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Toboo

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About Toboo

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    Caveman
  1. Tents.

    Oops I seem to have broken a sacred law of the internet, well time to go live in exile.
  2. Official Death Penalty Discussion

    I haven't played some Terra Firma in a long time, but I had just the same thoughts of a harsher death penalty when I played it, I had an idea for multiplayer that would make death feel punishing, but not too boring or rage inducing, simply put when you die you become a ghost, obviously as a ghost you can't die, you would probably be invisible for the most part yet would be able to show your self in some ways, in order to get you back to life, other players have to create a grave or memorial of some sort to commemorate you, nothing to complicated, or if you waited long enough you would automatically come back, as a ghost you would be able to have minimal interactions with other players, you could perhaps occasionally damage or push other players or do things that will scare them, all you abilities could serve as persuasion tools to give you a proper burial.
  3. Tents.

    Well this thread went to hell while I was gone.
  4. Tents.

    I meant stone axe I'm assuming that if whatever steve is, is intelligent enought to cut a wooden log into planks and make a building out of it, then he can drape the skins of animals over some sticks, the point of this is to make an easy constructable and desconstructible house that wouldn't last over time but would be better for surviving the first few nights so instead of having a little 2x2 hut which you will have to remove to make room for the mansion you plan to build, you can instead build a tent out of sticks and leather that can easily be disembled and picked up, this would also allow for more exploration, having shelter that can easily be deployed, and since bioxx plans for biomes to be like real life were you have to move long distances to find diffrent ones, exploration may be in some peoples intrests
  5. Tents.

    In actuality if you were in the middle of nowhere with literally nothing, no tools, no food, nothings, you would not knap a stone axe, cut down a tree, cut said tree into planks with your stone axe, and build a small house, you would probably instead A. Find a cave, or B. make some sort of makeshift shelter out of sticks, leaves, animal hides or whatever else you could find. My proposal is this: you could place leather as a thin wall that would have to held up by supports made of sticks, this would make a good temporary shelter, another option would be just having the ability to craft an item which could just be plopped down, but that's just boring in my opinion.
  6. This seems like a feature that would be packed with optifine, not terra fima.
  7. bee hives (for food and crop polination)

    Like this idea, it would be cool if the bees were mobs that spawned in like any other, then they would come togheter with other mobs and build from any overhanging block(meaning you could get a bee infestation inside a building if you left it unattended) you could transfer bee's to an artificial hive and harvest honey an stuff. Also
  8. Just a couple quick bugs ive found with stalagmite/stalactites 1. Mobs have a dispositions to them similar how they were to trees before the AI was updated promptly hugging the stone spike if it is between the player and the mob (they can't path around it) 2. when bottom sections are broken out they just hover, which is less of a bug more of something that hasn't been implemented yet.
  9. Tiny Tweaks Metathread

    -Log blocks take shorter/longer to break depending on how many log blocks are above them
  10. Dwarf Fortress Like Enemy Pacing

    This is exactly what I want, I'm really hoping that TerraFirma will really make minecraft feel alive, the same way dwarf fortress feels really alive, thats why i refer to Dwarf Fortress a lot when it comes to making suggestions.
  11. Dwarves

    Do you know Java, cause when I said work on it with my friend I meant have my friend do it and I would give minimal contribution, I'm currently learning C++ and well similar to Java I still doubt I'd be able to do much with modding, my friend on the other hand knows Java pretty well.
  12. Dwarf Fortress Like Enemy Pacing

    I do know the inspiration comes from multiple sources, but Dwarf Fortress has a similar format to Minecraft: random generation and the ability to dig through the earth, so a spawning system that worked in DF would more or less work in minecraft, I also know about the changes to mob spawns, these are mostly interesting ideas to tack on.
  13. Dwarves

    Oh well I may have to work on an add-on for Terra Firma with a friend that add the DF style of Fortress management, after thinking about it I know view Terra Firma as you being like the dwarves that have to build their fortress from the ground up through many difficulties, it just needs some more Dwarf Fortress style Fun.
  14. Since this mod takes inspiration from Dwarf Fortress I thought i would make another DF like suggestion. In Dwarf Fortress the first night doesn't have you fighting tons of monsters (unless you choose an Evil biome but thats your fault), the only thing that will fight you is carnivorous animals, maybe animal men and Armok forbid...Elephants *shudders*, you find monsters most of the time when you dig into caverns or they stumble upon your fortress, In Minecraft you see monsters each night and maybe even before then if you wander into a cave, It doesn't make sense to me that every night the Dead rise and green penis monsters and spiders come out of no where. When monsters are a daily routine they lose some of their threat, when you see something like a giant spider you should be thinking "Holy crap a giant spider" instead you think "oh, another spider, guess ill kill it". I have a few ideas that could make Terra Firma craft has the monster pacing be more like DF. First and foremost I think that monsters should be a bit more tough, currently in Terra firma i have a stone knife and leather armor and thats enough for me to not have to worry about almost any threat and I don't think pumping the difficulty up one level will change that too much, when I see monsters I want to have something to be afraid of, thats what monsters should be SCARY, the threat that the current monsters offer should be more along the line of an angry wild animal which leads me to my next point. Wild animals should roam freely and repopulate like any peaceful mob, but when they get hungry they will go after a peaceful mob, they may even go after a player, when very hungry they will attack anything on sight including the player, this would obviously need to be well balanced so predators don't extinct prey. Wild animals also may or may not attack the player if provoked, something like a coyote would only fight if it had more coyotes around it, but running away if not, a bear may attack a player no matter how many other bears are around, and something like a mandrill may be unpredictable, stealing shiny things and randomly attacking the player. Next up monsters, monsters would show up in many different places, in caves, in the depth of the oceans, and sometimes maybe even on the surface, how they would spawn and repopulate would vary from creature to creature, while the Undead may come from anything from necromancers, to evil artifacts or just an evil "biome", while something like an ogre or giant cave worm may still work like animals, repopulating and such, but instead of killing out of hunger they may just be killing thing for fun, or possibly hunger at which point the only difference between them and animals is their level of aggression and how common they are. I like this idea, mobs actually seeming like their doing something, skeletons patrolling routes, ogres huddled around a makeshift campfire, and wolves stalking there prey are things that come to mind.There could be other thing like forgotten beasts or something like that but, I'll just leave it at this for now, tell me if you like the idea and any other ideas you have for it.
  15. Kingdoms Brainstorming

    So with all the talk of NPC's , I thought I would bring up an Idea I've suggested, make NPC like Dwarf Fortress were sometimes you wonder if you would be better off without them, you would have to keep citizens happy by giving them proper housing, good food, and generally good living conditions, unhappy NPC's may refuse to work, break buildings, or start massacring other citizens. Since Bioxx said he took inspiration from Dwarf Fortress on this I can't think of a better way to do it, add some other players to the mix and the amount of Fun to be had would be limitless. Also Nobles should be as "helpful" as they are in Dwarf Fortress.