Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Euphoric

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  1. Progress within tier

    They do. You just got unlucky and they spawned really far away from you.
  2. [Solved] Game startup crash

    Version #: 1.79.2 SSP/SMP (Single/MultiPlayer): SSP Suggested Name: Game startup crash Suggested Category: Severe Description: Game startup crash Have you deleted your config files and are still able to reproduce this bug?: Yes Do you have any mods other than Forge and TFC installed?: No Crash Report: ---- Minecraft Crash Report ---- // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~] Time: 6.10.14 20:27 Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError at cpw.mods.fml.common.LoadController.transition(LoadController.java:162) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.IllegalAccessError at com.bioxx.tfc.TFCBlocks.LoadBlocks(TFCBlocks.java:570) at com.bioxx.tfc.TerraFirmaCraft.preInit(TerraFirmaCraft.java:107) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513) ... 10 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 8 (amd64) version 6.2 Java Version: 1.7.0_45, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 107139528 bytes (102 MB) / 242835456 bytes (231 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 5 mods loaded, 5 mods active mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized tfc_coremod{0.79.2} [TFC[coremod]] (minecraft.jar) Unloaded->Constructed->Pre-initialized terrafirmacraft{0.79.2} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.2.195.jar) Unloaded->Constructed->Errored
  3. Considering your grandma is not stupid and hires someone for that money. It is quite plausible.
  4. That is not what causes performance problem. Inability to manually manage memory is where performance problems of C# lie. And C# is compiled to machine code every time you run it. C# is and never was interpreted. Computers can do almost anything with enough time and money. While ingenuity makes things easier, it is not enough.
  5. Dunk, how are you going to "implement it into TFC", when it is going to be separate application?
  6. Ranching: tending to your animals

    Whats the problem with animals dying? Animals should be able to survive on just grass. You just have to feed them more to make them grow up.
  7. Quick suggestion: Bloomery sound

    If you find such a sound, that is royalty-free, then adding it is not a problem.
  8. Windmills and Waterwheels

    Mechanical power and automatization has been suggested many times since TFC started. We have talked about this dozens of times.
  9. TFC Build 79

    http://terrafirmacraft.com/f/topic/6091-partially-implemented-pipes/?p=84882
  10. Perhaps Nerf Baby Zombies?

    Exactly this. Just because people are retarded to go outside at night with zero armor and don't pay any attention to their surroundings, doesn't mean the mobs need to be nerfed. If you are so bothered by it, play modded MC, where you can get ultimate armor with jetpacks and 1-hit weapons in 1 hour of gameplay. I'm sure you will love it.
  11. Simple Backpacks

    Adding slots to inventory is impossible with how MC inventory works. It has to be done as alternative UI. In case of TFC, maybe by adding new tab.
  12. Cave ins very rare? (even though changed cfg?)

    Yeah. Kitty is talking nonsense. This is how it works: Every time you mine a stone block, a chance happens If chance happens, check 3x3 horizontal blocks around the one you mined and check if it can fall (eg. it has free space under it) If suitable block is found, use this block as epicenter for the cave-in Then, the cave-in propagates with probability across all blocks in horizontal directions, that can fall down. If there is air in the place, the cave-in propagates upwards. But never down.So if the ceiling you are mining into is kind of jagged up/down, the cave-in will have hard time propagating and will cease after 2-3 blocks. This is usually what happens when you mine ores. But if you mine into actual cave, which generally have smooth ceilings, you can expect half of the cave falling on your head. Also, it generally makes one layer of stone fall, so you won't get suffocated by the cobble. Just little bit of damage from it falling on top of your head. It is possible that multiple layers will fall, but I guess it is too rare of an occurrence. There is no "support" other than support beams. At least thats how it works in current version. Not sure if 79 made any changes to collapsible block. And there is actually methodhasNaturalSupport,that does what Kitty says. But this method is never called.
  13. [SOLVED]I can't open Ceramic Vessel with fluid...

    It is no longer liquid.
  14. I can't dig clay with a shovel.

    Did you combine the shovel head with stick to get shovel?
  15. Cave ins very rare? (even though changed cfg?)

    http://terrafirmacraft.com/f/topic/5630-underwhelming-cave-ins/ The cave-in code is pretty confusing. The commented out is the old version. The new version is hidden in that one method call.