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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Baleyg

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  1. I would say that I had an earlier version of terramisc working with an earlier version of technodefirmacraft, but we are talking over 1.5 years ago so the exact details elude me, but i would guess that the issue cropped up approx 1.5-2 years ago so if Bunsan (I'm pretty sure he does TNFC) and you can look over changes to fluid registry the two of you did around that time then that would be the place to start.
  2. I posted a crash with Technodefirmacraft from about a year ago, but I think the version havent changed much since, and each time I have tried to add Terramisc in since I got the same error. http://pastebin.com/FhpXjZCt
  3. Ore prosessing

    The folding of the steel in jap steel was done to even out the impurities not remove them, concentrations off impurities makes for weaker blades as the weaker high impurity region will break first / nucleate cracks. No smith hammered a piece to remove impurities that is ludicrous how does whacking a rapidly oxidising (an impurity) hunk of metal remove impurities? They hammered to shape and to harden (work hardening), and as previously stated they welded the pieces to even out the impurities. On a side note a system to cast multiple ingots at once would be great, it could be balanced by the runners retaining some metal which then requires re-melting or simply is a loss. On cast iron, as noted it has great compressive strength, it also has quite good tensile strength (not that great but decent), however it's toughness is abysmal due to graphite plates forming in the metal. A cast iron mace would be reasonable but yeah generally it would make for pretty poor tools. On cast copper, did they really use copper rather than an alloy because copper has a melting point about the same as iron (higher if my memory serves) of about 1400C which is far higher than something expected from a pre-Bronze age fire, on the other hand if tin was used to dissolve some copper from a copper bearing stone I could understand how temperatures of 800C - 1000C could cast "copper".
  4. Technodefirmacraft updated to 3.4 and so I updated as well, including your mods, and I note 2 things: 1. deployerfix and wells are duplicate mods (downloaded from github) 2. pumpkins arent spawning as crops but as blocks. attached are the mods i added to TNFC 3.4
  5. As a update/clarification to my issue of pumpkins/crops not generating. After further testing (on singleplayer) pumpkins (and presumably melons) don't spawn, however vanilla TFC crops do. I will do some more testing as I updated the pack from 3.1 to 3.3 at the same time as updating from tfcpumpkins 1.3 to 2.1. Edit. Can confirm that 1.3 generates as normal (singleplayer) on the latest technodefirmacraft pack
  6. I'm having an odd issue after I updated your mods to 2.1, the pumpkins have stopped spawning as crops and other crops and bushes and fruit trees have all stopped spawning. I am using a slightly modified technodefirmacraft 3.3 pack. Below are the added mods. Edit: I should also note that it seems to work fine in Singleplayer but doesnt work properly in multiplayer. Any help you can provide me would be great.
  7. Powerman your mod seems to crash when adding it to technodefirmacraft 3.1, which is a shame because I really like your mod and older versions of the pack and mod worked together just fine. The error seems to be a null pointer in the fluid registry. Crashlog: http://pastebin.com/FhpXjZCt I hope you can find the issue