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theJalden

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About theJalden

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  • Birthday November 25

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  • Gender Male
  • Location New York
  • Interests Physics, programming, tinkering, and mathematics

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  1. [0.2.4] TFC2 Prerelease

    It's been a long time since I've really done anything in Minecraft, can someone remind me how to install this?
  2. Granaries

    Might be an interesting way to tie a granary mechanic with malting grain. Maybe have a single layer of grain near a block of water.
  3. Implications of removing the crafting bench

    Yeah, I forgot about other mods. I want to be a carpenter in TFC dagnabbit
  4. I've always felt the the crafting bench is a weird holdout from vanilla minecraft that still hung around in TFC1. And as that game went on they took more and more away from making it useful. I'm wondering if it's possible, or practical, to just remove it entirely. Maybe the crafting square in inventory could be expanded slot by slot as a leveling system. Or each item would need a more involved way to craft it, as it is with tools, armor, food, alcohol, pottery, thread, torches, and so on. Any ways, is such an idea even desirable? I'd really like to hear what everyone thinks.
  5. Food + Taste + Hunger

    If I could make one change I would remove diary as a requirement. In several cultures around the world people just didn't drink milk past childhood. It could probably be reclassified as carb + protein + fat.
  6. Mobs for TFC2

    Thanks for the reply. I felt really bad after I gave my input. It almost felt like I was telling the developers what to do. I can imagine comments from the peanut gallery can get annoying. I'm sure everything I said was already a thought in someone's head. Don't take anything I say with any more than is actually helpful.
  7. Crafting Table 2.0

    Important things to consider are what the crafting bench is used for in TFC. Most things are made on a specialized block, like an anvil or a barrel. What remains are Wood items. So it might be interesting to just rework the crafting bench into an anvil-like mechanic. IMO it's better if the player doesn't need to memorize 200 different recipes. I also like the idea of consumables, like nails.
  8. Mobs for TFC2

    I'm of the mind that simpler is better, and I'm not really a fan of several of the mob models. Default mobs seem to try to use the least amount of boxes possible: One for the head, one for the nose, one for each ear, the raccoons head, for instance doesn't look like it belongs in the game with 3 boxes defining the head and two boxes for the nose. The weasel is better, but the nose still looks weird with a poly at a 45 degree angle, The rat looks really cute, and is closest to the aesthetic of the base game. The gorilla could probably do more with less. A box for the head, a box for the muzzle, and I think it looks a little on the skinny side, arms could be much larger. The giraffe, though its more complex than the others, is all right. A larger mob can usemore polys and fit into the game because it keeps a similar polygon per unit volume density, though the hair on the tail might look better as two alpha textured surfaced than a 3d box.
  9. Days are so short in TFC

    I prefer to play this game on peaceful. There is enough challenge without being hunted by monsters. This way this time of day doesn't matter so much.
  10. Nutrition: picking up where meals left off

    It makes sense that eggs are protein, because they are so high in it. I don't get why dairy is a requirement though. Many cultures around the world don't drink milk past infancy. It is hardly a dietary requirement. Milk should be counted as a protein, and the same with cheese. If possible they could act as both a protein and a carbohydrate, maybe even a bit of fat. Though the way food is structured now that wouldn't work, because there is no fat bar.
  11. There are a lot more videos up on my play through, not going to post them all here, but here is a link to the playlist:http://www.youtube.com/playlist?list=PL0QxQKYx54I9M0vROgHQtwSj_sygMwDKh
  12. Metric vs imperial

    You could just keep it unitless and use a number that works well.
  13. B78 Pre-Release Live-Steam 04/08/14!!!

    Wow it's really happening. I'm hyped to 11
  14. simple food

    I think that it may be a good idea later down the road to nerf getting seeds from tall grass. It's already useful enough for getting straw. If more gatherable foods are added, like the ones suggested in this thread the plan would be more viable. I would definately like to see more plant based mechanics like gathering, brewing and herbalism in this mod. maybe for build 79, fingers crossed.
  15. Bonfires

    The problem with that is you can't cook on a bonfire. It's too hot to get close to, let alone cook on. If you think there should be an option to cook more than one food item at once, I would go with a stove or an oven.