Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

ChunkHunter

Members
  • Content count

    508
  • Joined

  • Last visited

Community Reputation

72 Excellent

7 Followers

About ChunkHunter

  • Rank
    Apprentice Blacksmith

Profile Information

  • Gender Male
  • Location The Netherlands

Recent Profile Visitors

5,759 profile views
  1. [0.1.11] TFC2 Prerelease

    one comment - the knapping guidelines on basalt are quite difficult to distinguish - well at least for my old eyes
  2. [0.1.11] TFC2 Prerelease

    I answered that a couple of pages back
  3. [0.1.11] TFC2 Prerelease

    Interesting that those "special" hexes are all on the coast, though...
  4. [0.1.11] TFC2 Prerelease

    Love the rivers too - the world gen is looking great!
  5. [0.1.11] TFC2 Prerelease

    Yes - I have just come to that same conclusion - it is listed under "Island Parameters" after all (facepalm) (If you've not done so already - check out that structure!)
  6. [0.1.11] TFC2 Prerelease

    I just dicovered that seed problem when I tried to recreate the world after going through 2 porrtals to the void. I then read that portals to the void were "fixed" and discovered I had an earlier version. The "spikes" you mentioned are on the map with the "wrong" seed I gave. The structure I mentioned was made of bricks and *did* lead to an underground maze of passageways, populated by "denizens of the deep places" I 'll find the co-ords and post them if I can create the world in the newest version Edit: Co-ords of structure are 1560,84,-7146 The portal I went through on a newly-created world still seemedto go to void, however.
  7. [0.1.11] TFC2 Prerelease

    I created a world and got a desert island - with a little bit of swamp and occasional 2-block strips of green near rivers and the edges of what appear to be lakes. Not a hint of food around (but I'm new to MC 1.11.2 so I could be mistaken!) Maybe in the final release it would be worthwhile preventing the initial island from being so unhospitable? Also, what are the tower-like structures? Are these the entrances to the rumoured "dungeons"? (seed is -8639291022458415048) Edit: Interesting - that's the seed reported on the creative mode screen, but it's different from the one generated by the "/seed"command... The one from the "/seed" command is -8639291022458480582.
  8. [0.1.11] TFC2 Prerelease

    I thought that big wodge of hearts was a graphical bug - then I realised that's his health!!!
  9. [0.1.11] TFC2 Prerelease

    (I had the same issue) Basically, if you've not got it installed already you'll need to install forge mod loaded for MC 1.11.2. Then once this is installed start a new game with the forge settings. Once this game has created all the folders it needs to, create a new profile for TFC2, using the Forge MC variant, and copy the two JAR files - one for TFC2 and the other for Harvestcraft - int othe MODS folder. Then you can run up that instance and Robert is your paternal sibling.
  10. Thanks for actually posting the solution - too many people simply say "I fixed it", and don't give any clues to the next person on how to actually fix it. :)
  11. Gimme' Limestone,My Lord...

    You don't *need* protection while searching for flux. I hardly ever make metal armour as it's so much of a pain and costs so much maetal. Leather armour is all I usually make. I don't turn down the odd mob drop of metal armour of course. I did once make a set of red steel armour just so I could say Ihad done it but it took sooo long to gather all the resoures and then to hammer it all out.
  12. Gimme' Limestone,My Lord...

    I don't understand why you think it's OK as a bottleneck for forging but not for armour? It's a real pain if you can't progress beyond simple copper tools - Finding Nickel and graphite are two other big painful bottlenecks, too if you want to progress.
  13. Red Steel Problem

    Yeah - the coloured steels are simply way to expensive, and WAY too time-consuming imho. I remember spending nearly 2 weeks of game play (admittedly only a few hours per day) to simply get a red steel anvil going, and I already had a black steel one.
  14. The pit kiln (Vanilla TFC) has no problem in making bronze. Are you confuising with the firepit? (I'm not even sure if a firepit can melt ores any more.)
  15. TFC2?

    ...and anyhow - TerraFirmaCraft is a cool name