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XelNigma

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About XelNigma

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    Stone Miner
  • Birthday 04/04/1986

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  • Gender Male
  • Location Time's End
  1. I first noticed this when I used a creeper to help me dig out a hill side of Basalt. When he blew, the rocks he left behind was of Diorite and Rhyolite, I found this odd seeing as this area only has Basalt. I created a creative game, made a floating platform and tested it again using a creeper (from the white egg that I assume is the one TFCraft uses) and once again I got Diorite and Rhyolite stones from it instead of Basalt stones. I reset the test with basalt cobblestone, basalt bricks and smoothed basalt, but its only the natural Basalt that gives the wrong stones. I switched to TnT and it still happened, so from there on I used TnT and a wooden presser plate to do the tests. next was to see if it happened with any other stone and here is what I got; Granite, Diorite and Gabbro gave Granite stone and cobblestone of there type (so Gabbro gave Granite stone and Gabbro cobblestone) Siltstone, Mudstone, Shale, Claystone, Rock Salt, Limestone, Conglomerate, Dolomite, Chert, and Chalk all gave Siltstone rocks and cobblestone of there own type. Quartzite, Slate, Phyllite, Schist, Gneiss and Marble gave Quartzite stone and cobblestone of there own type. The last 4 are kinda special. Rhyolite gave Rhyolite stone and Granite stone Basalt gave Rhyolite stone and Diorite stone Andesite gave Rhyolite stone and Gabbro stone Dacite gave Rhyolite stone and Siltstone stone These are special because unlike the others they dont drop cobblestone blocks, just 2 stone types. I want to make clear that when I say "<name> stone" Im talking about the item you gather by breaking surface rocks or mining with a pick axe, that when placed create a cobblestone block. When I say you get a cobblestone I mean you actually get the cobblestone version of that rock type, that you can't get normally get as an item. I only tested the cobblestone, smoothed and brick version of basalt, seeing as it didn't yield any oddities I didn't test any of the other stone types this way.
  2. I need Dynamite!

    Hmm if I was to cheat some in I'm going to have to use a really balanced and TFcraft feel exchange. I'm thinking something like 2 gun powders, 2 papers and a string to craft a Stick of TNT, And you need 4 sticks to craft the TnT block. So for me to cheat in a tnt block I would want to exchange 8 gunpowder, 8 paper and 4 strings. My thinking is Bioxx would probably have us craft each stick then tie them together. I dont know much about this kind of thing irl so if any one has a better, more realistic recipe for this I would gladly use it for my cheat exchange. Also, where does sand come into play in this? I dont get why the van tnt has you use sand.
  3. I need Dynamite!

    bah, thanks. its hard for me to ignore digging out some ore once I detect it, but I think its best if I do.
  4. I need Dynamite!

    Is TnT disabled, the recipe changed or does it just not work with all sand types yet? I really need it to blow the crap out of this area that has traces of some ore.
  5. eggs

    a single egg isnt all that filling irl. and for balance sake eggs are overly abundant. Another way to go about this is that chickens irl dont usually just poop out an egg where ever they are. At least, my grandma's never did. They preferred the nests we had made for them, (with a golf ball in each one). They did some times however lay eggs under there roosting spot. But never do I recall them laying eggs out in the yard. my point is, it takes alot more than simple putting a fence around a chicken to keep chickens. You need a safe place for them to stay at night so other animals (like raccoons and possoms being the main threat), and chickens need access to sand and stuff to eat so they can breakdown there feed. I know there is a point where if you make things in a game too realistic it takes away from the game rather than adding to it. But I think if we had to craft a nesting box to get eggs from our chickens it would help regulate and balance the egg as a food item. TL;DR: Add nesting boxes to get eggs from chickens.
  6. Planks first toughts

    Iv thought for a long time now that van minecraft should do away with the crafting bench and replace it with more specific work blocks. Eventually theres going to be so many craftable items that there going to have to make a second crafting table block. I can see TFcraft doing away with it, I would rather it look like a actual table or bench my self. or even have it function like the food prep area where it is a transparent block on a surface of your choosing. (probably using the hammer to create it) — back to planks. Right now if I want to make a wall of planks, its better to fuse 4 planks into a block, then chisel that block flat. But I would never do that because I like having my chests and stuff right up against the wall on both sides of my house. Having a thin wall doesnt actually save me any room and makes things look funky. Seems like planks are mainly just for added decor, something I dont tend to focus on much in TFcraft. But I still think its good. The more features the better!
  7. Question of Time.

