Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

alex0575

Members
  • Content count

    52
  • Joined

  • Last visited

Everything posted by alex0575

  1. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    How can I help you as much as possible?
  2. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    The following mods can be updated:
  3. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I will leave a parameter equal to 100, since it happens that I do not have time to harvest. It was summer, the day did not come and it was winter.
  4. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    me on my server without players do not need an ordinary course of time, so I put the value of 100
  5. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    server { # For every X number of ticks provided here, when there are no players online the server will only progress by 1 tick. Time advances 100 times slower than normal. Setting this to 0 will turn this feature off. [range: 0 ~ 2147483647, default: 100] I:simSpeedNoPlayers=0 } The value of the parameter is 0 - is it normal? If I change to 100, the time back will not run, as in earlier assemblies?
  6. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    There really are logs of all the changes, but I think not everyone can understand what has changed. I do not insist, but the record of the form: replace the file in the mod's folder by ... looks more understandable for most users. In any case, the right of the last word remains for the author of this assembly)
  7. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Thank you! Could you, if possible, write in detail what has changed in the mod's folder. I update the config and the script folder without fail.
  8. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    just update the config folder and scripts?
  9. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I think, this modpack not PvP, although everything is possible
  10. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I think we do not need to change the recipes for this modification. we need to prepare "materials" for this modification. this will be the next step in the evolution of this assembly
  11. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Totally agree with you. Thank you so much! I added this recipe to my server's recipes. Created a file add.zs (specially for augmented recipes). If you include this recipe in your assembly, tell me to remove it from my file (in order to avoid repetition). There is still a very good mod with additions. Here is the list of mods, in my opinion, corresponding to the development in this modification (the rest are not in the subject): ( In my opinion, this may be the next round of development in your build.) I hope, in the future, you can include these modifications in your assembly
  12. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Tell me why this does not work: recipes.addShapeless(<minecraft:slime_ball>, [<terrafirmacraft:item.Wooden Bucket Water>.transformReplace(<terrafirmacraft:item.Wooden Bucket Empty>),<minecraft:skull:2>.noReturn()]);
  13. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Hello. I think it's worth adding a recipe for getting slimeball. I have never found any slime in the whole game. For example: a zombie's head + a bucket of water or a zombie's head + a bucket of milk. We get slimeball and empty bucket. I myself can add this recipe, but I would like it to be in your official assembly.
  14. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    My question is: how to get a glowistone?
  15. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    On my server in a radius of 2 km there are no zinc deposits (one basalt) and I thought that vinegar in a bottle can be used instead of acid. And, yes, I saw an alternative recipe from plates and brine. Well, I'll be looking for zinc ....
  16. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I think the mod dynamic light is not needed, since dynamic lighting is built into minecraft, if OptiFine is installed
  17. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Maybe I was wrong trying to make a ceramic battery? Vinegar in the bottle to create is not suitable.
  18. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Hello. I wanted to ask how to get acid? Acid is required for a battery of mod Udary. I think it's worth adding to the modpack the possibility of melting the broken armor with a smaller output of metal (depending on the breakdown)
  19. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I completely agree with graphite. Graphite is a kind of carbon, I think there is an alternative to its receipt. Can make a small chance (0.5-1%) of the precipitation of graphite dust during the extraction of charcoal? I have my own unofficial server with this modpack, but it's Russian-speaking. If there is no difficulty in communication or you are going to play on your own - I can give a link.
  20. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    In the console, if the main screen is turned on, it produces a permanent error:
  21. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    it may make sense to add this mod so that when the player dies, things do not disappear until he runs after them
  22. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Do not want to include in your Build HD texturpak, or do you have your own?
  23. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I'm comparing the mods folder before updating, it's just overlooked here
  24. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Thank you. Sorry for the trouble - my inattention, did not see the changed version of the mod