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Kittychanley

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Everything posted by Kittychanley

  1. Boats/Rafts

    Using the vanilla world border isn't an option because they have to be rectangular in shape. As players explore different islands in different directions the shape of the explored area definitely won't be rectangular.
  2. Boats/Rafts

    Unless they are cheating and flying, at which point we're not going to bother to try and stop them anyways because they've already ignored specific design decisions, the only way to get from one island to another without using teleportation is through the water. By making water blocks that players cannot swim or boat through, we effectively stop them from travelling to other islands.
  3. Pretty sure they mean lumber as in the item you get when you combine a log with a saw.http://wiki.terrafirmacraft.com/Lumber
  4. Any Information

    Sorry for the typo, I posted the reply using my phone so I wasn't able to easily go find a link and copy it over. In all honesty, the reason it's so hard to find information about TFC2 is because there really isn't any. We haven't made much progress, and in the last month or so Bioxx and I haven't really done much of anything at all because other things have come up. The last thing Bioxx did with TFC2 was back in mid-June, and the last thing I did was way back in January. We're still working on TFC2, just not super actively right at this moment.
  5. Boats/Rafts

    There's a handful of different issues with using multiple dimensions. Off the top of my head the biggest one is orienteering. Minecraft and its mods rely very heavily on using a strictly coordinate-based system to determine an exact location. People are used to using cardinal directions (North, South, East, West) and have associations with them such as climate change going North/South. Imagine just how disorienting it would be as a player if every single island was it's own dimension, and the island was centered on 0,0. Minimap mods would be completely useless other than displaying only the area of the island you are currently on.You also wouldn't be able to have waypoints if you are using a minimap mod that you could see from other islands if they were all their own dimension. So it would be a lot more difficult to remember, "Oh I need to head East to get home" if you don't have some sort of fixed point to guide yourself towards. Pre-generating worlds would also be essentially impossible using the current tools provided. One would have to be specifically developed to load only a relatively small section of each dimension for a very large number of dimensions. It's infinitely easier to say "Islands are this wide and this far apart, and there are only 9 islands running North/South,so if I generate an area of SizeA by SizeB I'll have pre-generated # of islands for my players to explore without causing world gen lag" Edit: In addition to that, the behavior of travelling to different dimensions is just a bit wonky, and the codebase for it isn't all that great either. How would we handle death? The default behavior is that when you die you return to the overworld regardless of dimension you died in. I don't know if it's possible to override that behavior or not to be honest.
  6. One layer of dirt?

    This is not normal. Please make a report on the support forum using the provided form.
  7. Boats/Rafts

    The problem with teleportation is that it could easily be misinterpreted as "rubberbanding" lag. This is especially the case if the player is using a minimap, has F3 up, or is using some other HUD that displays their coordinates. Multiplayer is even worse. What if two players decide to swim out together, and one gets a bit of a head start? The second player is going to see the first player disappear in front of them and reappear behind them. Edit: As for fatigue, the problem with spacing the islands further apart is the fact that world save files can get fairly large fairly quickly. Ideally, you want the islands as close together as possible to help reduce that as well as world generation lag. A lot of servers like to do pre-generation before opening it up to players, to help reduce the lag. If the islands are all super far apart, that's going to be a massive world they'll have to pre-generate.
  8. Boats/Rafts

    How do you implement "endless ocean" between the two islands in the world gen though? Islands have fixed coordinates, there's no way to put an infinite number of water source blocks between those fixed coordinates.
  9. Real Fluids

    TFC1 fluids were already "real" and registered in forge's fluid registry. We only disabled placing them, you should be able to do everything else like run them through pipes and store them in other mods containers. Did you ever actually try doing any of those things?
  10. Quick question about rainfall.

    There is currently no way to do this other than to edit the source code and then compile it again and replace your installation copy with the edited one.
  11. MC Forge not opening.

    Each profile will use a different java if they have been configured to do so. You'd have to hit "edit profile" on each of them individually to compare.
  12. MC Forge not opening.

    No, it wouldn't. Usually, each version of forge has its own profile on the launcher, and these profiles can have different settings, including the version of Java it uses. Edit: Bunsan made a good point. Forge for Minecraft 1.6.4 is not compatible with Java 8.
  13. MC Forge not opening.

    Changing to windows 10 probably screwed up your Java installation. Click "Edit Profile" on the launcher to see what path it has for the Java executable and make sure you actually have a copy of Java in that location.
  14. World save corrupted..

    You could probably try something like Minecraft Region Fixer, but that crash report looks like the standard one for a corrupted save.
  15. Cannot find some animals

    http://wiki.terrafirmacraft.com/Climate
  16. I'd like Etho's TFC seed!

    That's the seed for the second season. This person was looking for the world seed of his first season, which he does not ever provide.
  17. TFC addon dev problems

    Automated Message:This topic has been moved from Discussion to Addon Discussion
  18. World save corrupted..

    You say that you can reproduce the bug after uninstalling Optifine, but the crash report you provided shows you still have Optifine installed. You will not receive support until you can provide a crash report that proves you can reproduce the crash without Optifine installed.
  19. [Solved] Can't feed animals

    Have you ever used the /time set day command or anything like that on the server or edited the configs to change the year length? Especially with your comment about the location of the familiarity icon, it sounds like the server time got rolled back and your sheep actually think its a baby, which is why you can't do any of the interactions with it.
  20. End of TFC 1

    No, it's still in fairly early development
  21. Any Information

    You don't need a Twitter account to view our posts. twitter.com/TFCBioxx twitter.com/Kittychanley
  22. [Solved] Can't feed animals

    Do you have particles turned off? It sounds like you've capped out their familiarity and now you are just breeding them.
  23. [Rule #5] Crash server when login

    Automated Message:This topic has been locked for breaking rule #5of the support forum form submission. Rule #5-If you have Optifine or Cauldron installed, uninstall them and make sure you can still reproduce the bug before submitting. Optifine and Cauldron edit forge base classes, which causes bugs that TFC cannot fix without breaking forge compatibility.
  24. "Use" key stops working for some actions

    The dog will wag its tail to show it worked. You can only pet them once every 24 hours, and it takes 24 hours before you will see the familiarity increase.
  25. Questions About The Model Creator

    Automated Message:This topic has been moved from Off Topic to Discussions