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BitMunk4s

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About BitMunk4s

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  1. Del plays TerraFirmaCraft

    I use youtube-dl which is a python script. It has two cool flags. One make the script do nothing, but show all the formats youtube has for the link in the argument and the other makes the script not downloading the video, but only write the link to the exact video. Sometimes I use this function to pipe the link with xargs to mplayer. I don't use youtube-dl for LP's, 'cause I don't think ads would consider this as a view. This might sound mostly gibberish to non-*unix users, sorry about that. What I'm trying to say even in multiple aspect, that there are ways. But there's python for windows too after all.
  2. Weaving and Dyeing

    I'm not sure that I follow you, but yeah I'm suggesting something like that. Still I'm a bit sceptical, since I'm not sure how that works or was implemented (coded, programmed ... ). It would be not very useful in the terms of compatibility if Carpets ( vanilla 1.6.1 ) are not replacing wool in recipes.
  3. Weaving and Dyeing

    I don't know how vanilla implements "carpets", but one of the recent updates has those. I doubt that they can replace wool in recipes. But that'd be great. I think I should check it out.
  4. Weaving and Dyeing

    Sorry, not really. It's an answer of course, but I thought I've already had another one for that particular question. What I'm thinking, it might be stupid, but still, whether an ItemTerra can be registered as a BlockWool. Maybe if WoolCloth would extend BlockWool override functionalities, and implement ItemTerra. Now, is this possible? Could it work? It would be nice to kind 'o warp WoolCloth as a BlockWool. That way it still would be an ItemTerra, but could act as a BlockWool in recipes. I know java programmers hate multiple inheritance. Well what else can be done?
  5. Non-graphics lag?

    This is just a "me too" post. I've started an optifine thread, hoping optifine could solve this, but then I've realized it probably wouldn't. So I didn't even bothered to try to install it. I'm thinking to debug this, but yet I don't even know how to get started. Though I could do that with the latest source since that's available on github. If this issue is still exists in build77, otherwise this would be mute anyway, now, wouldn't it? But, in case somebody could confirm that this hasn't been investigated, I'd be glad not wasting my time.
  6. Bug - upside-down stairs

    This is program engineering 101.
  7. Weaving and Dyeing

    It feels like I'm digging a corpse here, but I've came across an other cool mod that uses wool. It's called Small Boats or Elegant Punt I believe. Now, it'd be nice to have it in TFC, but it did not work. So I've looked up what you've done, dunkleosteus, and I get it. You've added WoolCloth as an ItemTerra. I'm still getting familiar with the source code. So here's my question. Why, can't be WoolCloth an extension of vanilla BlockWool? I'm guessing BlockWool, has a lot of functionality that we don't need for WoolCloth. That leads me to another issue. Can it be hacked somehow? I mean if there's a way to have WoolCloth function as BlockWool in other mods. Example, recipe for BlockWool could be added, maybe 9 WoolYarns, or something including an ItemSpindle. Ok, sorry, my bad, reading previous conversation it's obvious that the actual BlockWool is gone for good in this mod, and I'm all for it. But still for compatibility something needs to be done, in my opinion. And this is just one little thing there's a lot to do in this ball park. While I'm at it, let me ask one more thing. What are the future plan regarding compatibility with other mods and in general? Though I'm not sure what could mean compatibility in general, but, oh well, with other mods then anyway. Thanks.
  8. Multi-Crossover Roleplay Thread of Randomness

    *Increases influence and expansed moyo
  9. Don't bee like buildcraft

    The first and probably the most difficult part will be to come up with and implement the system to manage the different qualities. If there's already an existing one, that's better. It might be something that can be improved or used as an example to start a new one.
  10. How to config Optifine

    Are there any guide lines for configuring Optifine mod? I've read somewhere around here that there are compatibility problems with Optifine. Namely texture tessellation if I recollect correctly. If these issues avoided, it would work, wouldn't it? Could somebody point out a direction to start looking for a solution? Or is this DOA? Thanks in advance.
  11. Some cool suggestions for stone/rocks and weapons

    Well, cooling lava can also gives vanilla cobble beside opsidian in build76.
  12. Multi-Crossover Roleplay Thread of Randomness

    I've survived a ko fight.
  13. Multi-Crossover Roleplay Thread of Randomness

    I guess I'll also roll with it, after all I'm just a stone.
  14. [TFC 0.76.X] Terra Bow Mod (Abandoned)

    Will tool racks work with your bows? And what's with arrowhead-drops when hitting a living entity? I'd think you could get the shaft back, if any thing. Also hitting the same block with multiple arrow cause a glitch. Another small thing I found, wiki says willow is a softwood, but it acts as hardwood. Let me say there's a couple of thing's in this mod I consider as must have. Like arrow heads and variety of bows. It makes knife, saw and bone more useful. And that's a very nice one. Hand plane and glue are great idea. There's a lot of perspective in there like a bunch of carpentry. One little thing I don't like that you have to be in metal age to craft arrows. How about a flint hand plane? I shouldn't be hard to implement, a recipe with a lower durability.
  15. Post your TFcraft Pictures

    I didn't got that, but there's DEAR, did you see that, amazing! Well it might not be new.