Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

Mac_Papalardo

Members
  • Content count

    12
  • Joined

  • Last visited

Posts posted by Mac_Papalardo


  1. 32 minutes ago, Morgana said:

    TFCraft_master \ src \ API \ com \ bioxx \ tfc \ api \ Constant \ Global.java

    linha 135: final estático público int SEALEVEL = 63;

    Coloquei 63 já que coloquei o nível do mar em y63

    And it was not me who solved it, it was a friend. I'm very stupid for these things, kkkk

     

    Cara, como eu deixo cada bioma com apenas um tipo de rocha? E adicione-me discórdia para trocarmos informações

    You need to find the file TFSOptions.java in api folde of source code. At the end of this file, the variables rockLayer2Height and rockLayer3Height are responsible for the height at which the layer of stone begins. So the first layer is from 0 to 55, the second from 55 to 110, and the third from 110 to the surface. As you perhaps know standard TFC have 3 rock layers. Make both variables equal to 0 and you will have only one layer of stone. And what kind of discórdia?

    0

  2. 7 hours ago, Morgana said:

    I was able to open TFC in Eclipse and make the modifications I wanted, thanks for everything.

    Keep it up, good luck to you in all your endeavors. If you have corrected the sky, could you load yours .jar mod so I can analyze it.

    0

  3. 15 minutes ago, Morgana said:

    Então copie a pasta src do código-fonte do TFC para uma pasta que faz o download na forja?

    https://prntscr.com/jnqepw

     

    Existe alguma conversa para nós se falamos mais fácil? Você tem discórdia? Adicionar: Morgana Stradivarius # 4406

    Edit: Eu copiei o TFC src na pasta Forge, mas quando eu cliquei para testar o mod no eclipse ele não carregou nada do mod

    Yep. Do everything in stages. First, check whether Eclipse will see an empty project. When you start it asks you to specify workspace, you have to select the folder with Forge, then in the panel on the left you will see Minecraft. Then move the src. 
    Most likely, after running eclipse, there will be errors in your project that you will need to connect to your library project to fix. These libraries are the usual mods in the format .jar. I for example plugged in [1.7.10] TerraFirmaCraft-0.79.29.922.jar. You can connect for example:
    https://www.youtube.com/watch?v=UtzAf8tyuAM
    English-international language I thought you will be comfortable to communicate with him.

    0

  4. 41 minutes ago, Morgana said:

    I went on the path you indicated: TFCraft-master\build\classes\main\com\bioxx\tfc\WorldGen\TFCChunkProviderGenerate.class

    When I open notepad ++ it gets bugged, and in InteliJ it does not let me change, and I can not open it through Eclipse.

    I wanted to know how to open the complete source code for Eclipse. which is all the files and folders in a tab on the left side in Eclipse, so I have to test the mod in Eclipse without having to compile every time I make a modification, but I do not know how to do that.

     

    Edit: Now that I've seen it has two paths:

    TFCraft-master\src\Common\com\bioxx\tfc\WorldGen\TFCChunkProviderGenerate.java

    TFCraft-master\build\sources\java\com\bioxx\tfc\WorldGen\TFCChunkProviderGenerate.java

     

    dude, it gets really bad if I write here in portuguese, instead of translating into google translate? kkkkk, sometimes I forget to translate.

    I do not see a problem, the Internet is full of guides on such a topic, I will give you the articles that I started with myself, but they are in Russian, you will need a translator.
    Preface: https://minecraft-ru.gamepedia.com/Создание_модификаций_с_помощью_Forge
    The main part: https://minecraft-ru.gamepedia.com/Создание_модификаций_с_помощью_Forge/1.7%2B
    In the main part you only need to prepare the environment and setup, the rest is about how to write your mod. After the preparation you will need to unpack the src folder of source codes into a folder with forge and select this folder as workspace in eclipse.

    And i found English video for you:  

     

    0

  5. 16 hours ago, Morgana said:

    I can not open the source code in eclipse, and by notepad++ it got too much tin.

                                               Edit: I was able to open the file by IntelliJ. But I wanted to open Eclipse to test my changes.
    My knowledge in programming and using these tools is very limited. (sad)

    And actually the sea level in Minecraft Vanilla is y63, hehehe. How do I leave this level exactly?
    Ah! A friend managed to fix the sky, just do not know how he did. And he does not have time to teach me how to handle these things. (very sad)

    (Wow, it was to copy the part of google translator, I copied the text in Portuguese, kkkk)

    I tried to open the file through notepad++, but did not see the tin, maybe you have not opened .java, but .class. To make sea level 63, change the indexOffset to 47.

    0

  6. 34 minutes ago, Morgana said:

    @Mac_Papalardo Como você fez pra alterar o nivel do mar para y64?

    I've been experimenting with the values of the variables. You need to download the source code https://github.com/Deadrik/TFCraft, then find the file com/bioxx/tfc/worldgen/TFCChunkProviderGenerate.java, you can open it with any text editor. I use Eclipse. The file has a variable indexOffset (location in the picture), which is responsible for the height of the world, the default is 128, I reduced it to 48 and got the height of the sea 64. After making the necessary changes, you need to compile .java to .class and place in jar with TFC. If you don't know how to compile java, welcome to Google.

    2.PNG

    0

  7. 4 minutes ago, WallyBarnes said:

    Yup, same concern as well.

    I found a solution, but there's a problem I haven't been able to solve yet. The horizon shifted upwards because of this, at a height of 64, the sky is black. Now I don't have time to fix it.

    2018-04-16_18.04.15.png

    2018-04-16_18.05.19.png

    0

  8. 1 hour ago, TonyLiberatto said:

    Нет никакого способа, чтобы изменить высоту океана и регулярные ландшафты. ОКП создает 3 слоя камня, чтобы уменьшить, что вы должны изменить базовый код и будет в конечном итоге с разбитым мод.

    Tfc-это сам по себе тяжелый мод, при добавлении других модов и аддонов к смеси, это делает еще тяжелее.

    Если честно, в многопользовательской установки, что вызывает больше проблем такое количество игроков, особенно если каждый игрок находится в другом месте в мире. В качестве сервера придется загрузить еще фрагменты.

    Если мир не создан, сервер будет генерировать местность за каждого игрока, который изучает мир.

    Если вы делаете сервер с tfc и без других модов, и вы планируете иметь от 5 до 10 игроков онлайн в то же время. Вам понадобится как минимум четырехъядерный процессор с 8 Гб памяти.

    Это можно сделать с меньшим, я так думаю, но у вас будет сильное отставание.

    Thanks for your response, we will try to update the hardware.

    0

  9. Yeah, I don't want to increase the height, I want to reduce it to a standard 64 blocks or even 32 blocks in the source code I found the global variable SEALEVEL, but the change did not bring any results. To increase performance I have to reduce the average number of blocks per chunk, I think so.

    0

  10. I play TFC for a long time. And recently, I began to worry about the performance issue as me with my friends on our server. We think that changing the height of the world, we will be able to improve performance. I explored the source code of TFC, but found no possibility to change the height of the world. Does anyone know how to do it?

    0