Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

rohan

Members
  • Content count

    15
  • Joined

  • Last visited

Community Reputation

1 Neutral

About rohan

  • Rank
    Caveman

Profile Information

  • Location
  1. Willow Sapling Problem

    Thanks for the links. It appears the first one is closed. (I couldn't reply to that thread). It's just really annoying. I keep having them plant themselves in the middle of my orchard. I'm guessing fruit trees don't count as one of the 3 or checks to see if there is "a tree nearby".
  2. Willow Sapling Problem

    I was wondering if there's any way to stop Willow trees randomly dropping saplings everywhere. I've cleared out all of them for a few hundred blocks around my base, but I keep getting saplings planting themselves all over. Are they just popping up because they were originally in the area or are they coming from an existing tree I've somehow missed or can they come from much further away? If it's from an existing tree, how far do I have to clear? Thanks,
  3. Red Steel Problem

    Thank you. Didn't see the page on alloys. I looked at the page on Red Steel Itself http://wiki.terrafirmacraft.com/Red_Steel
  4. Red Steel Problem

    Come to think of it though, I might be able to still do 20 ingots batches replacing 2 black steel for 1 extra brass/rose gold for red and 1 extra bismuth bronze/sterling silver. I'll have to see if I have enough ingots left over to support that.
  5. Red Steel Problem

    Thank you, but I did something even more crazy. I gathered ALL of the ores needed with my bismuth bronze pick axes and have been on one continuous smithing exercise (with a few small breaks to harvest/plant crops and 1 to get more charcoal) and have been going from stone anvil with no ingots (all tools cast) to now working (hopefully tonight) to get my red steel anvil, bucket, and tools. I've already harvest all of the ore needed.
  6. Red Steel Problem

    Thank you, is someone going to fix the wiki? It still says 50-60%. Also I assume ratio of black steel for Blue Steel is also 50-55%?
  7. Red Steel Problem

    Can anyone tell me what I've done wrong? Here's the screen shot of my crucible. I'm trying to make red steel for the first time. The brass and rose gold was mixed before hand, poured and cooled into ingots (then sat there for the whole time I was working through the iron tiers), and then added into an empty crucible. The black steel was next and 12 ingots added 1 at a time. The steel was from when I melted my steel anvil earlier and then poured them into ingots, let them cool/sit until this. I added 4 steel, it shows the correct %'s per the wiki, but doesn't say "weak red steel" above. What did I do wrong?
  8. Prospector pick usage.

    Thank you. I've been doing a quarry, but apparently there's still a lot more to go.
  9. Prospector pick usage.

    I have a related question. Does the propick just show where the ore's generated or where they are? IE, if you've mined out most of the vein, will it reduce it's reading? Or will it always say "very large sample" because that was what generated there (before I mined it ) (I've got a good Iron Mine and if there's still a lot left there, I don't want to go looking for another)
  10. [TFC 0.79.29] Cellars Addon

    Thanks for the quick reply. As long as mobs can't spawn, you don't need lighting. (I just didn't want to leave for a while and have the spawn protection be gone, get home, walk into my cellar and get creepered).
  11. [TFC 0.79.29] Cellars Addon

    Is there any way to light the inside or is it guaranteed not to get mobs? Or Can you chisel the blocks or will it ruin them?
  12. B79 Food Preservation

    I understand. Can't blame a guy for trying. BTW - thank you (and the others on the team) for such a great mod.
  13. B79 Food Preservation

    I have another question.... Having answered my first one myself, Unfortunately, I don't think that will work for this one. If you pickle food, then store 320 oz in a small clay vessel (80 oz per slot), can you then put that vessel in a barrel of vinegar and get both the "pickled item in vinegar" .1 modifier as well as the .5 for the clay vessel?
  14. B79 Food Preservation

    Good point cocoaman (although I've never actually tamed horses yet). I just setup a "brining station" and carry 10 empty barrels and 10 stacks of food to the sea/salt water location . I carry with me 1 full barrel of vinegar (which means I can get 10 barrels of brine out of it). Fill the empty barrels on site with salt water, remove 1 bucket so there is 9000 mb of salt water in each and then add the vinegar. presto!! 10 barrels of brine for your 10 stacks of food!! I do have a related question though.. Can you use pickled fruit to make vinegar?
  15. Looking for a tfc 0.79.28 seec

    if you want a really great seed (have to travel a bit for various tree types though) Try "42". I tried it on a whim (thank you Douglas Adams) and it is AMAZING for the sheer volume of copper. You go south from spawn and follow the acacia forest border east and get 3 different large deposits and tons on the ground. Explore the east coast and take the river sw back toward spawn to get several Sphalerites. Then you follow the acacia to the west (there is a part in the middle of the continent where the forest juts north, just go north and keep going west) and find bismuth. I've made my base on the western edge of the continent and found several more large copper veins, a few sphalerite veins, a good bismuth vein there, and a limonite vein I've yet to explore. It's got tons of crops and they grow year round. Sheep I found in the mountains to the NE of my base and cows to the North of that.