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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

wormzjl

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Everything posted by wormzjl

  1. That's weired, maybe atl's system is bugged
  2. ProjectPer Fabrica ad Astra (through crafting, to the stars) is a hardcore technical-terrafirmacraftpack designed for experienced players. This pack aims at providing a complete, believable and smooth experience from stone age to interstellar travel, with heavy engineering content in mind. Survive, mine, craft, design your base and your automation, manage your power generation and consumption, shape the world with your hands and in the end create the massive factory you have ever dreamed of. This pack provides many unique challenges in automation, as there are no magic block which can solve every problem. You will need to use all available tools: transport belts, trains, servos, redstone and gates, or even computers to reach your objective. The gameplay can be identified with a few “ages”: Stone age to Bronze age provided by vanilla TFC. Steel age – Basic industry with Immersive Engineering and Industrialcraft 2, unmanned resource extraction and great increase in resource processing efficiency. Petrochem age – Enhanced industry featuring chemistry and oil refining, powered by Magneticraft, Pneumaticcraft, IE and IHL. Have you ever seen a real oil refinery? Aluminium age – Starting advanced rocketry, making advanced components and extracting minor elements from minerals. Titanium age – Basic space flight, moon landing, UUM production by the particle accelerator, experimental fusion devices. Tungsten age – Top-tier-insanely-complex material production, interstellar travel, ultimate productivity enhancement. Endgame – Mekanism self-sustainable fusion as the ultimate goal. This pack is intended for group playing due to its complexity, and is guided with quests and manuals with a storyline. Join us on discord for discussions: https://discord.gg/AtupnpG The modpack can be downloadedon ATLauncher: https://www.atlauncher.com/pack/PerFabricaadAstra If you already have ATL installed, just search for "Per Fabrica ad Astra" in the packs list, if not, you can get ATLauncher here: https://www.atlauncher.com/downloads? Some screenshots and flowcharts:
  3. I can add them as optional mods I think. TFCtech shoud be in the list?
  4. https://pastebin.com/qq1MTtkg Got a crash on world generation
  5. Maybe related to class tweaking? Just guessing.
  6. lol bon courage BTW seems that you have forgotten some debug message and my log file was spammed by this message [22:51:28] [Server thread/INFO] [TerraThaumcraft/]: generateOverworld called in Infused Ore Generator
  7. I think it's better to use asm instead of replacing the classe file, this would avoid some conflicts as well as legal problems (distribution of modified thaumcraft classes could be a problem, not sure through)
  8. https://github.com/wormzjl/TFCraft/commit/92269b9ff3985c66d53926328d99556a8c1469c7 Now vanilla armor works, but the problem is that you have overwritten that file
  9. Do you think if it's possible to make mod armor works in TFC without modifying the source of other mods? Trying to find a way to make ic2 quantum armor work with TFC damage, but no chance yet.
  10. This fix does not add new slot to the inventory, but modified the inventory index of back slot to make armor slot numbercompatible with vanilla
  11. Sure no problem, that will make things simpler
  12. Did you happens to modify the inventory index of TFC? Seems my inventory got a bit messed up Edit: seems that the method of patching you have used have interfered with my fix for inventory index inInventoryPlayerTFC.class In vanilla TFC, if you weara full set of armor and opens a gui like MFSU in IC2, there is a chance that you'll get a second boot in your backpack slot. You might want totake a look at my fix: https://github.com/wormzjl/TFCraft/commit/d31b3276f92bcfb8912717df44a39aee11c2e64a https://github.com/wormzjl/TFCraft/commit/af47d71cfc10b9b4c2da6d83c3e05f8b8603a12b
  13. My approach: grind rich/poor/normal ores to small ores, then grind further to get corresponding small ore dusts. Anyone interested in this here ? https://www.reddit.com/r/feedthebeast/comments/6sra84/some_flowcharts_and_teasers_for_my_hardcore/
  14. Is it possible to modify the greatwood generation rate,growth time and sapling drop rate? Some of my players reported that the sapling drop rate was too high and thus too easy to obtain a lot of wood from the begining.
  15. There is a global option, but stuffs like quartz does not have such
  16. Hi, you might want to take a look at this ore generation rate. http://imgur.com/a/fqppB Can you add some config for individual ore generation rate?
  17. You might try deleting dim other than the overworld and advance a few days, get in that dim, and get back (in survival mode) Also can I use this code in my version? It works really great
  18. I got a server that is currently experiencing this issue (which has been running for a couple of months), so I simply test it on my server. This code is not mine either, I think you can just use it (or perhaps find a smarter solution?) for inventory syncing, I tried to listen toonDimensionChange event and add a sync packet, but had no chance
  19. Solved the time problem brutally: https://github.com/wormzjl/TFCraft/commit/87a85d31b6c3251cfe732fb6235bcbda979a3075
  20. Testing time again, I'm I a bit unlucky or there is no world generation of eldritch obelisks and silverwoods?
  21. Wow this is really great, what did you actually change? Also desync is not the only problem with multi-dimensions. One serious issue I got so far is that the implementation of TFC time does not take multi-dim into account at all. If you have a overworld that 10 years has passed, and you jumps in another dim where time has just begun, you health will become 50 instantly due to that vast time difference. This does not show up initially so it's very difficult to test, but if you have a server running for a while... Also, could you please add a modpack policy to the OP? Thank you!
  22. Cooking with TFC (WIP)

    Umm that' unfortunate
  23. Cooking with TFC (WIP)

    Hello, I've encountered a food dupe bug here. Just cut the food into pieces less than 5 oz and put them inside a salad bow, if you take them out by rightclick again you will get a 5 oz piece. Also stewed food does not seem to give any nutrition, possible bug too? Confirmed on singleplayer with B:DiminishingReturns=false