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Ithildae

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About Ithildae

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    Freshly Spawned

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  • Location Norway
  1. Just a thought

    Is it an environmental movement or religious?
  2. Travel and trade would be more of a thing if teleportation was removed. Though I must agree that it's a bit harsh to remove *all* teleportation. Teleporting to your own town only is a fair compromise.
  3. Saltwater and Waterborne Diseases

    This would add a lot to the game, but right now thirst does not really punish you enough in my opinion. Whilst it's possible to add water at other levels than sea-level, I don't know if it's as simple to separate two types of water from one another. If it is however, water and water-storage just got tons more important. Add food decay and pottery is suddenly just as important as in real life. I've never seen a river above sea-lvl though. I am torn on the diseases part.
  4. Metric vs imperial

    When you have a fantasy-weight system you get an in-game idea of how much stuff weights, You know that five minecraft cabbages weigh roughly the same as one minecraft hammer. Everything is minecraft values, and as such it adds another layer of learning into the game. If so, I suggest the weight to be "stone" and then one regular stone could weigh "1." I just quickly want to add that the constant costs of conversion-errors are way higher than the short-term conversion costs.
  5. Metric vs imperial

    Except the imperial system is a modern system used by the modern manufacture industries, not a medieval system. Older weight systems usually had a base, and then this base was either divided or multiplied into other values depending on what number-system was being used at the time. The imperial system is a mixture that "happened" over a long span of time. If the excuse is that the game is set in the stone-age (it's obviously not since we use metals...) then why are you not in favor of a fantasy-system?
  6. Metric vs imperial

    Temperature might be harder for Americans to grasp. However I see temperature as being simpler to translate between C and F as it's only one prefix. It should be possible to have an option where if the option is toggled then temperature = F - 32 * 5/9 for instance 50F becomes 50 - 32 * 5/9 = 10C and then C is displayed. This is harder to do on weight for reasons somewhat states in OPs video. I hope our input is being used to making a better game.
  7. Metric vs imperial

    Yes, as a US neighbor youhave an easier time dealing with imperial units. For the rest of the world except the island monkeys, it means nothing at all. It's like an arbitrary number I cannot use for anything. It's problematic because whilst US citizens might have an idea how much 14oz is compared to 4 pounds is, it returns nothing at all to my brain computer. I cannot immerse myself into any aspect concerning weight in the game at all. Even a fantasy-system would be tons better, as long as it was kept consistent. Consistency of course being the core of the weight issue. I make an important assumption here, which is that metadata such as "light, heavy, medium" is supposed to later be replaced with actual weight values much like food and drink(?) currently works. Also there is no debate about what system is better, there is an obvious answer to this. Bioxx excuse of using a proper functional system resulting in many numbers is odd to say at least. Because it's blatantly wrong. First of there is the option of rounding to the closest appropriate value, that be gram, deci-, hecta- or kilogram (in g: 1,10,100,1000, you just learned the metric weight system!). Or even better: Scrap the current exact weight and use round metric weights instead. For instance everything could be rounded to hectograms. For reference a cabbage is typically 12h, a hammer would weight about 50h. I understand that there are technical limitations on what prefix you can choose, such as the mentioned issue with the base of 16. But honestly then you are better off inventing a consistent system yourself (16=1whatever and then put a weight on stuff as you see fit) than attempting to use a non-consistent system (the difference between prefixes is not constant). I'm trying not to rant here, but it's hard when the developer of a game I really like openly says that he supports what I consider one of the games bigger flaws. Another idea is to use oz on everything. From large rocks to knifes. That way I will develop a sense of how heavy things are in-game, without having to google every-day objects for it's different imperial weight prefixes. Once you tell me a hammer is 2 pounds and a cabbage is 25 oz is when I assume the fetal position with a thumb in my mouth. Crying. For everyone not having a good grasp of the metric system, I recommend this short american guide. Please click this link, maybe just scroll quickly at look at the drawings.
  8. When a player logs in to the server, it immediately crashes. Log: ---- Minecraft Crash Report ----Description: Ticking entityjava.lang.NoSuchMethodError: net.minecraft.world.WorldServer.q()Lnet/minecraft/entity/EntityTracker;at net.minecraft.entity.player.EntityPlayerMP.localOnUpdate(jc.java:1013)at net.minecraft.entity.player.EntityPlayerMP.func_70071_h_(jc.java:958)at net.minecraft.world.World.func_72866_a(World.java:2336)at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)at net.minecraft.world.World.func_72870_g(World.java:2298)at net.minecraft.world.World.func_72939_s(World.java:2144)at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:651)at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:274)at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Stacktrace:at net.minecraft.entity.player.EntityPlayerMP.localOnUpdate(jc.java:1013)at net.minecraft.entity.player.EntityPlayerMP.func_70071_h_(jc.java:958)at net.minecraft.world.World.func_72866_a(World.java:2336)at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)at net.minecraft.world.World.func_72870_g(World.java:2298)-- Entity being ticked --Details:Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)Entity ID: 195Entity Name: IthildaeEntity's Exact location: 78.50, 150.00, -13722.50Entity's Block location: World: (78,150,-13723), Chunk: (at 14,9,5 in 4,-858; contains blocks 64,0,-13728 to 79,255,-13713), Region: (0,-27; contains chunks 0,-864 to 31,-833, blocks 0,0,-13824 to 511,255,-13313)Entity's Momentum: 0.00, 0.00, 0.00Stacktrace:at net.minecraft.world.World.func_72939_s(World.java:2144)at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)-- Affected level --Details:Level name: worldAll players: 1 total; [EntityPlayerMP['Ithildae'/195, l='world', x=78.50, y=150.00, z=-13722.50]]Chunk stats: ServerChunkCache: 1423 Drop: 0Level seed: 7503978039805711020Level generator: ID 00 - DEFAULT, ver 1. Features enabled: trueLevel generator options:Level spawn location: World: (-217,145,267), Chunk: (at 7,9,11 in -14,16; contains blocks -224,0,256 to -209,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)Level time: 202 game time, 202 day timeLevel dimension: 0Level storage version: 0x04ABD - AnvilLevel weather: Rain time: 127913 (now: false), thunder time: 32377 (now: false)Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: falseStacktrace:at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:651)at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:274)at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)-- System Details --Details:Minecraft Version: 1.5.1Operating System: Windows 8 (amd64) version 6.2Java Version: 1.7.0_09, Oracle CorporationJava VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle CorporationMemory: 756568608 bytes (721 MB) / 1029046272 bytes (981 MB) up to 1029046272 bytes (981 MB)JVM Flags: 2 total; -Xmx1024M -Xms1024MAABB Pool Size: 2109 (118104 bytes; 0 MB) allocated, 1973 (110488 bytes; 0 MB) usedSuspicious classes: FML and Forge are installedIntCache: cache: 0, tcache: 3250, allocated: 1, tallocated: 33FML: MCP v7.44 FML v5.1.43.678 Minecraft Forge 7.7.2.678 4 mods loaded, 4 mods activemcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableFML{5.1.43.678} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableForge{7.7.2.678} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableTerraFirmaCraft{Build 76 Hotfix 17} [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build76Hotfix18.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableProfiler Position: N/A (disabled)Vec3 Pool Size: 351 (19656 bytes; 0 MB) allocated, 319 (17864 bytes; 0 MB) usedPlayer Count: 1 / 20; [EntityPlayerMP['Ithildae'/195, l='world', x=78.50, y=150.00, z=-13722.50]]Is Modded: Definitely; Server brand changed to 'fml,forge'Type: Dedicated Server (map_server.txt)I struggle reading the report. Can anyone help me?