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PaoloEmilio

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Everything posted by PaoloEmilio

  1. What happens, no one has joined since long...
  2. Dangerous Wildlife

    This topic was suggested before, I made a thread of it. Lions, tigers, etc... Mainly add the Mocreatures mobs into TFC.
  3. Weapon Suggestions

    It's very nice! I suggest the Extra firma weapons being added, plus others from Balkon 1. Halberd: Halberd head above 2 sticks, could replace the pike, or be better than the pike, but more expensive (2 ingots), very long reach, piercing 2. Dagger: Short reach, but adds bleeding (like poison but deadly), slashing 3. Blowgun: Fired with darts, shorter than bow, and javelin, could cause piercing damage 4. Poison ammunition: Maybe some poisonous plants or subtances (ricin, cyanide... etc...) or poisonous frogs (jungle biomes, when more mobs are added). They could be fired and cast poison upon opponents, if applied these poisons to arrows, darts, and javelins 5. Shields: I suggested that before, I remember well, in the Combat revamp tread. But it consists on a slot for shields, in which it could be placed on the left hand (not the tool hand, the other one).
  4. The Kingdom of Kurmingham [OBSOLETE] Read new thread

    I found a nice spot to start a vassal town. Vassal towns are part of the nations, and receive constant supply and help, so, remember, always join!
  5. Juicing

    And from those juices, make liquors
  6. Terrafirmacraft jokes

    What ore is this Steve? Mega-cool periodic robotic table analyzing contents of this ore... this ore is... Native copper... scan complete
  7. Terrafirmacraft jokes

    Do ya have a full height blast furnace? Dude, I've been playing TFC for years, give me a chance!
  8. [Solved] Sugarcane seeds won't sow

    Suggested name: Sugarcane seeds Description: Sugarcane seeds won't be placed when sown, instead the seed dissapears when put on soil. Suggested category: Annoying
  9. [Solved] Sugarcane seeds won't sow

    Nononononono I mean, the temperature was over 6 degrees, and I planted the sugarcane, and it disappeared, didnt return seeds. The temperature was 12 degrees. It isn't the same problem, and realize that
  10. Hey I got a suggestion. Why you dont put a NPC that sells CustomNPCs clothing? (Robes, the Crown) please mainly the Crown. It would be nice. Also, I've noticed Cauldron kicks you if you talk drunk, so could that problem be solved?
  11. [Solved] Sugarcane seeds won't sow

    I bought the seed from a NPC in Vividcraft server...
  12. Ideas about food preservation.

    Good tactic: -Harvest in autumn -Preserve that food as much as you can -Feed animals -Eat from your harvests -Once baby animals are born start eating meat and you will have meat while your veggie supply decreases -If you still lack food in between harvests and slaughters feel free to fish or collect fruit from trees and berries
  13. Teaching

    Hello I like the updated skill levels, numberless, because it now gives me an idea on how experienced I am on something. But there is another issue. In multiplayer, every player has for example, to harvest a lot of times to become expert, and so it costs a plot of farm to "train" a player. But what if, if you have the skill, you could pass it to other players (Don't tell me they didn't do this in the neolithic). It could be some sort of primitive education. You could rightclick a player, and from there, choose which field to teach, and teach the player. You earn "teaching points" with which you can teach a player. Teaching a player costs you 1 point, and if you run out of points you are unable to teach. You could get 5 teaching points per day, and be unable to stack more than the 5 points (so that you do not stack points by not teaching one day). A single "teaching" could increase the selected skill by a random quantity of skill, that should be fairly small, so that it becomes rather difficult to teach. You cannot teach someone further than your skill level (You can't teach physics if you don't know physics, right?). So, wanna see your opinion, and thanks. This is only for multiplayer servers, and I think it could come in handy.
  14. Barrels after B78 were supposed to keep their contents when broken, but since the barrel rewrite in B79 they lost this useful capability. Is the admin community aware? By the way you can also get disconnected from servers when talking after drunk, it says Disconnected by server So Name: Barrels don't retain liquid Description: Barrels, although supposed to do so, do not retain liquids when broken Suggested category: Annoying -- Name: Drunk kick Description: When you talk (in servers) you get Disconnected from Server Suggested Category: Severe
  15. The Kingdom of Kurmingham [OBSOLETE] Read new thread

    So who of you are interested in joining. Tomorrow, Tuesday 10:00 a.m. EST time almost all day (maybe until 8:00 p.m. or more) will be on, may take some breaks to eat or something, so get on too and join the town, help building and collect resources! EDIT: And if you grief, I will let everyone know you are a griefer so no one trusts you anyome and destroy your reputation, because, why not?
  16. Teaching

    Well, what about if teaching is a very slow process?
  17. The Kingdom of Kurmingham [OBSOLETE] Read new thread

    Kurmingham has not started yet, but you can help me start it! In which version of TFC are you? You must be in the last version of TFC to join the server, just check the download section of this site
  18. Don't know if this is intended or no, but the cavein chance is too much high. I have not touched roof and yet some happen. I have died in tunnels a lot of times. It is getting annoying and if it is intended I request to lower cavein chances.
  19. The Kingdom of Kurmingham [OBSOLETE] Read new thread

    Ok I claimed the actual town with towny, and got in the bronze age. So, my next mission would be to get more food, and start a townhall, (which will eventually evolve into the castle). And also, I would like to be in the iron age, and acquire fireclay for steel before making big buildings, so castle isn't anywhere near yet.
  20. The Kingdom of Kurmingham [OBSOLETE] Read new thread

    Not sure, I'm not the owner, but I think it is RP. But I want to make a rather interesting city. Although I feel frustrated because I lose my stuff every time.
  21. The Kingdom of Kurmingham [OBSOLETE] Read new thread

    The ones in Vividcraft server http://terrafirmacraft.com/f/topic/7333-vividcraft-open-server-with-towny-minepainter-biblocraft-betterrecords-and-customnpc/
  22. The Kingdom of Kurmingham [OBSOLETE] Read new thread

    Same situation jake, next week are my finals. Glad to see you back! What about if we team together? Let's get a new Kurmingham out!
  23. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    I would be glad if a Build 79 version of Extra Firma was released
  24. Fireworks

    Interesting... thanks!
  25. Ingame money

    I got the idea of being able to make coins ingame to use for trade in multiplayer servers. They could be made of any metal, resulting on copper coins, iron coins, zinc coins, or even bronze coins, brass coins, steel coins and gold coins etc. To make them, you should need to knap a coin mold, from clay. It can be done this way: X = untouched O = Knap out this in the knapping slot. XXXXX XOXOX XXXXX XOXOX XXXXX Then, cook the mold in a pit kiln to have ceramic coin mold. Then, smelt your metal and pour it in your ingot mold. Then right click and put the coin mold where you would put a tool mold wait, and you should have a coin mold filled with metal. Put this into the crafting table as a shapeless recipe and it will yield 64 coins of the metal you chose. Eureka! You made money! (Literally).