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gopp

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About gopp

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  1. You know in my comment: I'm talking about the mod "Streams - Real Flowing Rivers", right? Not flowing TFC water. Just in case... I'll upload some when i'm at home.
  2. Hello, I bring here this suggestion for edible mushrooms and their cultivation, that i know it has been suggested at least 3 or 4 times in the suggestions forum, but i thought it would be nice to bring it here so someone with the knowledge and productive enough could "outsource" it. Now mushroom cultivation consists in cultivating mushrooms (duh) in a suitable environment (aka a decomposing mulch, very humid environment) and the use of manure, which I won't include amongst my ideas since the developers seem to be grossed out by it. So it begins: My first idea consists in soaking cut logs (with barrels this could create conflicts with tannin, and idea i had to avoid this is soaking the logs for less than 8 hours, anything more than that turns the logs into tannin if they're of the kind used for tannin) and placing them in a moist, low light environment (like a cellar or under a tree). This could be done with a log pile block, place your soggy logs on the ground and when you've placed enough a GUI is unlocked on the block, allowing to drop your mushroom into the pile so it grows by spores like it would in a forest. The progression for this block would be something like this: Darker log pile ---> Same log pile with little mushroom-colored spots on it ---> Log pile with small mushrooms growing ---> Log pile with fully grown mushrooms, the process should be pretty quick, like a month or two since mushrooms are very fast growing. When harvesting, the player opens the log GUI and gathers all the mushrooms and leaving the pile of logs alone again so more mushrooms could grow. Another (and more "modern") idea I had for this is, instead of logs, you use soak straw inside a barrel/vessel, place said soaked straw on the ground like you would with a thatch block (This is, IMO, the most viable option since soaking a log inside a barrel could conflict with tannin, a way of circumventing this could be setting the time for the log to "soak" to something like 4 hours, more than that time and your log either disappears or turns into tannin), and the same process with the soaked logs takes place. Yet another idea I had for this was, instead of using a whole mushroom as a "seeding body", the mod could use spawns, which are, basically, a culture of the mushroom's fruiting body (or mycelium) on grain or straw. The method I thought for this is soaking cereal grain or straw with water inside a barrel/vessel, then using said soaked stuff to fill up a vessel with it, adding a cut up mushroom (could be done with a crafting grid recipe, something like a bowl - mushroom - knife, so it doesn't conflict with decay trimming and the weight dividing mechanics) and sealing it for X amount of time for the mycelium to spread around that mulch. When it's done (in a few days I guess, shouldn’t take too long) you get X quantity of spawn, which could either be used with the soaked logs or the soaked straw blocks. Mushrooms could be classified as vegetables for TFC purposes, I don't see a point on making a new food group for it, and their flavor could be affected by the place they grew in i guess, like the kinds of logs, temperature and environment. Also they could be grown on any season/environment as long as they're underground and are not exposed to snow. So, to finish this: As most things in life, the exact time when mushroom cultivation began is uncertain, the earliest WRITTEN accounts date from around the 16th century, when a French farmer began growing edible mushrooms in the waste stuff his melon farm left, also there are accounts of the Japanese cultivating mushrooms in rotting, water-soaked logs around the 16th-17th century, but mushroom cultivation could be FAR older than that, since many ancient civilizations (Like the Romans, Ancient Chinese, Celts, Germans, Slavs, amongst others) really liked eating and using mushrooms for medicinal purposes, IMO this mod could fit well into TFC. Disclaimer: All these processes have been simplified to a degree, fungiculture is actually a complex activity that requires sanitizing both the mulch and the spawns, but like everything in TFC, this should be more simple than it’s real life counterpart (like metallurgy, tanning and brewing for example).
  3. V3.6.B79, check. Empty sac, check. Can fill sack from still water ponds, check. Can empty sac, check. So yeah, i have no idea why it's not properly working.
  4. Boy that was pretty fast, thanks. EDIT: nope, still can't gather water from flowing water.
  5. [79.17] Mediterranean Mountains

    There's no clay anywhere... Spent like 20 minutes flying around in creative just to see if there was any clay around, but it's nowhere to be found.
  6. There's a problem with this mod and streams - real flowing rivers, when using water sac i can't gather water from streams that have a low water level (less than half a block) and flowing water, unlike with clay jugs and buckets.
  7. There's a problem with this mod with both leather water sac and smart moving, when using water sac, i can't gather water from streams that have a low water level/flowing, unlike with clay jugs and buckets, and with smartmoving mod it's the same, i can't drink from streams that have a low water level, everything's alright with still water or flowing water that has a "high" level (like more than half a block) though, i don't mind directly drinking from it, because i can gather water with a jug, but the leather water sac issue is sort of annoying.
  8. Andeerz your suggestions are fascinating, you seem to be very knowledgeable about metallurgy in general. I wish the developers could implement some of those suggestions you've made to make the game more "believable" or even use someone like you for advise on all things concerning metallurgy.
  9. [0.79.29] DarkAgeCraft Off Line

    Seems that i already sent a request months ago, and i forgot heh, never really got the chance to play... anyways, username is gopp, in case you deleted me from the whitelist. EDIT: yep, im not whitelisted anymore, someone please add me back again
  10. [0.79.29] DarkAgeCraft Off Line

    Minecraft user name: gopp Your Age: 22 Your Time Zone: CET Location Country and State: Serbia Tell us a bit about yourself: Building, crafting and mining, that's literally all that's to do in TFC How can you help us: I can build, craft and mine, not so good trading.
  11. [Offline] AssHat TFC Is Back

    holy shit finally, where have you been? also are you going to add extrafirma add-on in the future?
  12. It died around a year ago, and people still want in. The server was pretty good, but it had to come to an end.
  13. Server's pretty good and all, but in my opinion extrafirma's a must for ANY server.
  14. so what's the recipe for the bag? i can't seem to find it or to make it in the leather interface... Also what's whiproot and icepetal for? I can't make bandages with them.