    So 8 day long months, that fits about how long I thought it was. That feels like its too short for me. Is there a reason its 8 days rather than 7? And if I extend mine to two weeks per month should I make it so each is 15 days rather than 14?
  8. Question of Time.

    What is the default number of days in a month? Is each month the same size? Iv seen in a few topics that explain how to go-in and change the length of the year, but now that I'm interested in that I cant find any of them topics. Is there a particular year length that most people usually end up using that different than default? Will making the year longer/shorter directly cause the crops to grow faster/slower? (I know that temperature affects growth rate, and seasons can affect the temperature. So that would be an indirect way longer/shorter years would affect growth.)
  9. You cant skip the night

    I use to use the mod Somnia with TFCraft. Its been a while sense Iv used it but iirc you could sleep any where you wanted (on a bed), but instead of just skipping the night it rapidly simulated it. This would allow for crops to grow, metals to cook and most importantly monsters to spawn, roam around and even attack you if you where left exposed. That means even creepers could explode on you if one found you. Making it unwise to sleep out in the open. And when you did wake up in the morning (or if you wanted, earlier) there would be monsters still out and about as if you stayed up all night. Unlike now if you go to bed soon enough none get a chance to even spawn. It felt like a perfect fit. I dont know how compatible they are now how ever.
  10. Question about the Hoe and it's modes.

    If they still grow even with no nutrients what causes the plant to die and drop the seeds? I have some farmland squares that refuses to allow crops to stay on it despite having some (albeit low) levels of nutrients. Annoyingly it takes a few days before it rejects the plant so I usually lose the bag of seeds, but not always. I had this great plot, my hoe said i had really high levels of nutrients. That is until I planted stuff there then it dropped and dropped hard. I assume it was just a graphical bug that said it was great farmland and I had to plant something before it would reflect the real levels.
  11. Question about the Hoe and it's modes.

    So far pretty simple, the crops are divided into 3 groups, plant which ever crop likes which color in an area with a high amount of that color. Thats about all the wiki tells me. But what If I place a plant that likes the red bar on a square will it eat up some of the red on that spot? And by doing that will it increase the amount of the other 2 bars? The specifics are very important!
  12. Question about the Hoe and it's modes.

    Got my tin hoe, I see now why its the shape of a mutated tetris brick. Saddly I have no idea what the 3 bars mean, off to study the wiki. Any tips or info the wiki might lack would be welcome.
  13. Charcoal Pit and Metalsmiths work

    Using google translator I think he (Gorni) said to hold down the shift key to make a new hospital... that cant be right... Then to delete the config and try again. If still nothing delete TFCraft, API and the Forge and reinstall them to try again. And dont use any other mods in the prossess.
  14. Looking for a better way to build my Bloomery.

    Iv tried a stone ladder before, Doesnt get along with smart move very well. I love the piston set up, very nice indeed. I had never even considered having the way up to the top of the bloomery to not be right next to it. You all have shown me there are several way to do this that I havent even thought of. I need to start thinking outside the box, get my creativity a-flow'n. Thanks peps.
  15. Iv made the bloomery several different ways, but I dont really like any of them all that well. Iv done the standard bloomer with a ladder or stairs, the forge/bloomery combo, even an inground bloomery so the top is surface side with stairs leading down to the bloomery block. But... there all meh. It would seem for the best results the bloomery block needs to be near the anvil. Which removed the inground bloomery option. My main issue with the standard bloomery is making nice looking stairs leading to the top gets rather bulky and that make it not look good. Any one have any creative suggestions or better yet, pics of how you built your bloomery?