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Kittychanley

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Everything posted by Kittychanley

  1. Questions About The Model Creator

    Bioxx decided to create the tool when he first started working on mobs for TFC2. There really weren't any other good alternatives out there for the Minecraft 1.8 rendering, so it was easier to just make his own. You are welcome to make your own models and submit them via private message for approval. You will likely have better luck getting a response if you send your message to Darmo instead of just to Bioxx or myself.
  2. Metal Tiers

    There's a handful of different ways the textures can be done. One of those that's fairly simple to implement and is already used in vanilla Minecraft is just using a color multiplier. So the texture image itself is grayscale, and we overlay different colors on it. In vanilla this is how dyed leather armor, grass, leaves, etc.are done.
  3. "Use" key stops working for some actions

    There's no special code to distinguish between those different actions. Perhaps your mouse is going bad? Are you sure you were doing those specific actions properly and it wasn't just user error?
  4. [Not TFC Issue] Server Frozen

    This is the support forum for the mod TerraFirmaCraft, which has no official server. You need to contact your server specifically for help.
  5. [Use Provided Form]Cannot place support beams

    Automated Message:This topic has been locked because it does not use the provided form for bug and crash reports. Click here to use the provided form to submit a bug or crash report.
  6. [Solved] TFC Server

    There are forge mod alternatives to plugins. They might not be as great as some of the plugins you are used to, but that's solely because so many people refuse to give up Cauldron and give the forge options a chance. Here's a list of some of the more commonly used forge mods for server administration: http://forum.feed-the-beast.com/threads/comprehensive-list-of-mods-useful-for-server-admins.58524/
  7. [Rule #5] Server crash

    Automated Message:This topic has been locked for breaking rule #5of the support forum form submission. Rule #5-If you have Optifine or Cauldron installed, uninstall them and make sure you can still reproduce the bug before submitting. Optifine and Cauldron edit forge base classes, which causes bugs that TFC cannot fix without breaking forge compatibility.
  8. Home of TFC 1

    Namespaces are actually more like directories than variables. You can see it right in the URL. For example, every single page has a "Talk" namespace that as a user you see as the discussion tab of the page: http://wiki.terrafirmacraft.com/Main_Page vs http://wiki.terrafirmacraft.com/Talk:Main_Page
  9. Home of TFC 1

    I was thinking that if you aren't looking at a page for a specific version (like the main page) then search results would just show for TFC2. If you are looking at a TFC1 page though, then search results would be just for TFC1. I think a miscommunication here is that you aren't familiar with wiki templates. That box up at the top is a template, you edit the single template page and the change displays on every single page that displays that template. There's nothing where I'd have to go and update every single page individually. Wiki's also have namespaces which track which section you are currently in, so there's no need to store a variable or a cookie, the namespace already takes care of that. I also wasn't clear that the version box wouldonlybe showing the switch between major versions. I wouldn't go as far as the dwarf fortress wiki in that it has different versions for every minor revision. There would only ever be two copies of a page, one for the latest version of TFC1, and one for the latest version of TFC2. When TFC2 updates, I simply go and edit the template page to have the new version number, and automatically every TFC1 page's box at the top will update to display the newer TFC2 version in its link.
  10. Home of TFC 1

    How is a dropdown to pick TFC1 vs TFC2 any different than the TFC2 page having a link to TFC1 and vice versa?
  11. Home of TFC 1

    I'm guessing you've never used the Dwarf Fortress wiki? Basically, all of the pages have TFC2 information by default, but there's a box at the top that says that it's the page for TFC2, and in the box has a link for TFC1. When you click the link for the TFC1 version, it just loads the TFC1 page.
  12. Less tech development

    To be fair, not even TFC1 does this. There's absolutely nothing that forces you to build one static base and keep everything there. In fact, I've seen players that intentionally build multiple bases across the world for different reasons. For example, players that have their farm closer to the equator so they'll get better crop growth. They build their smithing area closer to an area that has a bunch of different ores and minerals. They build their "home" with storage and food processing near an area that has resources in the color palette they'd like to build with. Etc etc.
  13. Home of TFC 1

    Please make sure you guys are reading the entire topic before you reply to it. Both of you have just suggested somethingbasically identical to what I said would happen in my earlier reply.
  14. Less tech development

    A game with nothing but adventure would get boring very quickly. You need areasonto adventure, and the idea of having a home to bring goods back to and a use for them gives you motivation to continue exploring.
  15. Sheeps not growing wool?

