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mossman

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Everything posted by mossman

  1. POOTISCRAFT anything goes TFC server. Rules: #1. There are no rules. IP Address: 73.34.133.18:25565 Server is currently hosted on a personal computer. More dedicated hosting coming soon. Note: Expect shitty uptime for the time being due to the above
  2. I'm not the owner, I just posted the thread. Also, mhwrestler is mad Kittychanley: Why did you remove that screenshot?
  3. More nuances for the stone-age

    This is going to read like a bit of a wishlist but I would feel better for having my ideas voiced here, so here goes. So right now the stone age isn't as interesting or nuanced as I think it could be. Why not have the most basic weapon be a pointed stick? We could sharpen our sticks by either scraping it with a stone or whittling it with a suitable tool. The latter should produce superior results than the former, but I'm not sure how it would be best to represent this in-game. This would of course be neccessary if stone tools were to be made less trivial to produce. One could potentially improve on the pointed stick slightly by "fire-hardening" it, which involves lightly toasting the point over a flame. This would Starting and maintaining your first fire should be a bit of a challenge. Anyone here ever seen the 1981 film "Quest for Fire"? As you can probably imagine the entire plot of that film revolves around the struggle to control fire by a group of early humans. It's not a trivial thing to do. My idea would be to have a mechanic that made initially starting a fire difficult, so that it would incentivize keeping your current fire alive, either by way of a continuous merry blaze or a few embers smouldering in a gourd packed with straw (As is historically faithful). Chipped (knapped) stone tools are only possible from rocks with conchoidal fracture (meaning they do not break into cleavage planes), such as quartzite, basalt, and significantly, obsidian and Chert AKA flint. Obtaining good quality stone tools should not be trivial either. Another major pain pre-metal is inventory management, that being, there's no easy chest substitute other than clay vessels, which can be frustrating to manage in any quantity. As many others on this forum have suggested, some variation on a low-capacity container made from basketry would be believable. A low-capacity ceramic equivalent to a barrel is also neccessary - mainly because treating leather and preserving food should be quite possible for those with stone tools. I should also note that just beating rawhides with a rock or other tool would not be totally ineffective at softening it. On the topic of leather, the ability to craft basic clothing/armor out of rawhide would be quite believable. This guy probably didn't have a copper saw and a nice tanning barrel - just some goat skins and maybe a stone cutting tool.
  4. ---- nah, it was clearly his sister on his account saying dumb stuff. Clearly the real Hntrofdmnds would say dumb stuff.
  5. Blast furnace balancing

    The new requirements for blast furnace chimneys seems to me to be a bit excessive. Metal sheets in particular seem like a quite arbitrary requirement, as from a realistic standpoint they'd only increase heat conduction from the furnace. This doesn't seem believable and it irritates me. The same point can be said about the construction of the furnace block itself, or even the bloomery, in that a refractory ceramic would actually be used rather than the metal sheets, which are forced in order to enforce a linear metal progression. I should also like to note that graphite really isn't used as a part of fireclay. Kaolinite group clay without additive is what's generally referred to as 'fireclay'. In general I feel that constructing the furnace has been made rather arbitrarily difficult. Balance-wise, I'd rather be spending the bulk of my effort in designing structures and getting food (which is a bit trivial at this point, even with food decay) rather than smithing out the 40 (80 ingots worth!) iron sheets needed for a modest 2-block high blast furnace. If steel production should be made difficult, more focus should be put on making minerals (ore) rarer and/or more challenging to extract. Thoughts?
  6. Blast furnace balancing

    Just to be clear, I am playing multiplayer and still have these objections.
  7. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    --- hey thanks for giving me permission to join other TFC servers you're a real stand-up guy rhodance
  8. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    I agree with zyke (ign: mossman1223)
  9. Ideas about food preservation.

    I'm particularly excited for sauerkraut. Also, very important to note: Contrary to what some may believe, vinegar is in no way involved in the preparation of sauerkraut. To make sauerkraut, you shred cabbage and pack it with salt. Simple as that.
  10. Gold Panning

    So why couldn't you write in a cap on metal nuggets found in a specific sediment bed or stream, that's actually coorelated with nearby mineral deposits?
  11. ----------------------------- The reason it's not believable for me here is that the metal is the only material you can make these objects from. Ceramic refractory materials (as simple as clay) would be the obvious prefered material - and they're not used for the purpose of imposing a rather arbitrary progression limitation.
  12. I'm posting this here because I agree with PaoloEmilio.
  13. [TFC 0.78.X] Terra Duellum v1.7.0

    Do you plan on updating this for b.78?
  14. Aye, looks like the server isn't running (end of stream) Edit: It's running now but is "Out of date" and I can't join. I'm running Minecraft 1.6.4 and TFC 78.7.
  15. Salt from Saltwater

    Gypsum and other soluble minerals often form as evaporite deposits as well. Don't we already have a gypsum mineral that isn't used for anything?
  16. Salt from Saltwater

    Since we're on the topic, wouldn't it make more sense to have salt form as mineral pockets rather than a full-blown rock layer?
  17. Supplemental Advancement to Copper

    So you're intentionally abandoning panning/sluicing as a prospecting mechanic? That's dissapointing.
  18. Use for high carbon steel

    One should be able to weld an ingot of high-carbon steel with an ingot of lower carbon steel, or even wrought iron, to produce a double-ingot with superior properties for bladed tools. IRL this was/is quite common, you'd weld a piece of hard high carbon steel to the front of your ingot, which would become the 'bit' or cutting surface of your axe head, or the blade of a sword, et cetera. The very hard steel on the cutting surface would keep a sharp edge very well, but the softer metal behind it would allow the tool to flex and deform rather than shatter as it might if the entire tool was made with high carbon steel. Obviously you could still make tools just fine out of just normal steel without including HC Steel, but I think this little feature would make a good 'secret technique' for good quality weapons for the informed metalworker. Thoughts?
  19. Supplemental Advancement to Copper

    Hammers or sledges should have uses as mining tools. I like this idea.
  20. food preservation

    It's been stated by the developers that the mod is balanced for multiplayer. So I guess the singleplayer crowd are going to get shafted anyway, heh heh heh. Not that I have any problem with that.
  21. coal coke, use for that ton of coal

    This isn't completely correct. Coal isn't used for smelting because it typically contains a good deal of sulfur and related impurities, which iron readily absorbs when molten or being reduced from an oxide in a bloomery. However, coal is used quite extensively in forges; coal on the edges of your forge is heated and coked from burning coal/coke in the centre. You really don't need to worry about your workpiece absorbing impurities unless it's starting to melt in the fire (which can happen). Soot isn't really a problem as it will just burn off/can be scrubbed off. Raw coal is far from useless. If you ask me, a good way of balancing this is to make mining it more difficult. Source: I have dabbled in blacksmithing myself and have used a coal fired forge personally.
  22. I do have to say that bloomery blocks made out of bronze seems pretty silly and is something that has bothered me since they were introduced. Why should metal progression be forced linearly, anyway? The OP made a good point when he said that he sometimes preferred to use bronze instead of iron when charcoal became scarce; materials shouldn't necessarily have absolute superiority over others. There should be tradeoffs to make, as in real life; this, if you ask me, is a hallmark of good game design.
  23. food preservation

    I'm sorry, but I have to nitpick - saurkraut is made simply by shredding cabbage and packing it with salt. In no way is vinegar involved in its preparation.