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Sercanis

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Everything posted by Sercanis

  1. Stats points, Skills and Item Names

    Well I've said that the Administrator could create some template and somes skills, well you'll be choosing as the administrator what skill you have to used to cut trees or transform it into plank or used it to do a house etc Finaly what I suggest is much more for a multiplayer used, like for a semi-rp server or a full-rp server! And with that, in a roleplay server if the map is created by the staff, you'll be travelling to find ore! Well ... like I said, this is more for a roleplay / semi roleplay server. To be sure that nobody do everything and you need to be more specialised to developped you're community!
  2. Hi! Sorry if my english isn't that good I'm French! ^^ Well, I've see that someone else suggest something for stats but ... I think the best is to maybe have a Menu for an Administrator that allowed him to created somes templates. With maximum and minimum stats (for here I'll think a maximum of 100 in a stats) that allowed the player to wear somes armor/weapon,that could tell if he can used somes items, destroy or create a block. With the possibility to have somes skills that can only be used by a template, it could tell too if someone is lying about the name of an item. For exemple : David is a Blacksmithand John a merchant. John want to buy somes copper, David show him some bronze bar but tell that it's copper because bronze is cheaper than copper for him and he put the name "Copper Bar" on it. John that is specialized in metals have his skill of "Metal Knowledge" at lvl 6 because he learn by trying to know if somes metal bar was what they are used to be. He learnxp by trying to know it and have a better % in he's try, but he have his Intelligence stats to 94/100 that is very high. In this situation a lvl of "Metal Knowledge" is +7.5% chance and a stats in Intelligence +0.5%. In that case he have 45%+47%= 92%. If he won, he have a little more xp in he's level and in the chat at 5 blocks around you can see the result, if he loose you can only see the result. But to be sure that player will not know if he won or loose, the xp bar of a skill will be invisible. He will only know he's lvl. And for the stats repartion, you'll have a little interface that allowed you to choose a template or not, the game will used some dice to define each stats. You will able to try this X times and if one of you're stats is under the minimum or maximum of a stats it'll try again without taking you're attempt. Hope that you'll understand! ^^
  3. Cart

    Well, I've see train, boat but no cart suggestion, but it can be really nice for a roleplay . If you can tie some horses of donkey on it to move faster or to take a bigger cart it could be nice. Lie a handed cart that can be used for a player alone with a basic inventory, a bigger one that need a horse or donkey et the biggest one that need two horses or donkey! Sorry if my english isn't that good, I'm French ^^
  4. Coins

    And ... create just a Mint with a furnace to mold somes metal with a measure to see how many kg of each metal that will be used to do the coin. Have some blueprint (to define a skin)to definethe type ofcoin with he's name and then, allowed the coin to be created. The constitution of a coin is impossible to see if you don't wear a monocle. Like that, it can be possible to define thevalue of a coin for a roleplay server, maybe have few of them and trade! (sorry if my english isn't that good i'm french ^^)