go is just stupid and not fun in the slightest. I would recommend that, when the player digs any dirt, there is a chance he will get some clay. That makes everyone happy. http://wanttoknowit....clay-come-from/ http://en.wikipedia.org/wiki/Clay