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JoHunter123

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About JoHunter123

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  1. This is my first topic suggestion, so please bear with me if I am repeating anything that has already been suggested. I found a few posts with parts of the idea in it, but none with the whole idea, so I thought I'd suggest it. I was thinking that it would be very interesting if tide pools were added to terra firma craft. This idea is piggybacking off of the idea of Ocean Tides, as was suggested by Teragen, in which the suggests that the tide would rise and fall on beaches. My idea is that on beaches, little tide pools would generate, which would be one block deep and take up anywhere from one to four blocks of the beach. They would be most common on rocky or gravelly beaches, and would spawn stones on the bottom of some blocks in the pool. I am not sure if it is possible or feasible to add a right click option on stones, but my idea is that you could right click on an underwater rock in a tide pool, and you would have a chance of getting some type of creature. So for example, maybe you would have a 20% chance of getting a crab, 25% a sea star, 5% a lobster, and 50% chance of getting nothing at all. The stones would stay where they were, but would yield only one animal and then would no longer yield any sort of animal until it was refueled. Stones would be refueled when the tide came in and then back out again, which would reset the probability of find anything under each rock. The animals would be easier to harvest than most other types of meat, and so would be an easy way in the early game to keep your protein level up. However, they would yield very little meat, so they do have their disadvantages. Lobsters would give the most hunger points when eaten/and or yield the most meat, crabs slightly less, and sea stars would yield little or no meat and would be there mainly to fill up your inventory and add variety to the world (and maybe could be used as a decorative item or something). Sea star could also just be removed, they are not very important, I just thought they'd add variety. Lobster traps could also serve to make catching lobsters and crabs easier, although I won't go to into depth with that, because it has been suggested multiple times before. Finally, this stone "flipping"/right clicking mechanic could also be used in fresh water or even on land, giving you things like crayfish, snails, insects, etc. Thank you for reading through this long post, and please help make suggestions and criticisms that might improve it, and give your opinions for whether or not you want to add this or anything like it.
  2. Ocean Tides

    I love the idea of tides because they add a nice feeling to the world, but other than ambience what would they be useful for. I feel like to make coding in something that sounds pretty difficult worth the effort it should have an important use. A few things that sound interesting to me is if during high and/or low tide a certain food item, like clams or something, was available at one tide stage but not the other. Alternatively, maybe when the tide goes out it could leave behind random items like they "washed up" in the high tide, which would disappear when high tide came back and then would be replaced by new items next low tide. Maybe rocks could wash up, or more rare things, like glass. Just an idea, thought it might make tides more important.
  3. Round world

    What if every section on the world had an 'opposite' section, if you will, that was basically on the opposite side of the 'planet' from it. So when you got up to the poles it all sort of joined. For example, when you reached a certain distance from the equator you would reach the pole line. Depending on what longitude you where at would determine where you end up when you cross the pole line. So say you were traveling due north at a longitude of 35`W, when you pass over the North Pole Line you will be traveling due south at 35`E (still in the northern hemisphere). I'm not sure what the transition would look like, but I imagine you could just load the next chunk (the one with the latitude 35`E in it) and have a smooth transition. Then I guess you could just continue south to the south pole line and repeat the same thing and end up back at 35`W. And obviously if you got to 180`W traveling west you would end back up at 180`E, still traveling west. That way it feel like the world is round, even though it is just flat. Pardon me if I don't quite understand how the TFC2 will be set up, I'm kind of new to this. Also sorry if this is basically what you just said.