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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


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Everything posted by Ser-Matticus

  1. Food: given we have all these crops and meats i wish you did more with it than just ways to preserve and slap them together in a bowl or between some bread slices, why not make it more... unique with alternate dishes, and food types some examples... Roasts: like a sandwich the main component is a piece of meat that can be boosted with other ingredients Soup: this one would require hot water and an empty jug, water-sack, or bowl, soups would supply thirst and fill you hunger pie: with dough, a bowl, and whatever you want to toss into the crust you can bake a pie (it needs to be cooked after prep) pickles: by jarring and sealing veggies in jars you can make a food item that wont decay or could go years without decaying Jams: same thing for fruit and can be crafted with bread for a quick snack Jerky: instead of putting a modifierto brine soaked, salted, and dried/smoked meats, you make jerky through a few step process of salting and drying Baking: maybe later down the road instead of a campfire or grill we bake bread in a oven, and you have many variety of breads, from simple flour and water flatbread, to yeast grown loafs which take longer to make but are more filling than the flat counterpart oil: either from seeds or olives you can use oil and even infused oil to add flavor points to the various taste types of foods Alchemy gardening: for the next entry after this but the ability to grow various flowers, mushrooms, and even some vegetables that allow for use in chemistry,to get plant seeds that aren't normally grown for food simply use a knife on them Chemistry: later down the road with resource investment you could dabble in alchemy and chemistry but you'd need the proper tools and materials Potions and poisons: while not true to the mine-craft potions you could still manage a few poisons and potions to aid the wanderer (only a few examples) Medic's flask: either thrown of consumed the contents will heal the affected over a short period of time cheetah elixir: while under this brew's effects the user is granted astounding speed but their water supplies drain at a much faster rate Camel potion: the reverse of the cheetah elixir, this brew slows your loss of water, but at a small speed loss Garlic brew: the aggressive beasts seem ignorant of your presence... or they hate the smell Animal magnetism: the friendly animals seem to like you, while it wouldn't be enough to familiarize them, they will follow you without the need of a rope or food... watch out for bears! Bug spray: thrown or used to poison arrows the spray will render spiders in more pain Holy water: while not blessed by any cuboid deity the zombies and skeletons don't like the water on their skin, and as such are easily made short work of Nutrient bottles: a lesser form of fertilizer that only resupplies tilled farmland a specific nutrient type, and more easily obtainable than the all purpose fertilizer Fertilizer solvent: with some modifications to the formula the fertilizer in this state can be dissolved and sprayed over crops via irrigation to keep the soil rich in nutrients and speed up growth remedies: unlike potions these herbal supplements are semi-permanent effects that last till death, but they only provide small bonuses, like speed. slower metabolism, ect. bottle sunshine: this brew is rather complex and requires the collection of sunlight during the day but this chemical can be used to grant plants growth at night as sort of caffeinefor plants though the mixture is complex and if done wrong might be disastrous The still and more: Unlike my prior entry of the still this has more to it and info about it Pump: either power by the torque of the wind, water, or your own two hands this is the starting point for water, or even lava to enter the pipe work systems Pipes; available as any metal the pipe will be the way you will ferry fluids from one point to another en-mass note you will need blue steel pipes and plating on the pumpto carry lava tanks: weather to store fluids for later, or provide a buffer vat: a redesign of the tank the vat allows for two fluids to mix or for you to incorporate solvents into the pipe systems contents, note adding salt will not render all water in the line as saltwater, only the water entering the tank and exiting it (you will need to have a chiselto pull out any blocks made from this process like obsidian) Still: only available in copper and bronze variants the still can be used to separate salt from water, the minerals from spring water into fertilizer, begin the process of making various booze that need to be aged, and more Sprinkler: placed over your fields and this device will spray out water over crops even miles from the nearest puddle or river, secondarily with fertilizer solvents you can boost plant growth and re-enrich the soil Tap: used to extract the fluids from the system into a bucket, barrel, or vessel
  2. Various items

    So i came up with a few ideas while playing with friends and id like to express some of them, some of these might be alternate versions of what has been posted but variety is a good thing Greenhouses and bamboo: simply put if you can grow plants in a hot enough biome year round with fertilizer why not add that to be an option everywhere? with the right materials one should be able to make a greenhouse to keep the plants within nice and warm and in doing so have some supplies year round, this could be good for MP servers with a currency and trade system so farmers can sell fruits, veggies, and grains during the winter the second bit of this entry the bamboo, is an overhead irrigation method, using bamboo tubes to carry water from a distant source to your farms, additionally you could use this too keep the plants in the greenhouses hydrated Still: this is a evolution of those evaporation pan of the Udary mod, simply allowing you to make salt without the sunlight and create salt and fresh water with some fuel and a copper still, additionally the still could be used as a means to make youngbooze, and fertilizer from spring water Dulling and sharpening: simply put a sword or a pick,shouldn't shatter into bits once the durability runs out, maybe a much like energy for an RF tool once it hits zero the blades, or tool heads dull out and need to be re-sharpened, a whetstone/grindstone would be are repair tool Charcoal burner: A pit of charcoal in default TFC is a bit... inefficient later when you have the bloomery, forge, and blast furnace.when compared to a coke oven from rail craft or IE maybe once you have the materials a more specialized charcoal cooker that makes charcoal in better ratios? as a by product you get tannin or creosote? additionally if boats are a thing maybe you use creosote treat wood to make workable raft blocks, what i got so far i might post more if i can think of them and these ideas are at least liked or ajusted
  3. Various items

    yes i do think on the greenhouse material costs should be further up the chain, probably around the same point you'd be making a crucible for your forge using fire clay you'd need to make a glass kiln then with that a special sand blend to make greenhouse glass, which you use either as blocks or materials to craft the doors, roof pieces, and walls, secondarily you probably need a saw or another tool to make the proper supports to build the frame Still: there are various things you can make booze with, wheat being one of them, most grains/starches fall under this category. dullng and sharpening; stone tools could still break but any metal tool should simply dull out, though not being at mac durability might still put incentive into making new tools after a while