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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

aliceingame

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About aliceingame

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  1. Ideas for Random Terrain Adjustments

    What I would suggest is hinted in this post :http://terrafirmacraft.com/f/topic/9821-worldgen-questions/ Depending on how island gen work, I would simply suggest more geographic climate. For example it could be a new climate with region specific tree an animals, for example Australia with (eucalyptus, kangaroo...), Africa (baobab, elephant...), Asia (bamboo, tiger...), and they could have humid/dry variation.
  2. Weapons, sheats, and ranged weapons

    I somehow agree that asking bioxx to do everything is a bit too much. But it could clearly be done in an addon mod, like I said more than once, exactly likeone of the TFC mod added some slower weapons with higher damage. As for having 3D models for weapons, I do not see why it would "not fit with the mod", just because other items are not 3D. The same excuse could be extended to say that a mod using only 3D models does not fit with other mods that do not use it. But that is far from being an issue as block and items texture or model can easily be changed with a ressource pack. I'll try to do some basic tools and might end up releasing a modpack. Absolutely no offense taken, we both share our opinion and of course people do not always agree.
  3. Current survival strategies

    TFC is overwriting Pam's normal generation, so the garden are rare, but they exist.
  4. Weapons, sheats, and ranged weapons

    I do agree that making every type of weapon that ever existed is a bit too much. However, the question is, what is the real difference in the game if there is 17 or 50 weapons ? I do not think that it will break minecraft to have 50 type of weapon. There is still much unknown thing about weapon damage system, metal tier added value (damage/resistance) and how bioxx want to emplementit. But of course, 50 weapons x 10 metals sound crazy. That could be reduced by selecting what are the valid metal tier for different weapons. For example you could say that a katana can only be made of steel and higher tier. Maybe some weapob could only be made of copper/bronze. As for the waste of time, I am sure that people would be happy to help providing texture for weapons, even 3d texture (as done for animals), to get 3d model like in Kaishi's mod or in modpack like zori3d pack, or even create addon to add the diversity we want, even if it is "redundant", as it is really bothering Minecraft players (honestly, how many power generation mod, pipe mods, storage mods, ore doubling mods are there ? and still, people use more than one of thes in modpacks).
  5. Weapons, sheats, and ranged weapons

    Kaishi's Weapon Pack is a mod that offer various weapons with different speed and damage values. Same general idea as here, it can give an idea of how it'S possible to achieve. I like the idea of adding variety to the choice of weapon, even if at some point it is almost only for the look. That being said, instead of reducing the number of weapon by damage type, I would have a tendency to increase it and to include non-european-medieval weapons. There is many kind of weapons that were made everywhere in the world, for example, just looking at sword, you can have blades like scimitar, katana, dao (chinese), etc. and much more variation of weapon if looking at mace, lance, and other type of weapons. Yes, even if they are almost the same with just a slight speed of damage difference, people will get their weapon of choice based on different consideration. I would get a katana anytime, even if not the "ultimate best" as it just what I like the most. 3D weapon model lik eKaishi's weapon can clearly make the difference between a mace and a morning star for example. I am really looking forward on what and how weapon/armor will be implemented if TFC 2. Even if not in TFC 2, there could easilly be a TFC2 addon to add many weapons.
  6. [0.2.4] TFC2 Prerelease

    Desert vegetation look really good. Not sure if entended, but I found several 1 hex lake in this seed just have to follow the river next to spawn, there is at least 7 in this island : -2106250991069264680 Worldgen seemed to be much smoother on world creation. not sure if intended, but leaf of kapok do not have the "better leaf" type of texture
  7. Worldgen questions

