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Xadnem

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About Xadnem

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  • Birthday 06/19/1996

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  1. Food Decay to Fertilizer

    That's actually a very good point, and part of the reason I was questioning the idea in the first place. Balance would be hell.
  2. Food Decay to Fertilizer

    Why would they only eat the brains and eggs? Even if that has the most calories, eating the whole fish would still provide more calories than only eating selective parts of it. But ignoring my inability to understand the ursine psyche there's something you need to consider about that. Rotting flesh can become the most plentiful resource available in the game if you set up a half-decent mob grinder and wait a little while. I understand why one would want there to be a use for it, but it would get out of hand pretty quickly. As of B79, I believe barrels have 12 possible slots. If each slot has a stack of rotten flesh, that fertilizer would likely last for a very long time. As much as I want to see rotten flesh have a use, it would remove any semblance of balance that the fertilizer could have. In fact, even if normal meat from slaughtered animals is used, the overall result would be having way more fertilizer than one would reasonably expect a player to get.The only balance that comes to mind would be making a significant difference in input:output ratio, where you would have to put in some ongodly large quantity of meat to get a relatively small quantity of fertilizer. However, if that were the case, no one would even bother (except probably for rotten flesh because seriously that stuff is unnecessary to have).
  3. Food Decay to Fertilizer

    I disagree. Perhaps this would help explain how composting works to you. Rotting food, or rather, rotting vegetation, decomposes and provides sustainance for bacteria, which, in turn, provide nutrients to the soil. As it is, I don't think the same is said of rotting animal matter.
  4. Food Decay to Fertilizer

    True, but the process would likely be more enjoyable and less, if you'll pardon the pun, grindy than the current one. Either way works fine, though.
  5. Food Decay to Fertilizer

    I don't know that I would go that far, considering that would also require making an entire insect system. Then again, it would actually give a pretty good reason not to allow for the composting of rotting flesh. I think it would be better if the composts all had the same data value, however. It makes everything easier for bioxx. And if they don't have the same data value, then I suggest making them renew nutrients based on what foods are put in. (For example, composting nutrient a foods would give you nutrient a fertilizer.) Using that system, meat would probably provide all nutrient types, as they are not plants and contain more complex protiens.
  6. Food Decay to Fertilizer

    I was recently looking at my foodstuffs, which I keep near my farms for convenience, when I noticed that half of it had fallen prey to decay. I then took a look around my farm to replenish what had been lost, only to find my nutrient levels had been depleted. Of course, cycling crops is an easy way to avoid that problem, but why not take it a little further? I propose fertilizer. Now, I know this has been suggested before in the form of manure, but I would like to take a less scatalogical approach to the whole thing. The idea would be that, because there is already a decay system in place, to take sufficiently decayed food and put it into a barrel, then seal it and wait. Inside the barrel, much like alcohol ferments and cheese forms, the rotten food would be composting. Then, after (and this is just an arbitrary amount of time because I don't know what would be a good way to balance it) a week, the composting would be complete, and could be removed from the barrel with a bucket. The compost could then be used on nutrient defficient soil to fertilize it. Additionally, the idea comes to mind that rotten flesh would, hypothetically, make for excellent compost. However, rotten flesh is very easy to obtain, so I would not recommend actually letting rotten flesh be used.
  7. A very simple request: Maple

    Been at it for a cumulative four hours. I appreciate the attempt, either way, so thanks. Incidentally, "I swear to Dunk just one maple" is an interesting seed. Spawns you in a jungle. I suspect that there is pretty easy access to gold, which is useless, but pretty cool anyway.
  8. Hello. I am looking for a seed that starts you relatively close to maple. That is literally the only requirement I have for the seed. If I spawn in and get mauled by fifty bears, fine, as long as it's close-ish to maple trees. If I go through the game and realize there are no ores in a ten kilometer radius, I don't care, as long as there are maple trees nearby. If I somehow spawn inside of a maple tree and suffocate to death, I will chalk it up as preemptive poetic justice and be fine with it. What I'm saying is I just want maple trees. I've been at this for hours. Anything else goes. (Bonus points if the seed isn't actually terrible.) (Eternal respect if I actually spawn in a maple tree.)
  9. Hello, all. I have been playing TerraFirmaCraft on and off for a bit over a year now, and I recently took it up again. There are a few things I would like to see addressed or implemented, but the mod is still wonderful as it is, and I am not even remotely upset with the way it currently works. So, without more redundant introduction, let's get this show on the road. Books and Bookshelves. I tried making books with the leather you can make by tanning it (The process of which, by the way, I absolutely love), and I really think my house could benefit from having a few bookshelves, even if they were completely useless apart from for decoration. (However, that being said, what you COULD do is make it so the scribing table still has uses after you're done making the sixteen or whatever plans by making it so you can write books, then put them in bookshelves. That would, of course, require more work, and I'm fine with just vanilla bookshelves from vanilla Minecraft, I just want some way to craft them in TFC.) Boats. I can make them with plank blocks, but that's because they use the vanilla recipe, which treats plank blocks in much the same way that TFC treats regular planks. Being able to make boats out of planks would be very nice. Stairs. I would love to be able to pick up or break wooden stairs with an axe. I say pick up OR break because at this point I honestly just want to be able to tear up stairs if I don't like where they are. Along a similar line, I would be very grateful for connecting stairs like in vanilla, but I understand if you're busy. I would like to place sluices next to other sluices, but that's not necessary. The sluice GUI often bugs out on me and when I look at it when it's in the process of sorting through gravel or sand, then I exit the GUI, the GUI (sans the output bit, which still updates properly), will be frozen where it was when I return unless it is still processing through stuff. Pumpkins and mushrooms are useless. I kinda wish they could be used for food, if only in meals. I am certain I have more, and I'll post them later.