    Are you sure they are on normal grass? Sheep won't eat dry grass.
  16. Food taste comparison

    A horrible tasting sandwich with full weight of ingredients is 10 ounces. In general, the player's hunger depletes at a rate of about 1 ounce per in-game hour. You do also lose hunger for breaking blocks and filling the goldpan, but it's a very small amount (0.001 for per block broken and half that for gold pan filled), so I'm just going to ignore it in this comparison for sake of simplicity. I'm also going to say that the player never sleeps in this comparison, so you don't have to factor in the fact that hunger drains at half the rate for hours spent sleeping. Satisfaction in this case is essentially just a direct extension of the hunger bar. So any amount put towards satisfaction can be treated just like extra ounces in your stomach. Sandwiches, unlike individual ingredients or salads also have a filling multiplier of 1.25.So a horrible sandwich with full weight for all ingredients is going to fill you up with 12.5 ounces of hunger bar. All food has a default "taste factor" of 0.85, which is then increased for tastier food. For individual ingredients, this directly affects the number of ounces that are filled in your hunger bar. So if you eat 5 ounces of a single horrible tasting ingredient, the food will lose 5 ounces of weight, but your hunger bar and nutrition will only fill as if you had eaten 4.25 ounces. For sandwiches and salads, it does not affect the number of ounces that are filled in your hunger bar, and instead affects how much saturation you are given. So that full 10 ounce disgusting sandwich with no additional taste factor other than the default 0.85 will give the player 2.83 ounces worth of satisfaction. So in all, the horrible sandwich has a total of 12.5 ounces hunger, plus 2.83 ounces satisfaction, meaning that it will last 15.33 in-game hours, or about 12 minutes 47seconds. An absolutely perfect piece of food that matches the player's taste profile exactlyhas a taste factor of 1.35. So a full 10 ounce absolutely perfect sandwich will give the player 4.5 ounces worth of satisfaction. So in all, theabsolutely perfect sandwich has a total of 12.5 ounces of hunger, plus 4.5 ounces satisfaction, meaning that it will last 17 in-game hours, or about 14 minutes 10 seconds. So overall, the difference between a single horrible sandwich and an absolutely perfect one is about 83 seconds. This may not seem like much, butthe cap on satisfaction is 10 ounces, so eating two perfect sandwiches back to back when you are just about starving will just about completely max out both hunger and satisfaction, and take 33in-game hours to deplete. Eating two horrible sandwiches back to back when you are just about starving will take 29.66 in-game hours to deplete. So the difference between horrible and perfect for a starving player is about 2 minutes 47 seconds. Another way to look at it is the difference in satisfaction between two horrible and two perfect sandwiches is about the same amount that you drain sleeping through the night.
  17. Food taste comparison

    The cutoff for getting benefits based on taste is a distance of 10. So any flavor that had a number larger than 10has no bonus at all for that flavor. With that restriction alone, sandwich B is better because all its flavors give a bonus. If instead sandwich A had 10 for salty instead of 18, so all flavors gave bonus for both, you would compare them by adding the distance from perfect, and better is a smaller number.
  18. What Mod Adds The /Color Command

    This is the support forum for TerraFirmaCraft, which is a single mod that does not have a color command. If you are using a specific mod pack, you should contact them for support.
  19. [Solved] Error Building Deobf Version of TFC 0.79.29

    The source zip was created before the fix was applied. There's no easy way for us to update the tag to move it to a latter commit. For development, you should be using git to clone the repo, not manually downloading the source zip.
  20. Some Stone Tools Don't Need Wood Handle

    http://terrafirmacraft.com/index.html/_/articles/believable-r64 Edit: Consistency will always be a very high priority. That's one of the primary concepts that is always at the forefront of my mind when doing any development.
  21. Familiarity needed for riding horse?

    There is no familiarity requirement. They have to be roped before you can mount them though. Edit: Double checked the source code and they do require a familiarity of 15, which is half the amount required to get the white border, and just one pixel of red on the heart. Your problem though is that they aren't roped.
  22. [REQUEST] TFC hoes for vanilla farmland

    I'm fairly sure you can already plant vanilla crops on TFC farmland.
  23. How to edit mobs HP and damage?

    You're going the wrong direction then. You need to increase the health of other mobs, not decrease the health of TFC mobs. Otherwise you're just going to be able to kill everything with your fists in one hit and all the mobs will barely do any damage to you.
  24. How to edit mobs HP and damage?

    I don't think you can just replace the single class file in the .jar file. I'm fairly certain you have to recompile the mod as a whole again using gradle.
  25. Keys and locks

    It's really not feasible to save any sort of information in a server-side database file, simply because we can't expect users to install a database on their system alongside installing minecraft. A flat data file such as just a .txt that just has key, lock on each line would be possible, but as soon as you get a bunch of entries you're going to start having performance problems searching through the file.