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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Peffern

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  1. Sorry - this is fixed in a later version which I guess I forgot to deploy - they're made on a Bronze or higheranvil. Sheet => Bowl, Double Sheet => Jug
  2. TFC Crop System Expansion

    Well, as long as its working then I guess you're good to go.
  3. TFC Crop System Expansion

    Oops - this one's on me. You should be using the deobf jar, not the regular jar, for development. I have added deobf jars to the Mod-Jars repository.
  4. TFC Crop System Expansion

    No problem – if you're still confused, look at TFC with IE Hemp Plants, it's a simple one-class mod that demos how to use the Crops Registry.
  5. TFC Crop System Expansion

    You should do it in the same file where you set up your items so you should have a bunch of calls to GameRegistry.registerItem() IN the same general area, you should call the CropsRegistry.addCrop()
  6. TFC Crop System Expansion

    First of all, you probably shouldn't post code in the forums. Use pastebin or something for the formatting. Secondly, I apologize for being unclear. You don't need to download or edit my code (unless you want to) – instead you should just be able to use my .jar file (the mod itself). Here's how I would do it: 1. Download the compiled jar (tfccrops.jar). 2. Import it into your mod project (into the libs folder). 3. Make sure you configure gradle to know about the tfccrops.jar or your code won't compile when you go to export your mod. 4. Add the jar to your project as a dependency jar. 5. In your item setup area, execute the following code: String[] icons = new String[]{tfcs:plants/crops/Nrustica (1),//and all other growth}; ICrop crop = new BaseCrop("ItemNRusticaPlant",2,36,icons,8,0.9F,2,new ItemStack(ItemNRleaf,5),"NRseeds","tfcs:plants/seeds/NRSeeds","Mapacho"); Item seeds = CropsRegistry.addCrop(crop); Then make sure the seeds item gets saved to somewhere. If you look at my code in TerraFirmaPumpkins and TFC with IE Hemp, you can see how I did this. The point of this system that I made is that you don't need to worry about the IDs or rendering at all – the subsystem handles it for you. You don't need to look at the internals of BaseCrop or CropsRegistry at all. If you *do* want to change how BaseCrop works, you should subclass it instead of editing the original. Also, I forgot to provide the link to the compiled jar: here it is:http://www.mediafire.com/file/t4dcd1ltnk150ka/%5B1.7.10%5Dtfccrops-1.0.jar EDIT: Im finding some bugs – remember this is still experimental.
  7. TFC Crop System Expansion

    Okay I have a trial version available on GitHub:https://github.com/Peffern It seems to work reasonably well, let me know if it does what you want.
  8. TFC Crop System Expansion

    So, as part of TerraFirmaPumpkins, I had to use ASM to alter some parts of the TFC crop code which were hardcoded to only work with the 18 built-in TFC crops. I realized the other day that an extensible system for adding crops might be a good thing to have so that a) multiple people can add crops without worrying about ASM conflicts, and b ) people don't have to worry about crop IDs. I figure this will mostly be useful for other addon developers who want to add crops without worrying about compatibility – I'm adding another layer of abstraction over the TFC crop system so people can just call into the registry to add crops without bothering with ASM at all. Does anybody have any other ideas I should include / criticism / questions? I'm currently testing it and it will probably be available some time in the next week or so.
  9. Mod suggestion: Barrel saddle

    It's usually not too hard to modify the TFC code without causing too many compatibility issues if you're careful and do the inheritance properly.
  10. A "first draft" of the wells addon is available on my mod post in the main Addon Forum! I probably won't work on this until after midterm exams are over, so consider this a finished draft unless there are major bugs.
  11. This is not planned at the moment, but I might add it later. I'm concerned about balance.
  12. I am going to be asking the world gen. And I got an earth scientist friend to give me porosity data. However, the numbers are going to be fudged a bit for balance purposes – since taking the numbers as I currently have them creates a 6000x difference between the most effective and least effective wells, so I'll be shrinking that gap.
  13. Okay, I'm pretty sure it's going to work like this: The well is a small multiblock with a hole in it. There aren't real water blocks in it, although I might make it look like there is. The well has an internal buffer that fills up with water. You can put a bucket in it to fill the bucket and drain the buffer by 1000 mB. The buffer fills at a constant rate over time. Therefore, I need answers to the following question: how big should the buffer be? how quickly should the buffer refill? based on the depth of the well, rock type, and environmental factors. Ideas welcome.
  14. It's not that the aquifer runs dry its that the well takes some time to refill.