Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

ChunkHunter

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About ChunkHunter

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  1. [0.2.4] TFC2 Prerelease

    Ah - I thought those were simply different kinds of rocks - my bad
  2. [0.2.4] TFC2 Prerelease

    Is the "path through the void" supposed to be populated with entities? I went through a portal to be greeted by several zombies, skeletons andspiders. There were also creepers, endermen, zombie villagers, pigs, sheep and horses... Also, on my initial island, despite it having "diverse crops" as an attribute, I didn't encounter a single garden. There were a few beehives, so I've definitely got harvestcraft installed. Edit: I've not encountered any clay yet, either.
  3. [0.2.4] TFC2 Prerelease

    @Bioxx World Seed: [-3245831567207572282] | IslandMap: [0,-2] | PlayerPos: [BlockPos{x=2064, y=85, z=-7411}] I didn't recreate the world, simply re-loaded it - one thing I have noticed is that when I reload a crashed or portal-to-death world, the portal is ometimes duplicated (a stack of portals on top of one another - I just took a screenshot with 4 portals piggy-backed) the sytem won't allow me to attach a screen shot, unfortunately
  4. [0.2.4] TFC2 Prerelease

    I have now at long last managed to go through a portal and not be pretty much instantly killed. It led me to what I can only describe as a winding path through the void, to another portal - whick pretty much instantly killed me. Is this "path through the void" how the portals are supposed to work? (I'm quite happy to accept this - it even kinda feels "right"!) Edit: I'm currently sitting waitning on another portal exit from the other side of that path - it's been "Loading terrain" for about 20 mins now...
  5. [0.2.4] TFC2 Prerelease

    Re that elk spawn - I think it's the default for all animal spawns - I had a similar thing happen with a mass cow-spawn - there was an amorphous whitish blob in view and as I got closer it exploded into a herd of cows
  6. [0.2.4] TFC2 Prerelease

    LOL!
  7. [0.2.4] TFC2 Prerelease

    It seems I was under a misapprehension about stacking food and decay - my mind being stuck in the 'old ways' of TFC1 Thanks for the clarificaiton.
  8. [0.2.4] TFC2 Prerelease

    @DarmoThat non-stacking is probably deliberate. If you look at the "expires on" date/time - you'll see that each item has its own expiry time. When you stacj, the lowest expiry time is applied to the whole stack. If you've got something that's about to expire and you pick up a new one, then if it automatically stacked you could feel rather short-changed.
  9. [0.2.4] TFC2 Prerelease

    one comment - the knapping guidelines on basalt are quite difficult to distinguish - well at least for my old eyes
  10. [0.2.4] TFC2 Prerelease

    I answered that a couple of pages back
  11. [0.2.4] TFC2 Prerelease

    Interesting that those "special" hexes are all on the coast, though...
  12. [0.2.4] TFC2 Prerelease

    Love the rivers too - the world gen is looking great!
  13. [0.2.4] TFC2 Prerelease

    Yes - I have just come to that same conclusion - it is listed under "Island Parameters" after all (facepalm) (If you've not done so already - check out that structure!)
  14. [0.2.4] TFC2 Prerelease

    I just dicovered that seed problem when I tried to recreate the world after going through 2 porrtals to the void. I then read that portals to the void were "fixed" and discovered I had an earlier version. The "spikes" you mentioned are on the map with the "wrong" seed I gave. The structure I mentioned was made of bricks and *did* lead to an underground maze of passageways, populated by "denizens of the deep places" I 'll find the co-ords and post them if I can create the world in the newest version Edit: Co-ords of structure are 1560,84,-7146 The portal I went through on a newly-created world still seemedto go to void, however.
  15. [0.2.4] TFC2 Prerelease

    I created a world and got a desert island - with a little bit of swamp and occasional 2-block strips of green near rivers and the edges of what appear to be lakes. Not a hint of food around (but I'm new to MC 1.11.2 so I could be mistaken!) Maybe in the final release it would be worthwhile preventing the initial island from being so unhospitable? Also, what are the tower-like structures? Are these the entrances to the rumoured "dungeons"? (seed is -8639291022458415048) Edit: Interesting - that's the seed reported on the creative mode screen, but it's different from the one generated by the "/seed"command... The one from the "/seed" command is -8639291022458480582.