    Hi, I would like to confirm some impressions that I have about worldgen. The world is made of island. Each island is surounded by ocen and fit inside of a large square area in the world. Each island is made of a single type of stone. Each islandhave a specific climate Climate have an impact on various features of the island. Each island have several features that define the landscame(similar to vanilla biomes) for example forest, desret, spire, etc. For example, a tropical climat coulg have a jungle feature. Each hex in the map will spawn to match all these parameters There is a single feature by hex. A lake hex will completely be a lake, a spire would not appear between two hex. Based on the match of the feature and climate, the hex will be populated by a specific set of plant (flower, food, tree) and animals So For example, if someone would like to create a "biome mod" for TFC, he could, for example, create a new climate. For example we want to create a new climate that we will call "Canada" The possible feature of Canada are lake, plain, tundra, boreal forest, temperate forest So depending on the combination fo climate/feature, different thing could spawn, for example ; canada-lake - it can spawngoose canada-plain - it can spawn bison, grass, wheat Canada-tundra - can spawn caribou, moss, snow canada-boreal forest - can spawn pine, spruce, fir canada-temperate forest - can spawn bear, pine, spruce, cedar, oak, birch ... hex with river can spawn beaver It could even be more "fantasy" based, for example it could be a "volcano" climate that can only be made of metamorphic stone, with feature like "hell marsh" (same as TFC2 Marsh, but wilth lava instead of water), spire, desert, volcano mountain (mountain with lava on it), and possibly spawning "fiery" and "hellish" monsters.
  8. [0.2.4] TFC2 Prerelease

    OI think that there is two things. 1 it seems more comlicated to code than it was for tfc1 2 Bioxx said he would try to rely more on other mods integration. An there is an awesome mode in latest MC. Chisel and bits. So, do TFC 2 need a chiseling feature ? no, as we have easy access to chisel and bits
  9. [0.2.4] TFC2 Prerelease

    -4205902502606840852 660 -6617 teleported in a location without portal on the other side 82 -828 the portal is on the beach, half in water
  10. [0.2.4] TFC2 Prerelease

    Sharing my point of view on 1thing that was changed. Hitting with fist cause no damage. The issue it that you will do damage with anything else but your fist, So a stick, or sand is more effective than fist. Fist are nobody's wepon of choice and being unable to even push the mobs down a cliff using our fist is getting frustrating when in emergency you want to punch and end up needing to change item slot to get something that can push back enemies. Issue: 1. About the stone shovel head looking like the hammer head, it is actually not using the right texture. this is indeed the hammer texture. 2. Found my first bear... do not attack them... they have lot of health. He looks good... and dangerous! 3. Vanilla shovel does not improve diggint speed of sand and dirt. To help cross-mod compatibility, it would for any shovel to have a shovel effect. 4. Vanilla hoe does not tilt grount (same as point 3), it does not need to have the TFC full set of intended features, just ground tilt. 5. Started a fire with firestarter under the rain... nothing.,, but it should stop the fire. 6. However, tree do not catch fire. 7. Catched a fish, and he disappeared from my inventory... but a Pam's fish stayed... could it be the decay implemented on vanilla food that is causing the food to disappear, and the pam's food that do not have a decay value are fine ? Took items with decay from creative and it disappear after a couple of seconds. 8. Most likely related to the armor slot being mixed. Pressing 1.2.3.4... does not place item in hotbar.
  11. [0.2.4] TFC2 Prerelease

    portal seed is " -8693636195619970853" hope none of the other mods I install are impacting (chisel and bits, map, grave, and other non world gen mods). Yes figured out that lake are not salty. I see, I missunderstood the changelog Send a pull request to add missing localization lines. Hope it's ok.
  12. [0.2.4] TFC2 Prerelease

