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goldfang35

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About goldfang35

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  1. Official Death Penalty Discussion

    I kinda though about this idea for a bit and I think its a bit silly. What if you go to limbo when you die the whole place is black very difficult to see, all blocks are lost, there are reapers everywhere yea. My idea was that when you die you go to limbo everything is almost pitch black you can barely differ the ground from the sky and barely able to have a feel of hight you would wonder for seasons if not years to try and find the very lowest part of limbo however this would be extremely difficulty superbly at that. Limbo should be a scary place with no sign of life anywhere the only things lurking it would be reapers(skeleton's with scythes that would fly and if it catches you you go back to the top of limbo). if you play on peaceful then there are no reapers and limbo is smaller. easy there are reapers but limbo is smaller. normal there are reapers and limbo is big. Hard there are reapers and limbo is huge and finally hardcore everything is the same as hard but you have a limited time to get out if not bye-bye world. I know this is unrealistic and people will say that this is not proven scientifically and crap but this is just a suggestion and it is minecraft soul less skeleton's roam the world.
  2. Universal Electricity (aka) Volts and TFC crossover

    Yes you are correct I do vaguely alter the settings config and format of the mods to suit compatability issues with other mods if that mod has any that is. Terrafirmacraft is not a compilation of separate mods as you suggested(Modpack), that's what makes it fit for modpacks. This mod has zero compatability issues if not very small getting this mod working with others isn't a difficult task, the difficulty task is the funky coding that has gone into terrafirmacraft. Most mods such as IC2 or RP2 add new ores however these don't spawn in terrafirmacraft thus making the whole mod useless. The other way would be changing the ore dictionary to make terrafirmacraft ores work in other mod crafting recepies thus solving my problem. However terrafirmacraft has a particularly interesting survival that uses minimum crafting recepies and more practical work such getting log piles fill them to the brim keep the middle empty and put a campfire in the middle to light it all on fire then cover it up and wait until you get charcoal. I have heard that someone is replicating buildcraft and turning it into a terrafirmacraft style mod. What i'm asking is to try and make a replica of the universal electricity mods(taking the API and altering it) and make it terrafirmacraft style using the same mechanic and technic and maybe addding some more cool stuff. This is in general not an easy job as your changing around 12 massive mods and turning them into an even bigger mod. However i am learning java and i'm pretty confident that I will get the hang of it in one month and then perfect it. If someone could start making a few mods by the time i'll finish learning and perfecting it i'll make the other's and give full credit to the person who helped me out.
  3. Hello, I am a modpacker that absolutely loves the universal electricity mods(http://universalelectricity.com/) however since I found TFC it was absolutely amazing minecraft as it should have been so I decided to make a modpack on these two however I realised that other ores weren't spawning. I then though of changing the ore dictionary so that copper from TFC would work on the other mods i asked someone and they said it would ruin the game because universal electricity uses crafting recieps as TFC cool stuff like anvils scribbing tables and stuff like that. What i'm asking is if someone can make a universal electricity addon to TFC witch would be the science age? Please note: I am not a modder but am learning how to it'll take quite a while until im at the level of TFC to be able to make addons for it.