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Boea

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About Boea

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  1. You mean a cam-driven pulverizer, and macerater grinds.
  2. Your chisel creations!!

    You can shave things down if you have a hammer and chisel in your hotbar. so they sculpted a few chairs, and what nots.
  3. One water mill being able to power a million items, a million blocks away is ridiculous, even for Terra Firma. The only part of it being intuitive is that it can channel power, and is based on something other than one block structures, and wires.
  4. New slots

    Still very lenient, daxx, the whole premise is wearing to the battle, the biome, or the job, either as a juggerhaut, or as sub-arctic runner, or a marauder, and so on.A cloak, and how it covers whatever is under if is pretty powerful, so allowing plate armor, and a sweater, you pretty much made titan that can harass people openly in winter biomes, instead of restricting them to being an indoor sort of troop in winter biomes for dressing for heavy combat. And another thing that can be said is what is the logic in apiaries being in a winter biome, with adequate apiary suit, and a snugly sweater. Or wearing chain with plate, being a juggernaught.
  5. Butchering

    YOu are pretty much suggestion something like elder scrolls, and the second part of bsb's post. [Almost complete Cheese Wheel + Rest of the Cheese Wheel = Potion of Stamina ???]
  6. And something that doesn't use the, unintuitive mess that is the BTW mechanical system? You can have only one power source, and it can power everything, all you need is a very large power channeling system, using one of the more ridiculous mediums ever, and after that magic, you can power everything from elevators to a million saw blades, rotary tables, and hoppers. I'd rather feed gerbils in a hamster wheel taped to the side of anything that looks like a machine, and the comical, and morbid value of such actions would make it more worthwhile, and still make machines mid to late game.
  7. Water Barrel - metallurgy

    This is already going to be in the game, in fact, the quench option in the anvil needs a currently unimplemented water barrel next to the anvil to be used. Since Quench is one fourth of the red options, it isn't going to be spectacular to assume the barrel is going to come anyways. Anyways, currently, Bioxxx is looking for a way, other than water, to allow you to cool your hot irons. So this is to say, that the barrel is coming anyways, but not until there is something else is made first.
  8. New slots

    Eh it's pretty much restrictions. if Plate Armor is on Outer Slot, no, pretty much nothing in the inner slot. if Plate Armor in Inner slot, pretty much nothing in the outer slot. It is an easy example, because plate armor is cumbersome, and very susceptible to heat, and cold, and really strong, but a cape, or cloak would look nice, and give a little bonus against heat, and a bit of concealment, or a fur cape may do a little bit for cold resist, and be a bit more covering than a cloth cape, but bad for warmer areas. A backpack with Chest Plate, try chain mail, though I don't recommend really sticking out that much, or going places particularly hot or cold, but you can wear your silly boots, and hoods, or silly plate armor, you sore thumb.
  9. Found huge cave sistem

    It looks more like a depth map. You must've walked around for quite a bit to find nothing.
  10. New slots

    It is later for me, and I seriously urge you, no green slot. for the above reasons that I have magically decided to be an addendum. I want players to think hard about their decisions, and make sure that there is always enough pluses, and minuses for a player to play skillfully, or to their playstyle.
  11. New slots

    Anyways, what about sweaters, under armor, but over other clothes. [because a blizzard in ice plains in winter require two sets of sweaters]I'd rather have certain items restrict what you can put in the other slot to make things simple for the common user, because you can wear cloaks over most other things, while you can't wear it under most things, and you can only wear a very few items under an apron. I'd rather things be mutually exclusive, in the slots, so you can screw about the placement of items in the inner/outer slots if you only have one item per body part like a lever, it in until you have items that restrict placement that inner/outer slots matter. And I am against the green slot, it adds a bit too much leniency for the player, consider a juggernaut with a backpack, too large capacity for something already so heavily armored. Other than that, the lack of extra slots really makes a player sacrifice extra capacity for armor, or surviveability in colder areas/times, and make vanity something to consider only when one is safe, or apparently keeping your giblets from getting too toasty.
  12. New slots

    Whatever, what I suggested allows you to place the sword and shield where ever on the hotbar, that sort of flexibility, and incentive for inventory management, would be pretty canonical with TFC as a whole. [i cross my fingers that that doesn't backfire.] All's fun and games in the winter with a fur cape over your iron plate, make sure to live well away from the desert.
  13. Research

    What he is suggesting isn't "you have to research things to use them," but "you can reasonably figure out how things work," and the way to do that is by experimentation, graduated cylinders, breaking rocks on/next to a research table, placing the table next to a firepit, or bloomery, next to a anvil, or scripting table, and honestly screw with the head you are making, until it makes a good pick, or a bad hoe.But I really draw the line at drawing plans, because you want to make the tool, not spend half an hour perfecting it, let alone getting close to making one. I'd rather have the research table next to the anvil and make it open up an 'advanced gui,' and call that your research, but that is a huge if.
  14. New slots

    Splints for the limbs? Legs for minimal fall damage mitigation, and chest for a bit of help blocking. [insert obtuse reference to noodles] Either that of minimal, or dirt cheap 'armor.' Oh yeah, and it seems everyone forgot the part about wearing things because they look good, 'aesthetics,' who wants to wear a cape, over your heavy, full set of steel, or copper, for nothing other than vanity, or parading around your town because you are captain of the guard, or a hero, or something. [All bow before the power of pride, which soon begets hubris when your village is burnt down, or you are ambushed by rubes] At the waste of a slot, all I can say is that you can at least hold a lot of other things in your inventory, like chainmail to complete your Juggernaut outfit in a second, or shimmy around the corner, and wear some bandages, after getting the brunt of the first wave, to the face, for a while.
  15. New slots

    Jed, should I suggest reading my post, I've seem to have the knack of ninja'ing, and I am afraid of ignorance... Anyways, the suggestion about removing 2 of the seven slots from the hotbar, and not allowing anything in them that can add damage to your fists is stupid. Because all the tools, cause extra damage, except the hoe. I'd rather something I said that is less intrusive, and forceful, like my suggestion with blocking and shields, in noodle's thread, at the bottom part of page 1, ending at the top of page 2, for now. Back to clothing, you can have other novelty items that you can hamfist into the clothing slots, aprons, or bandages, for a bit of warmth, or a sort of medical system that stipulates "not getting grotesque injuries" or "losing armor slots" Actually, that sounds smart, reducing the amount of armor slots for temporary regenerative effects with bandages [i have edited several times in the space of minutes, I have not learned my lesson about fast edits]