Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


  • Content count

  • Joined

  • Last visited

Community Reputation

2 Neutral

1 Follower

About gopp

  • Rank
    Wood Cutter
  1. You know in my comment: I'm talking about the mod "Streams - Real Flowing Rivers", right? Not flowing TFC water. Just in case... I'll upload some when i'm at home.
  2. Hello, I bring here this suggestion for edible mushrooms and their cultivation, that i know it has been suggested at least 3 or 4 times in the suggestions forum, but i thought it would be nice to bring it here so someone with the knowledge and productive enough could "outsource" it. Now mushroom cultivation consists in cultivating mushrooms (duh) in a suitable environment (aka a decomposing mulch, very humid environment) and the use of manure, which I won't include amongst my ideas since the developers seem to be grossed out by it. So it begins: My first idea consists in soaking cut logs (with barrels this could create conflicts with tannin, and idea i had to avoid this is soaking the logs for less than 8 hours, anything more than that turns the logs into tannin if they're of the kind used for tannin) and placing them in a moist, low light environment (like a cellar or under a tree). This could be done with a log pile block, place your soggy logs on the ground and when you've placed enough a GUI is unlocked on the block, allowing to drop your mushroom into the pile so it grows by spores like it would in a forest. The progression for this block would be something like this: Darker log pile ---> Same log pile with little mushroom-colored spots on it ---> Log pile with small mushrooms growing ---> Log pile with fully grown mushrooms, the process should be pretty quick, like a month or two since mushrooms are very fast growing. When harvesting, the player opens the log GUI and gathers all the mushrooms and leaving the pile of logs alone again so more mushrooms could grow. Another (and more "modern") idea I had for this is, instead of logs, you use soak straw inside a barrel/vessel, place said soaked straw on the ground like you would with a thatch block (This is, IMO, the most viable option since soaking a log inside a barrel could conflict with tannin, a way of circumventing this could be setting the time for the log to "soak" to something like 4 hours, more than that time and your log either disappears or turns into tannin), and the same process with the soaked logs takes place. Yet another idea I had for this was, instead of using a whole mushroom as a "seeding body", the mod could use spawns, which are, basically, a culture of the mushroom's fruiting body (or mycelium) on grain or straw. The method I thought for this is soaking cereal grain or straw with water inside a barrel/vessel, then using said soaked stuff to fill up a vessel with it, adding a cut up mushroom (could be done with a crafting grid recipe, something like a bowl - mushroom - knife, so it doesn't conflict with decay trimming and the weight dividing mechanics) and sealing it for X amount of time for the mycelium to spread around that mulch. When it's done (in a few days I guess, shouldn’t take too long) you get X quantity of spawn, which could either be used with the soaked logs or the soaked straw blocks. Mushrooms could be classified as vegetables for TFC purposes, I don't see a point on making a new food group for it, and their flavor could be affected by the place they grew in i guess, like the kinds of logs, temperature and environment. Also they could be grown on any season/environment as long as they're underground and are not exposed to snow. So, to finish this: As most things in life, the exact time when mushroom cultivation began is uncertain, the earliest WRITTEN accounts date from around the 16th century, when a French farmer began growing edible mushrooms in the waste stuff his melon farm left, also there are accounts of the Japanese cultivating mushrooms in rotting, water-soaked logs around the 16th-17th century, but mushroom cultivation could be FAR older than that, since many ancient civilizations (Like the Romans, Ancient Chinese, Celts, Germans, Slavs, amongst others) really liked eating and using mushrooms for medicinal purposes, IMO this mod could fit well into TFC. Disclaimer: All these processes have been simplified to a degree, fungiculture is actually a complex activity that requires sanitizing both the mulch and the spawns, but like everything in TFC, this should be more simple than it’s real life counterpart (like metallurgy, tanning and brewing for example).
  3. V3.6.B79, check. Empty sac, check. Can fill sack from still water ponds, check. Can empty sac, check. So yeah, i have no idea why it's not properly working.
  4. Boy that was pretty fast, thanks. EDIT: nope, still can't gather water from flowing water.
  5. [79.17] Mediterranean Mountains

    There's no clay anywhere... Spent like 20 minutes flying around in creative just to see if there was any clay around, but it's nowhere to be found.
  6. There's a problem with this mod and streams - real flowing rivers, when using water sac i can't gather water from streams that have a low water level (less than half a block) and flowing water, unlike with clay jugs and buckets.
  7. There's a problem with this mod with both leather water sac and smart moving, when using water sac, i can't gather water from streams that have a low water level/flowing, unlike with clay jugs and buckets, and with smartmoving mod it's the same, i can't drink from streams that have a low water level, everything's alright with still water or flowing water that has a "high" level (like more than half a block) though, i don't mind directly drinking from it, because i can gather water with a jug, but the leather water sac issue is sort of annoying.
  8. Andeerz your suggestions are fascinating, you seem to be very knowledgeable about metallurgy in general. I wish the developers could implement some of those suggestions you've made to make the game more "believable" or even use someone like you for advise on all things concerning metallurgy.
  9. [0.79.29] DarkAgeCraft Off Line

    Seems that i already sent a request months ago, and i forgot heh, never really got the chance to play... anyways, username is gopp, in case you deleted me from the whitelist. EDIT: yep, im not whitelisted anymore, someone please add me back again
  10. [0.79.29] DarkAgeCraft Off Line

    Minecraft user name: gopp Your Age: 22 Your Time Zone: CET Location Country and State: Serbia Tell us a bit about yourself: Building, crafting and mining, that's literally all that's to do in TFC How can you help us: I can build, craft and mine, not so good trading.
  11. [Offline] AssHat TFC Is Back

    holy shit finally, where have you been? also are you going to add extrafirma add-on in the future?
  12. It died around a year ago, and people still want in. The server was pretty good, but it had to come to an end.
  13. Server's pretty good and all, but in my opinion extrafirma's a must for ANY server.
  14. so what's the recipe for the bag? i can't seem to find it or to make it in the leather interface... Also what's whiproot and icepetal for? I can't make bandages with them.