Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

dunkleosteus

Administrators
  • Content count

    2,775
  • Joined

  • Last visited

Community Reputation

2,419 Excellent

About dunkleosteus

  • Rank
    Former Developer
  • Birthday 11/02/1994

Profile Information

  • Gender Male
  • Location Mississauga, Ontario, Canada

Recent Profile Visitors

16,570 profile views
  1. Any Interest in Civ 6?

    Hey, it's me again. I'm going to upload content about TFC soon! But until then, here's some Civ 6
  2. When I try to sleep in a bed on the freebie server I often take 4 points of damage and get kicked out of bed. I can manage to sleep like 5% of the time.
  3. Minecraft 1.10 models

    Thanks
  4. What do you listen to while you play?

    I listen to the in-game music ;-;
  5. the problem with sheep!

    once every 1000 chunks is not true...
  6. Help me with a school project!

    thats part of the plan, you should be able to define any number of exclusions based on your diet
  7. Help me with a school project!

    We're designing an app for a school project, and so I really would appreciate any feedback you guys have about the idea- would you use it or not, why, what would be your biggest issue with it? The idea is to have an app you take with you while grocery shopping. Pull up the app, scan the barcode on a product and you get a list of recipes with pictures and short descriptions, a list of the other ingredients you need to make the meal and the nutrition information. Thanks for the feedback
  8. Slings!

    I could see this being functional. A good slinger would be OP though, since rocks would probably do crush damage rather than piercing, and then slings would be a ranged weapon strong against skeletons (arrows and javelins do no damage to skeletons). If accuracy was difficult, I could see this being pretty cool though. (my bad, I thought this was TFC1 sorry about the confusing bit about dev stopping)
  9. Animal husbandry

    Back when I was a developer for TFC and in charge of animals, I had lengthy discussions with Bioxx and I think Kitty about the feasibility of such a feature. Being a shepard/herdsman back in the day was a full time job. Adding the familiarization mechanic means that players at least had to acknowledge their animals once a day until they are tamed, but it really doesn't approach the sort of interaction that is possible. Most of the time, we arrived at the same conclusion, that this feature would suffer the same problem that many other features might: time scale. If any significant time passes while you're offline (say on a server) your animals could go a long time without any care. Taming an animal does take a while, but the feature is designed so that a player who really cares can do it in one sitting (about an hour or two of real time for wild animals, and not to fully tame). The other issue is the scale of time in TFC. A day is 20 minutes, and half of that is night. Without good protection, working at night can be very dangerous. We try to approximate or represent real events in TFC, but you can only do that so much. An in-game hour is 50 seconds long, and you have about 12 of them to get everything done in the day. Moving around is done in real time, so that really drags down productivity. In real life, walking a kilometer (1000 blocks) might take you 10 minutes at an even pace. If that was scaled to in-game time, that would take less than 10 seconds. In reality, it takes 12 in-game hours. Basically, players can't be online all the time and it just becomes one more thing to take up all the time you have in a day. As far as the functionality, this means that it couldn't be required for animal survival. One of the approaches I looked into was using it as an efficiency tool, which probably fits better into the style it took in real life- thousands of years ago, shepherds herded mouflon or primitive sheep through the low hills and mountains, grazing them on grasses. Wild animals in real life do graze to sustain themselves, eating the grasses and vegetation that naturally grow. Obviously it's incredibly high maintenance if you're taking your animals out of their pens and leading them somewhere to eat (as well as dangerous- mob AI is finicky and difficult, and there are wolves and cliffs and bears-- it's not a good idea). Instead, the animals would eat grass blocks as they currently do. Animals do in fact have an internal hunger value that determines whether they'll heal or regrow wool, and they restore it by eating grass. Wolves have to be fed meat. Each block of grass they consume gives them one day's worth of hunger, and if they're less than a day's worth from max, they can do all those things I just mentioned. The proposal was to modify this system so that they might only eat tall grass, which would have to grow at a semi-predictable rate. Then, based on the amount of tall grass they eat and its growth speed, you could calculate how many grass blocks an average sheep would need in an enclosure to sustain itself. Feeding would only be necessary if there wasn't enough grass for the animals to sustain themselves. It means that if you leave your animals unfed, they /would/ die, but only until they reached natural equilibrium again. There are obviously inherent flaws in this system, and it might be better to fudge it and just calculate if the animals can eat based on proximity to other animals and the number of grass blocks around them (less reliance on AI, but potentially harder on memory, not sure). Regardless, I think we decided that it just wouldn't work terribly well. The other option is to make it non-mandatory, and only a bonus. Feeding animals might increase their production rate of wool or milk or eggs or maybe make them fatter to give more meat. Something like that. Since I've left the TFC team I have no more say in the matter, but I thought I'd give my two cents.
  10. Issue with Calendar time in Modded SMP TFC

    SHould this be in the bug part of the forums?
  11. [TFC 0.79.23+] Decorations Addon for TFC

    This is really cool!