    0.1.2 First try : single hex island Second try : spawn next to a white boulder. End up being a portal. Jump in, died,it was black in the other side. Tried again in creative, got in a dimmension with a floating path full of mob, including hostile and sheep. Took next portal... died. Tried several time and it look like I am spawning on the other side at the wrong level and end up too hight and fall on the ground to my death, or too low and fall in the void. Made a fire, look awesome. My axe is not taking damage when chopping tree... started to take damage, but I have a full row of stack of 64 log As its seems that the Pam's garden and fruit tree no longer generate, there is no food, as it seems that punching grass does not drop seed. EDIT: found a garden, but it's super rare. When you can figure out what water is not salty, drinking work perfectly. Not sure if ore and clay are spawning now, but did not notice any yet by walking on the surface. I understand you do not like githbub bug tracking that much, but do you have a list of bug to fix so at least people don't report the same thing again and again ? I personally think that fithub bugtracking is a nice feature and it can be used in different way. For example if I report something, I test it on new release and close the issue if fixed. EDIT : "tile.sapling.name" lot of "entity.name" "tile.ore" "tile.plank2" "tile.stair" "item.plank" Edit : look like shift clicking Pam's food create a seed but leave the food in crafting grid, can make infinit seed from one food piece. Duplicate still in inventory after reload.
  13. [0.2.4] TFC2 Prerelease

    Really happy to try it. Here are things that I saw. Might not be "bug", some might be intended. I found a vanilla oak tree that have normal minecraft leaf instead of the "better leaf" leaf of the TFC trees. As only TFC leaf get thas style, and not all tree like with better leaf mods, it's making the game a bit strange as thetrees from other mods, (like pam's fruit trees that are oak disguised as fruit trees) have different leaf. I also do not like better leaf so I would personally prefer to have an option to disable it, but it could also be nice to have it apply to any leaf of any mod installe along TFC. Drop rate of stick from leaf look like a 1:1 rate, and did not get a single sappling (but a stack of stick). At first the leaf quickly decay, then somehow stop to, leaving a bunch of floating leaf block in the air. When used with JEI, the tool selection interface is not going over JEI, so making it impossible to highlight a tool plan. Found a nice river, but I think that the places where the river is going down is somehow steep, oftenlook like a waterfall. Also, then the river connect to a lake, I noticed some missing water block that is causing chaotic flow. Sorry if it's a vanilla thing, but breakin the bottom of a 2 tall grass only break the bottom block. Pam's food are only replenishing a little bit of hunger and at the rate I found the pam's garden, will starve a lot before finding the quantity of food required. (If you survive the night as the tools don't do much more damage then fist). If there is a plan to add as many tool level as in TFC 1, could it be an option to name the tool "Shovel" instead of "stone shovel" and put "stone" as the second line, like for rock and wood type. Can also be done for tool heads. Flowing water is not breaking small stones on the ground. Technically not a bug, the sand gravity is not working super well with 2 high sand wall naturally generated in desert, as well as top layer of sand on top of a desert cliff, it can literally triger a landslide when a single block is updated. I know it's a sensible issue, but the hex sometime look strange. It almost look like the hex pattern is fighting a circle pattern. Looking at a shore, it's like a sawtooth wit the hex pattern, the other shore is like waivy with clear circle lines. On the other hand, I saw an AMAZING cavern on the shore! Sorry it it's too much. If it is i'll refrain from posting that many observations.
  14. Cooking with TFC (WIP)

    Found all the trees except pistachio and hazelnut, and no peanut yet. That is a nice addition, also like the new drop from TFC trees, more reasons to punch the leaf.
  15. Cooking with TFC (WIP)

    Of course, tomato soup without tomato makes no sense. But what is realistic to me is to make beef stew without carrots, or to make vegetable broth without garlic (celery would actually be an option in vegetable broth). What I mean is that there could be mandatory ingredients like beef in a beef stew, and 5 extra ingredients, but would require only 3. I am saying that without knowing what is the exact mechanic of the meal making, but based on tfc, there is ingredients that are impossible to eat or to add to the meal and sandwich, like raw meat. Instead of a wiki, why not an ingame guide ? many mods offer a guide book, like Botania or Tinkers' Construct For anything related to localization, I can help you to setup the localization system I created to translate TFC (that was use until TFC team decided to remove all translation from the officialrelease), it can even auto translate using google translate (even if that's not always that good ;)).