Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


  • Content count

  • Joined

  • Last visited

Everything posted by alex0575

  1. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    it may make sense to add this mod so that when the player dies, things do not disappear until he runs after them
  2. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Do not want to include in your Build HD texturpak, or do you have your own?
  3. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I'm comparing the mods folder before updating, it's just overlooked here
  4. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Thank you. Sorry for the trouble - my inattention, did not see the changed version of the mod
  5. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    After the update, errors appear. The folder of scripts and config updated
  6. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Wipe the old world does not need to do?
  7. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Apparently I'm looking for ore veins incorrectly.
  8. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    What grave mod do you plan to add? I can send the seed of the my world and try to find kaolenite and graphite. Apparently I'm a noob in the search for ores.
  9. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Maybe I have the world somehow generated wrong. The server is set to hard mode, so a trip to the world for kaolinite and graphite often leads to death, because the skeleton or zombies in the armor, or bear lead to the death of the player. 3000-4000 hp for an animal or a mob, against a 1000 hp player in 60-65% death with loss of things.)))) If you consider the spawn of 3-4 zombies with so many hp, then the chance to die increases ))). Plus, I also ruled out the possibility of instant teleportation home on the server, for a more realistic life, so returning home on foot with ore is also dangerous. Maybe I'm looking for these ores incorrectly. Please give a couple of tips on how to look for them.
  10. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Good day. You did not have an idea to make alternatives to a crucible, because It is rather difficult to find kaolinite and graphite. For example, something like a crucible made of cast iron or another alloy with the same functions.
  11. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I looked at the review of this mod. It really complicates the survival of this build. We are waiting for the next release.
  12. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    There is another mod that I often added to my builds to make the world more real. There are mod for gases
  13. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    OK, thank you very much. Now time on the server does not roll back Can for fans of hardcore add a mod on disease and dark nights
  14. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I see the release of the build 1.26. something was updated or fixed? if you develop the mods yourself, you can create a server mod that defines the players on the server, and if they do not, it reads the server time and constantly gives the server /time set <server time when the last player left>
  15. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    By the way, I refused MapWriter, because he did not always (on my client) keep the map and checkpoints, JourneyMap is working correctly.
  16. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    In my opinion, real-time server operation without players is much more realistic, so on my server I set :simSpeedNoPlayers to 0
  17. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    The course of time without players is even better.
  18. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Apparently there really are problems with this parameter. Made a value of 0 and time does not roll back, but it goes as if the players on the server are present. Any value above 0 results in a rollback of the time back. It's better real time without players than constant time kickbacks. Thank you very much for your advice.
  19. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I can not constantly monitor the server. Maybe you know a mod that pauses time on the server if there are no players there. Tried to start a server with one mod TerraFirmaCraft - time does not roll back
  20. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    In your build, is any mod responsible for changing the playing time? When testing revealed: the longer the server is without the players, the further the time rolls back.
  21. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I have Forge Server. List of my mods: I replaced MapWriter with JourneyMap, and add Server-tools mod to manage the server. Problems with server-rtolls and JourneyMap was not up to version 1.2x
  22. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Thank you. really I forgot to update the mod from the client side. But I had another problem (from the previous version). As long as the players on the server, the time goes right, but if players leave the server (that is, there are no players on the server), then the time is reset again on June 1, 1000.
  23. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    After update (ver.1.24) my server work properly, but my client crashed
  24. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    if you plan to update it, you can also add a modThis mod adds a Pewter alloy used in cookware to is an alloy from which the made utensils do not break. I'm using your build and have already added this mod. It still does not conflict with other mods from your build
  25. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    In the instructions (inside the archive readme.txt) everything is written: Installation: 1. FORGE 1.7.10 required, forge-1.7.10- recommended 2. in .minecraft dir, remove /mods folder, unpack /mods, /scripts and /config dirs with their content into ./minecraft folder To get into the folder with the game, press Win + R(only Windows OS system), there write %appdata% and press Enter .minecraft - game folder