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ate0ate

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Posts posted by ate0ate


  1. I've had lots of issues with wolves killing off sheep and always wondered why killing off the wolves first was ineffective. Now I know why. Seems a little imbalanced though having a mob that is infinite hunt down and kill a finite, and vital, resource.

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  2. I think mechanical power could be amazing in TFC, if done right. There's so many tech/power mods out there for MC that it's difficult to come up with something unique and they tend to have a downside of tying you up in a lot of GUI juggling. Just going from one GUI to the next and spending the output on another block that adds another GUI. Check out the dramatic changes Universal electricity is going through right now. I think something like the teir one and teir two (non-electric) levels of their new power system are great examples of what can be done hands-on without GUIs. I love how TFC makes me feel like I'm actually doing things rather than just flipping a switch and letting magic happen. It'll be quite intersting to see what comes of this.

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  3. Does it? It shouldn't. That should be grabbing from the yearly climate temperature, not the current temperature.

     

    Also, please don't give reasons as to why generated structures do not exist. (especially since we've been planning them for a while)

     

    Yippee skipee! Your last several commits for build 78 look quite intriguing as well... Now if only we can get that 3D pottery you made that looked oh-so-awesome then build 78 looks like its shaping up to be the bee's knees! :P

     

     

    But back to the topic of the OP....

    I agree with Rhapsodyman2000, give it time and it'll grow on you. Everything in TFC is on a much grander scale. Things take time, even small things, but that only makes the sense of accomplishment seem that much greater when you finally do achieve whatever goal you've set for yourself. The scale of exploration is also huge in TFC. Each map is truly like it's own little world with arctic poles to the extreme North and South, plus a hot and desolate equator bordered by amazing tropical jungles and dotted with sandy islands. There's no way to get everything you need by staying put, that's for sure.

     

    As for TFC being balanced for multi-player, while that is true, I still enjoy single player the way it is. Honestly that's how I first fell in love with TFC. Build 76 in single player was one of the best and wholly immersive experiences in Minecraft that I've ever had. While I enjoy the additions made to build 77, I personally feel it lost a little something early game. In build 76 it was much harder to get your first pick. At first that really frustrated me, after all, the defining tool of vanilla Minecraft is surely the pickaxe! But taking access to that away was one of the best things to do gameplay-wise. I spent many seasons in a wooden cabin by a large lake watching the ice slowly cover the water each winter and recede once the bright green of spring returned. I passed the time slowly making home improvements and curing leather while running a battery of sluices so I could scrape together enough metal to forge my first pick. By the time that happened I had a small little garden growing, a budding lemon tree, and a tiny pig farm with my first litter of delicious little bacon-bits on the way. By then I had become so accustomed to life above ground that my first venture underground felt so exciting and foreign. Stumbling upon my first basalt cave was a truly erie experience and finding my first huge vein of copper was pure exhilaration. Ahhh, the good old days... sigh... fond memories...

     

    My point is that while TFC doesn't have any one right way to play it, it most certainly can't be played the same as vanilla Minecraft. Build 77 does seem barren at times, I agree, but once you get some livestock and start breeding that changes quite quickly! It helps to randomly breed animals in the wild around your base too. Gestation is slow but you get an entire litter after waiting rather than one big-headed little munchkin. After a little while you can really see the impact you've had on the world. All in all enjoy yourself and go slow. Explore the arctic and journey to the equator. There's so much to see and do, so why rush? There sure isn't any other mod quite like it.

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  4. you certainly have a point. This seems to be the death of most of the community and the mod in general.

    Looks as though Pakratt has even abandoned TFC Tuesdays. Sigh... It was fun while it all lasted I suppose.

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  5. I agree with you that B is a better option. A would be really awesome if combat in minecraft had a complete overhaul, but as things stand now B is a better fit. I've played other mods with weapons that remove blocking in favor of a "special" attack option, but they usually just feel kinda wonky and out of place and I just end up defaulting back to the standard sword anyway.

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  6. Hey, that's cool! I'd like to see that in TFC someday!

     

    But seriously, I think that looks pretty good really and I'd imagine with some tweaking and improvements it just may be better than the current system. I still have nothing but respect for the mod devs though and I think if you just change your tone slightly, you'd get the results you want.

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  7. I've been thinking about it as well recently and I feel pretty guilty for not donating sooner myself. Consider that the average xbox360 game is sixty bucks and lasts roughly ten hours. TFC has given me HUNDREDS of hours of play time, literally, plus its superior quality compared to most of the mindlessly mass produced and uninspired garbage that is considered video games these days. Sure, its got its bugs and flaws, but ultimately TFC just keeps improving with time. I'm embarrassed that I haven't contributed anything to something that brings me so much pleasure and enjoyment sooner. As soon as my paycheck rolls in, I plan on rectifying this horrendous oversight. Thank you Dunk and Bioxx! I'm sure at times it seems that the community is ungrateful and does nothing but complain that all of your hard work just isn't good enough, but most of us are very appreciative. It seems the most obvious way to show that is by donating, so that is what I will do and encourage others to do the same. The devs deserve it! Hell, I wouldn't even be playing minecraft at all anymore if TFC weren't around. Thanks again guys!

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  8. Yup, you got it. There's a great video about starting out in Build 77 by Macrixen in the guides section of this forum. Check it out. Should answer all of your questions. The wiki is well maintained by Kreicus and Kittychanley too. Its a great resource. Happy gaming!

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  9. place four of those loose rocks in a square in your crafting grid to make cobble. They must be the same rock type and be careful because cobble can only be broken with a pick and is affected by gravity. Thatch and logs are good starter materials for shelter.

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  10. I would, because that's impossible. Clay spawns in areas with high rainfall, deserts exist in areas with low rainfall. It doesn't have to do with water.

     

    That sure seems accurate to me. I go through vast stretches of land without seeing any clay at all and most of the clay deposits I have managed to find has been in swampy areas or along river banks. Just as it should be.

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  11. I agree. I enjoy the difficulty of rarer animal spawns, but i think it is currently far too rare. It doesn't require skill to locate the animals, just time. Far too much time. Try using Voxel Map. It's radar feature is great and it shows all non hostile mobs in the area with an icon of their head so you can easily tell what is what. Great for locating sheep and chickens. On the quail subject, good idea, though I think a duck would make sense as a decent northern alternative to chickens. Wouldn't require much more than a retexture since the chickens pretty much look and act like ducks anyhow. Happy hunting!

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  12. Animal spawns are linked to climate rather than biome now. Even though you won't see TFC Forest as the biome when you press f3, chickens do indeed spawn in areas that are heavily forested or in jungle areas near the equator. I had many issues with this myself, but i assure you they are there. Try checking somewhat further south. I've noticed that sheep spawn in their proper hill and mountain area, but only up north. Once you hit -6000 sheep don't spawn at all. Maybe something similar is happening with the chickens, but I think they're just exceedingly rare. I just found one several minutes ago in a heavily  forested area around x -9000.

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  13. i think the sheep issue is no beds without them not meat

     

    Exactly. I don't mind them being harder to find at all and I enjoy the challenge of finding them. Its just impossible to travel far enough to find them without being able to set my spawn. Plus I always prefer living around 3000-4000m away from the equator and I can't feasibly do that without sheep spawning.

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