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Minerman

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About Minerman

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    Freshly Spawned

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  • Gender Male
  • Location The Mountainhome
  1. Additional Mods

    MultiMC is a launcher that works perfectly with every single mod combination I've tried. (And as the caretaker of a modpack, a mod enthusiast in general, and a mod creator, I've tried a lot. ) I've been using it ever since it was released without any error. http://forkk.net/MultiMC/ Not sure what errors you could've been having with the other ones, but generally for a good few programs there's few errors that can't be solved with a little tinkering. MagicLauncher on the other hand.. I had issues with it myself before sadly.
  2. Additional Mods

    I'll try and put something together for you guys! I'll try and make it good and proper instead of the partially-working version I did previously.
  3. Additional Mods

    As far as mods that I use with TFC, I generally use: Rei's Minimap (Can't play Minecraft without it anymore, I get way too lost.) Convenient Inventory Backpacks (I understand inventory space is meant to be short, but until there's an in-game option for expanding it this is the best one that feels like it fits) Cart Mod (With a few recipes I modded in myself to make the Wood Glue using the TFC wooden bucket of milk instead of an iron bucket) And that's about it right now. I enjoy pulling a cart out to the forest to load up with lumber, then slowly lugging it back to base.
  4. Prospectors' pick madness

    Great job on the data! Furthers my personal preference to mining in grids instead of using prospecting. I'm fine with how it currently works, but there needs to be a better version somewhere later in the tech tree at least. If better metal picks had better accuracy (to an extent), I would maybe find it worth it to use 'em personally.
  5. Wheat Domestication Flow Chart

    This is probably one of my favorite suggestions! As a cliff-dweller, the idea of cave wheat, hardy wheat, and a semi-complex but rewarding domestication system sounds like an amazing addition to me. One thing I'd like to see is if wheat would spread to nearby dirt tiles if not contained properly. For example, wild wheat would propagate across fields over time (to an extent), but a field without some sort of stone/wood/etc path around it would also grow out of its bounds and become a problem if not handled properly.
  6. Using MultiMC, can't get Mod to work.

    I'm not sure how your MultiMC Minecraft.jar window is laid out, but this is how it is for me: http://puu.sh/Cm7W (Optifine is optional but I'd recommend it) The game works incredibly well for me, no crashes or anything.
  7. One post one question topic

    Nope. Water is finite in the mod, so you can only move it around but can't create more of it. TFC.cfg, the one that has the block/item IDs in it when you open it in notepad.
  8. Problem with Plans in SMP

    Plans seem to have an Item ID conflict when switching versions for some odd reason. I had the same issue on my server, and deleting the config files for both the server and clients fixed it for us. I'm not sure which file exactly caused it, but one of the two wasn't updated properly after the update. Hope this helps!
  9. One post one question topic

    If you delete the config file of the server and client, it'll stop giving End of Stream. There's an Item ID conflict that seems to happen after updating from a previous version. I had the same issue on my server and it fixed it